X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2FWindow.cc;h=fae990b63cb0e92435ac7cfd701788bce0526af9;hb=2d5e1c55f132a0a834eb28146fe60c8e2ca8e665;hp=97393e5f1b37a6f62befeceae58c75e91800cbb2;hpb=98c17f18099ea9198d61950f2f1537e4ea16702f;p=chaz%2Fopenbox diff --git a/src/Window.cc b/src/Window.cc index 97393e5f..fae990b6 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -57,6 +57,7 @@ extern "C" { #include "Window.hh" #include "Windowmenu.hh" #include "Workspace.hh" +#include "Slit.hh" using std::string; using std::abs; @@ -107,11 +108,6 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { return; } -#ifdef DEBUG - fprintf(stderr, "0x%lx: initial (%d, %d) w: %d, h: %d\n", client.window, - wattrib.x, wattrib.y, wattrib.width, wattrib.height); -#endif // DEBUG - // set the eventmask early in the game so that we make sure we get // all the events we are interested in XSetWindowAttributes attrib_set; @@ -159,6 +155,8 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { current_state = NormalState; + windowmenu = 0; + /* get the initial size and location of client window (relative to the _root window_). This position is the reference point used with the @@ -167,36 +165,29 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { client.rect.setRect(wattrib.x, wattrib.y, wattrib.width, wattrib.height); client.old_bw = wattrib.border_width; - windowmenu = 0; lastButtonPressTime = 0; timer = new BTimer(blackbox, this); timer->setTimeout(blackbox->getAutoRaiseDelay()); + // get size, aspect, minimum/maximum size and other hints set by the + // client + if (! getBlackboxHints()) { getMWMHints(); getNetWMHints(); } - // get size, aspect, minimum/maximum size and other hints set by the - // client getWMProtocols(); getWMHints(); getWMNormalHints(); -#ifdef DEBUG - fprintf(stderr, "0x%lx: after hints (%d, %d) w: %d, h: %d\n", client.window, - client.rect.x(), client.rect.y(), - client.rect.width(), client.rect.height()); -#endif // DEBUG - frame.window = createToplevelWindow(); - frame.plate = createChildWindow(frame.window); - associateClientWindow(); blackbox->saveWindowSearch(frame.window, this); + + frame.plate = createChildWindow(frame.window); blackbox->saveWindowSearch(frame.plate, this); - blackbox->saveWindowSearch(client.window, this); // determine if this is a transient window getTransientInfo(); @@ -206,6 +197,7 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { getWindowType(); // adjust the window decorations/behavior based on the window type + switch (window_type) { case Type_Desktop: case Type_Dock: @@ -230,6 +222,8 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { // normal windows retain all of the possible decorations and functionality break; } + + setAllowedActions(); // further adjeust the window's decorations/behavior based on window sizes if ((client.normal_hint_flags & PMinSize) && @@ -239,17 +233,16 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { decorations &= ~(Decor_Maximize | Decor_Handle); functions &= ~(Func_Resize | Func_Maximize); } - upsize(); + + if (decorations & Decor_Titlebar) + createTitlebar(); -#ifdef DFEBUG - fprintf(stderr, "0x%lx: sizes reflect the frame from now on\n", - client.window); - fprintf(stderr, "0x%lx: after upsize (%d, %d) w: %d, h: %d\n", client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG + if (decorations & Decor_Handle) + createHandle(); - setAllowedActions(); + // apply the size and gravity hint to the frame + + upsize(); bool place_window = True; if (blackbox->isStartup() || isTransient() || @@ -260,30 +253,21 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { place_window = False; } -#ifdef DEBUG - fprintf(stderr, "0x%lx: after gravity (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG - // add the window's strut. note this is done *after* placing the window. screen->addStrut(&client.strut); updateStrut(); - if (decorations & Decor_Titlebar) - createTitlebar(); + /* + the server needs to be grabbed here to prevent client's from sending + events while we are in the process of configuring their window. + We hold the grab until after we are done moving the window around. + */ - if (decorations & Decor_Handle) - createHandle(); + XGrabServer(blackbox->getXDisplay()); -#ifdef SHAPE - if (blackbox->hasShapeExtensions() && flags.shaped) { - configureShape(); - } -#endif // SHAPE + associateClientWindow(); - windowmenu = new Windowmenu(this); + blackbox->saveWindowSearch(client.window, this); if (blackbox_attrib.workspace >= screen->getWorkspaceCount()) screen->getCurrentWorkspace()->addWindow(this, place_window); @@ -297,14 +281,28 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { