X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2Fframe.hh;h=01f706de8b5850255e33b3955e511e693a091069;hb=bd748f74022019c4c9ee3e078afcef14cf47d370;hp=1d7ebd6c29a116def3c71ae98a96f3c2a6d94b0f;hpb=732bfd191dbf1f5cf3473a794f9a736dcba6117e;p=chaz%2Fopenbox diff --git a/src/frame.hh b/src/frame.hh index 1d7ebd6c..01f706de 100644 --- a/src/frame.hh +++ b/src/frame.hh @@ -33,10 +33,8 @@ class OBFrame : public otk::OtkWidget, public OBWidget { public: //! The event mask to grab on frame windows - static const long event_mask = EnterWindowMask | LeaveWindowMask | - ButtonPressMask | ButtonReleaseMask | - ButtonMotionMask; - + static const long event_mask = EnterWindowMask | LeaveWindowMask; + private: OBClient *_client; const otk::ScreenInfo *_screen; @@ -69,17 +67,6 @@ private: */ OBClient::DecorationFlags _decorations; - //! Reparents the client window from the root window onto the frame - void grabClient(); - //! Reparents the client window back to the root window - /*! - @param remap Re-map the client window when we're done reparenting? - */ - void releaseClient(bool remap); - - //! Shape the frame window to the client window - void adjustShape(); - public: //! Constructs an OBFrame object, and reparents the client to itself /*! @@ -93,10 +80,27 @@ public: //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); + //! Empty overridden method to prevent automatic alignment of children + virtual void adjust(); + + //! Displays focused decorations + virtual void focus(); + //! Displays unfocused decorations + virtual void unfocus(); + + void setTitle(const std::string &text); + + //! Reparents the client window from the root window onto the frame + void grabClient(); + //! Reparents the client window back to the root window + void releaseClient(); + //! Update the frame's size to match the client void adjustSize(); //! Update the frame's position to match the client void adjustPosition(); + //! Shape the frame window to the client window + void adjustShape(); //! Applies gravity to the client's position to find where the frame should //! be positioned. @@ -113,25 +117,25 @@ public: void frameGravity(int &x, int &y); //! Gets the window id of the frame's "plate" subelement - inline Window plate() const { return _plate.getWindow(); } + inline Window plate() const { return _plate.window(); } //! Gets the window id of the frame's "titlebar" subelement - inline Window titlebar() const { return _titlebar.getWindow(); } + inline Window titlebar() const { return _titlebar.window(); } //! Gets the window id of the frame's "label" subelement - inline Window label() const { return _label.getWindow(); } + inline Window label() const { return _label.window(); } //! Gets the window id of the frame's "close button" subelement - inline Window button_close() const { return _button_close.getWindow(); } + inline Window button_close() const { return _button_close.window(); } //! Gets the window id of the frame's "iconify button" subelement - inline Window button_iconify() const { return _button_iconify.getWindow(); } + inline Window button_iconify() const { return _button_iconify.window(); } //! Gets the window id of the frame's "maximize button" subelement - inline Window button_max() const { return _button_max.getWindow(); } + inline Window button_max() const { return _button_max.window(); } //! Gets the window id of the frame's "sticky button" subelement - inline Window button_stick() const { return _button_stick.getWindow(); } + inline Window button_stick() const { return _button_stick.window(); } //! Gets the window id of the frame's "handle" subelement - inline Window handle() const { return _handle.getWindow(); } + inline Window handle() const { return _handle.window(); } //! Gets the window id of the frame's "left grip" subelement - inline Window grip_left() const { return _grip_left.getWindow(); } + inline Window grip_left() const { return _grip_left.window(); } //! Gets the window id of the frame's "right grip" subelement - inline Window grip_right() const { return _grip_right.getWindow(); } + inline Window grip_right() const { return _grip_right.window(); } };