X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2Fframe.hh;h=01f706de8b5850255e33b3955e511e693a091069;hb=c8e246f8de5af9963b22cc104d22ca10772028dd;hp=7248c71fdb268831c99da864f3f30cf569c2d014;hpb=52cb7bd11ed83a57c4c1affcdac8a1f7d68ae551;p=chaz%2Fopenbox diff --git a/src/frame.hh b/src/frame.hh index 7248c71f..01f706de 100644 --- a/src/frame.hh +++ b/src/frame.hh @@ -10,14 +10,14 @@ extern "C" { } #include "client.hh" +#include "backgroundwidget.hh" +#include "labelwidget.hh" +#include "buttonwidget.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" #include "otk/widget.hh" -#include "otk/button.hh" -#include "otk/focuswidget.hh" -#include "otk/focuslabel.hh" #include @@ -29,12 +29,12 @@ namespace ob { parent with the SubstructureRedirectMask so that structure events for the client are sent to the window manager. */ -class OBFrame : public otk::OtkWidget { +class OBFrame : public otk::OtkWidget, public OBWidget { public: //! The event mask to grab on frame windows static const long event_mask = EnterWindowMask | LeaveWindowMask; - + private: OBClient *_client; const otk::ScreenInfo *_screen; @@ -49,16 +49,16 @@ private: otk::Strut _innersize; // decoration windows - otk::OtkFocusWidget _plate; // sits entirely under the client window - otk::OtkFocusWidget _titlebar; - otk::OtkButton _button_close; - otk::OtkButton _button_iconify; - otk::OtkButton _button_max; - otk::OtkButton _button_stick; - otk::OtkFocusLabel _label; - otk::OtkFocusWidget _handle; - otk::OtkButton _grip_left; - otk::OtkButton _grip_right; + OBBackgroundWidget _plate; // sits entirely under the client window + OBBackgroundWidget _titlebar; + OBButtonWidget _button_close; + OBButtonWidget _button_iconify; + OBButtonWidget _button_max; + OBButtonWidget _button_stick; + OBLabelWidget _label; + OBBackgroundWidget _handle; + OBButtonWidget _grip_left; + OBButtonWidget _grip_right; //! The decorations to display on the window. /*! @@ -67,17 +67,6 @@ private: */ OBClient::DecorationFlags _decorations; - //! Reparents the client window from the root window onto the frame - void grabClient(); - //! Reparents the client window back to the root window - /*! - @param remap Re-map the client window when we're done reparenting? - */ - void releaseClient(bool remap); - - //! Shape the frame window to the client window - void adjustShape(); - public: //! Constructs an OBFrame object, and reparents the client to itself /*! @@ -91,10 +80,27 @@ public: //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); + //! Empty overridden method to prevent automatic alignment of children + virtual void adjust(); + + //! Displays focused decorations + virtual void focus(); + //! Displays unfocused decorations + virtual void unfocus(); + + void setTitle(const std::string &text); + + //! Reparents the client window from the root window onto the frame + void grabClient(); + //! Reparents the client window back to the root window + void releaseClient(); + //! Update the frame's size to match the client void adjustSize(); //! Update the frame's position to match the client void adjustPosition(); + //! Shape the frame window to the client window + void adjustShape(); //! Applies gravity to the client's position to find where the frame should //! be positioned. @@ -110,6 +116,27 @@ public: */ void frameGravity(int &x, int &y); + //! Gets the window id of the frame's "plate" subelement + inline Window plate() const { return _plate.window(); } + //! Gets the window id of the frame's "titlebar" subelement + inline Window titlebar() const { return _titlebar.window(); } + //! Gets the window id of the frame's "label" subelement + inline Window label() const { return _label.window(); } + //! Gets the window id of the frame's "close button" subelement + inline Window button_close() const { return _button_close.window(); } + //! Gets the window id of the frame's "iconify button" subelement + inline Window button_iconify() const { return _button_iconify.window(); } + //! Gets the window id of the frame's "maximize button" subelement + inline Window button_max() const { return _button_max.window(); } + //! Gets the window id of the frame's "sticky button" subelement + inline Window button_stick() const { return _button_stick.window(); } + //! Gets the window id of the frame's "handle" subelement + inline Window handle() const { return _handle.window(); } + //! Gets the window id of the frame's "left grip" subelement + inline Window grip_left() const { return _grip_left.window(); } + //! Gets the window id of the frame's "right grip" subelement + inline Window grip_right() const { return _grip_right.window(); } + }; }