configure(frame.rect.x(), frame.rect.y(), frame.rect.width(), frame.rect.height()); -#ifdef DEBUG - fprintf(stderr, "0x%lx: after configure (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG } + positionWindows(); + + XUngrabServer(blackbox->getXDisplay()); + +#ifdef SHAPE + if (blackbox->hasShapeExtensions() && flags.shaped) + configureShape(); +#endif // SHAPE + + // now that we know where to put the window and what it should look like + // we apply the decorations + decorate(); + + grabButtons(); + + XMapSubwindows(blackbox->getXDisplay(), frame.window); + + // this ensures the title, buttons, and other decor are properly displayed + redrawWindowFrame(); + // preserve the window's initial state on first map, and its current state // across a restart unsigned long initial_state = current_state; @@ -314,7 +312,7 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { // get sticky state from our parent window if we've got one if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul && client.transient_for->isStuck() != flags.stuck) - stick(); + flags.stuck = True; if (flags.shaded) { flags.shaded = False; @@ -337,30 +335,8 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { if (flags.maximized && (functions & Func_Maximize)) remaximize(); - /* - When the window is mapped (and also when its attributes are restored), the - current_state that was set here will be used. - It is set to Normal if the window is to be mapped or it is set to Iconic - if the window is to be iconified. - *Note* that for sticky windows, the same rules apply here, they are in - fact never set to Iconic since there is no way for us to tell if a sticky - window was iconified previously. - */ - - positionWindows(); - decorate(); - grabButtons(); - - XMapSubwindows(blackbox->getXDisplay(), frame.window); - - redrawWindowFrame(); - -#ifdef DEBUG - fprintf(stderr, "0x%lx: end of constructor (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG + // create this last so it only needs to be configured once + windowmenu = new Windowmenu(this); } @@ -392,18 +368,16 @@ BlackboxWindow::~BlackboxWindow(void) { // remove ourselves from our transient_for if (isTransient()) { - if (client.transient_for != (BlackboxWindow *) ~0ul) { + if (client.transient_for != (BlackboxWindow *) ~0ul) client.transient_for->client.transientList.remove(this); - } client.transient_for = (BlackboxWindow*) 0; } if (client.transientList.size() > 0) { // reset transient_for for all transients BlackboxWindowList::iterator it, end = client.transientList.end(); - for (it = client.transientList.begin(); it != end; ++it) { + for (it = client.transientList.begin(); it != end; ++it) (*it)->client.transient_for = (BlackboxWindow*) 0; - } } if (frame.title) @@ -440,7 +414,8 @@ Window BlackboxWindow::createToplevelWindow(void) { attrib_create.colormap = screen->getColormap(); attrib_create.override_redirect = True; attrib_create.event_mask = ButtonPressMask | ButtonReleaseMask | - ButtonMotionMask | EnterWindowMask; + ButtonMotionMask | + EnterWindowMask | LeaveWindowMask; return XCreateWindow(blackbox->getXDisplay(), screen->getRootWindow(), 0, 0, 1, 1, frame.border_w, screen->getDepth(), @@ -482,8 +457,10 @@ void BlackboxWindow::associateClientWindow(void) { XSelectInput(blackbox->getXDisplay(), frame.plate, SubstructureRedirectMask); - XGrabServer(blackbox->getXDisplay()); - + /* + note we used to grab around this call to XReparentWindow however the + server is now grabbed before this method is called + */ unsigned long event_mask = PropertyChangeMask | FocusChangeMask | StructureNotifyMask; XSelectInput(blackbox->getXDisplay(), client.window, @@ -491,12 +468,9 @@ void BlackboxWindow::associateClientWindow(void) { XReparentWindow(blackbox->getXDisplay(), client.window, frame.plate, 0, 0); XSelectInput(blackbox->getXDisplay(), client.window, event_mask); - XUngrabServer(blackbox->getXDisplay()); - XRaiseWindow(blackbox->getXDisplay(), frame.plate); XMapSubwindows(blackbox->getXDisplay(), frame.plate); - #ifdef SHAPE if (blackbox->hasShapeExtensions()) { XShapeSelectInput(blackbox->getXDisplay(), client.window, @@ -883,9 +857,7 @@ void BlackboxWindow::grabButtons(void) { void BlackboxWindow::ungrabButtons(void) { - if (! screen->isSloppyFocus() || screen->doClickRaise()) - blackbox->ungrabButton(Button1, 0, frame.plate); - + blackbox->ungrabButton(Button1, 0, frame.plate); blackbox->ungrabButton(Button1, ModMask, frame.window); blackbox->ungrabButton(Button2, ModMask, frame.window); blackbox->ungrabButton(Button3, ModMask, frame.window); @@ -1445,9 +1417,24 @@ void BlackboxWindow::getTransientInfo(void) { return; } - // register ourselves with our new transient_for - client.transient_for->client.transientList.push_back(this); - flags.stuck = client.transient_for->flags.stuck; + // Check for a circular transient state: this can lock up Blackbox + // when it tries to find the non-transient window for a transient. + BlackboxWindow *w = this; + while(w->client.transient_for && + w->client.transient_for != (BlackboxWindow *) ~0ul) { + if(w->client.transient_for == this) { + client.transient_for = (BlackboxWindow*) 0; + break; + } + w = w->client.transient_for; + } + + if (client.transient_for && + client.transient_for != (BlackboxWindow *) ~0ul) { + // register ourselves with our new transient_for + client.transient_for->client.transientList.push_back(this); + flags.stuck = client.transient_for->flags.stuck; + } } @@ -1568,9 +1555,8 @@ void BlackboxWindow::configureShape(void) { bool BlackboxWindow::setInputFocus(void) { if (flags.focused) return True; - assert(! flags.iconic && - (flags.stuck || // window must be on the current workspace or sticky - blackbox_attrib.workspace == screen->getCurrentWorkspaceID())); + assert(flags.stuck || // window must be on the current workspace or sticky + blackbox_attrib.workspace == screen->getCurrentWorkspaceID()); /* We only do this check for normal windows and dialogs because other windows @@ -1588,9 +1574,8 @@ bool BlackboxWindow::setInputFocus(void) { if (client.transientList.size() > 0) { // transfer focus to any modal transients BlackboxWindowList::iterator it, end = client.transientList.end(); - for (it = client.transientList.begin(); it != end; ++it) { + for (it = client.transientList.begin(); it != end; ++it) if ((*it)->flags.modal) return (*it)->setInputFocus(); - } } bool ret = True; @@ -1659,6 +1644,11 @@ void BlackboxWindow::iconify(void) { setState(IconicState); screen->getWorkspace(blackbox_attrib.workspace)->removeWindow(this); + if (flags.stuck) { + for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i) + if (i != blackbox_attrib.workspace) + screen->getWorkspace(i)->removeWindow(this, True); + } if (isTransient()) { if (client.transient_for != (BlackboxWindow *) ~0ul && @@ -1716,9 +1706,8 @@ void BlackboxWindow::deiconify(bool reassoc, bool raise) { // reassociate and deiconify all transients if (reassoc && client.transientList.size() > 0) { BlackboxWindowList::iterator it, end = client.transientList.end(); - for (it = client.transientList.begin(); it != end; ++it) { + for (it = client.transientList.begin(); it != end; ++it) (*it)->deiconify(True, False); - } } if (raise) @@ -1964,6 +1953,10 @@ void BlackboxWindow::stick(void) { blackbox_attrib.attrib ^= AttribOmnipresent; flags.stuck = False; + + for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i) + if (i != blackbox_attrib.workspace) + screen->getWorkspace(i)->removeWindow(this, True); if (! flags.iconic) screen->reassociateWindow(this, BSENTINEL, True); @@ -1983,6 +1976,10 @@ void BlackboxWindow::stick(void) { // value than that contained in the class' data. xatom->setValue(client.window, XAtom::net_wm_desktop, XAtom::cardinal, 0xffffffff); + + for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i) + if (i != blackbox_attrib.workspace) + screen->getWorkspace(i)->addWindow(this, False, True); setState(current_state); } @@ -2080,26 +2077,23 @@ void BlackboxWindow::redrawWindowFrame(void) const { void BlackboxWindow::setFocusFlag(bool focus) { // only focus a window if it is visible - if (focus && !flags.visible) + if (focus && ! flags.visible) return; flags.focused = focus; redrawWindowFrame(); - if (screen->isSloppyFocus() && screen->doAutoRaise()) { - if (isFocused()) timer->start(); - else timer->stop(); - } - if (flags.focused) blackbox->setFocusedWindow(this); if (! flags.iconic) { // iconic windows arent in a workspace menu! - Clientmenu *menu = - screen->getWorkspace(blackbox_attrib.workspace)->getMenu(); - menu->setItemSelected(window_number, isFocused()); + if (flags.stuck) + screen->getCurrentWorkspace()->setFocused(this, isFocused()); + else + screen->getWorkspace(blackbox_attrib.workspace)-> + setFocused(this, flags.focused); } } @@ -2241,8 +2235,8 @@ void BlackboxWindow::restoreAttributes(void) { current_state = NormalState; } - if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent) { - flags.stuck = False; + if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent && + ! flags.stuck) { stick(); // if the window was on another workspace, it was going to be hidden. this @@ -2617,12 +2611,6 @@ void BlackboxWindow::mapRequestEvent(const XMapRequestEvent *re) { case InactiveState: case ZoomState: default: -#ifdef DEBUG - fprintf(stderr, "0x%lx: just before show (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG