X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2Fframe.hh;h=1d7ebd6c29a116def3c71ae98a96f3c2a6d94b0f;hb=977ecf1f1e82f385a542648b545a0d0877febaf0;hp=500dcb4a0ce3c227d202b8b5c874a1691edb3ec7;hpb=1fa445c88033e564a25d907a7f478e76bff9e89e;p=chaz%2Fopenbox diff --git a/src/frame.hh b/src/frame.hh index 500dcb4a..1d7ebd6c 100644 --- a/src/frame.hh +++ b/src/frame.hh @@ -10,14 +10,14 @@ extern "C" { } #include "client.hh" +#include "backgroundwidget.hh" +#include "labelwidget.hh" +#include "buttonwidget.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" #include "otk/widget.hh" -#include "otk/button.hh" -#include "otk/focuswidget.hh" -#include "otk/focuslabel.hh" #include @@ -25,8 +25,18 @@ namespace ob { //! Holds and decorates a frame around an OBClient (client window) /*! + The frame is responsible for calling XSelectInput on the client window's new + parent with the SubstructureRedirectMask so that structure events for the + client are sent to the window manager. */ -class OBFrame : public otk::OtkWidget { +class OBFrame : public otk::OtkWidget, public OBWidget { +public: + + //! The event mask to grab on frame windows + static const long event_mask = EnterWindowMask | LeaveWindowMask | + ButtonPressMask | ButtonReleaseMask | + ButtonMotionMask; + private: OBClient *_client; const otk::ScreenInfo *_screen; @@ -41,16 +51,16 @@ private: otk::Strut _innersize; // decoration windows - otk::OtkFocusWidget _plate; // sits entirely under the client window - otk::OtkFocusWidget _titlebar; - otk::OtkButton _button_close; - otk::OtkButton _button_iconify; - otk::OtkButton _button_max; - otk::OtkButton _button_stick; - otk::OtkFocusLabel _label; - otk::OtkFocusWidget _handle; - otk::OtkButton _grip_left; - otk::OtkButton _grip_right; + OBBackgroundWidget _plate; // sits entirely under the client window + OBBackgroundWidget _titlebar; + OBButtonWidget _button_close; + OBButtonWidget _button_iconify; + OBButtonWidget _button_max; + OBButtonWidget _button_stick; + OBLabelWidget _label; + OBBackgroundWidget _handle; + OBButtonWidget _grip_left; + OBButtonWidget _grip_right; //! The decorations to display on the window. /*! @@ -67,6 +77,9 @@ private: */ void releaseClient(bool remap); + //! Shape the frame window to the client window + void adjustShape(); + public: //! Constructs an OBFrame object, and reparents the client to itself /*! @@ -80,18 +93,46 @@ public: //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); - //! Update the frame to match the client - void adjust(); - //! Shape the frame window to the client window - void adjustShape(); + //! Update the frame's size to match the client + void adjustSize(); + //! Update the frame's position to match the client + void adjustPosition(); + + //! Applies gravity to the client's position to find where the frame should + //! be positioned. + /*! + @return The proper coordinates for the frame, based on the client. + */ + void clientGravity(int &x, int &y); - //! Applies gravity for the client's gravity, moving the frame to the - //! appropriate place - void applyGravity(); + //! Reversly applies gravity to the frame's position to find where the client + //! should be positioned. + /*! + @return The proper coordinates for the client, based on the frame. + */ + void frameGravity(int &x, int &y); + + //! Gets the window id of the frame's "plate" subelement + inline Window plate() const { return _plate.getWindow(); } + //! Gets the window id of the frame's "titlebar" subelement + inline Window titlebar() const { return _titlebar.getWindow(); } + //! Gets the window id of the frame's "label" subelement + inline Window label() const { return _label.getWindow(); } + //! Gets the window id of the frame's "close button" subelement + inline Window button_close() const { return _button_close.getWindow(); } + //! Gets the window id of the frame's "iconify button" subelement + inline Window button_iconify() const { return _button_iconify.getWindow(); } + //! Gets the window id of the frame's "maximize button" subelement + inline Window button_max() const { return _button_max.getWindow(); } + //! Gets the window id of the frame's "sticky button" subelement + inline Window button_stick() const { return _button_stick.getWindow(); } + //! Gets the window id of the frame's "handle" subelement + inline Window handle() const { return _handle.getWindow(); } + //! Gets the window id of the frame's "left grip" subelement + inline Window grip_left() const { return _grip_left.getWindow(); } + //! Gets the window id of the frame's "right grip" subelement + inline Window grip_right() const { return _grip_right.getWindow(); } - //! Reversely applies gravity for the client's gravity, moving the frame so - //! that the client is in its pre-gravity position - void reverseGravity(); }; }