show(); screen->getWorkspace(blackbox_attrib.workspace)->raiseWindow(this); if (isNormal()) { @@ -2716,12 +2704,6 @@ void BlackboxWindow::propertyNotifyEvent(const XPropertyEvent *pe) { } reconfigure(); -#ifdef DEBUG - fprintf(stderr, "0x%lx: transient hint (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif } break; @@ -2774,12 +2756,6 @@ void BlackboxWindow::propertyNotifyEvent(const XPropertyEvent *pe) { if (old_rect != frame.rect) reconfigure(); -#ifdef DEBUG - fprintf(stderr, "0x%lx: normal hint (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG break; } @@ -2839,19 +2815,11 @@ void BlackboxWindow::configureRequestEvent(const XConfigureRequestEvent *cr) { applyGravity(req); } - if (cr->value_mask & CWWidth) { + if (cr->value_mask & CWWidth) req.setWidth(cr->width + frame.margin.left + frame.margin.right); -#ifdef DEBUG - fprintf(stderr, "0x%lx: new width - %d\n", client.window, cr->width); -#endif // DEBUG - } - if (cr->value_mask & CWHeight) { + if (cr->value_mask & CWHeight) req.setHeight(cr->height + frame.margin.top + frame.margin.bottom); -#ifdef DEBUG - fprintf(stderr, "0x%lx: new height - %d\n", client.window, cr->height); -#endif // DEBUG - } configure(req.x(), req.y(), req.width(), req.height()); } @@ -2870,13 +2838,6 @@ void BlackboxWindow::configureRequestEvent(const XConfigureRequestEvent *cr) { break; } } - -#ifdef DEBUG - fprintf(stderr, "0x%lx: change request (%d, %d) w: %d, h: %d\n", - client.window, - frame.rect.x(), frame.rect.y(), - frame.rect.width(), frame.rect.height()); -#endif // DEBUG } @@ -3074,103 +3035,218 @@ void BlackboxWindow::doMove(int x_root, int y_root) { dx -= frame.border_w; dy -= frame.border_w; - if (screen->doWorkspaceWarping()) { - // workspace warping - bool warp = False; - unsigned int dest = screen->getCurrentWorkspaceID(); - if (x_root <= 0) { - warp = True; + if (screen->doWorkspaceWarping()) + if (doWorkspaceWarping(x_root, y_root, dx, dy)) + return; + + doWindowSnapping(dx, dy); + + if (screen->doOpaqueMove()) { + configure(dx, dy, frame.rect.width(), frame.rect.height()); + } else { + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); + + frame.changing.setPos(dx, dy); - if (dest > 0) dest--; - else dest = screen->getNumberOfWorkspaces() - 1; + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); + } - } else if (x_root >= screen->getRect().right()) { - warp = True; + screen->showPosition(dx, dy); +} - if (dest < screen->getNumberOfWorkspaces() - 1) dest++; - else dest = 0; - } - if (warp) { - endMove(); - bool focus = flags.focused; // had focus while moving? - if (! flags.stuck) - screen->reassociateWindow(this, dest, False); - screen->changeWorkspaceID(dest); - if (focus) - setInputFocus(); - /* - If the XWarpPointer is done after the configure, we can end up - grabbing another window, so made sure you do it first. - */ - int dest_x; - if (x_root <= 0) { - dest_x = screen->getRect().right() - 1; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); - - configure(dx + (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } else { - dest_x = 0; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); +bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, + int dx, int dy) { + // workspace warping + bool warp = False; + unsigned int dest = screen->getCurrentWorkspaceID(); + if (x_root <= 0) { + warp = True; - configure(dx - (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } + if (dest > 0) dest--; + else dest = screen->getNumberOfWorkspaces() - 1; - beginMove(dest_x, y_root); - return; - } + } else if (x_root >= screen->getRect().right()) { + warp = True; + + if (dest < screen->getNumberOfWorkspaces() - 1) dest++; + else dest = 0; } + if (! warp) + return false; + + endMove(); + bool focus = flags.focused; // had focus while moving? + if (! flags.stuck) + screen->reassociateWindow(this, dest, False); + screen->changeWorkspaceID(dest); + if (focus) + setInputFocus(); + + /* + If the XWarpPointer is done after the configure, we can end up + grabbing another window, so made sure you do it first. + */ + int dest_x; + if (x_root <= 0) { + dest_x = screen->getRect().right() - 1; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx + (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); + } else { + dest_x = 0; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx - (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); + } + + beginMove(dest_x, y_root); + return true; +} - const int snap_distance = screen->getEdgeSnapThreshold(); - if (snap_distance) { - // window corners - const int wleft = dx, - wright = dx + frame.rect.width() - 1, - wtop = dy, - wbottom = dy + frame.rect.height() - 1; +void BlackboxWindow::doWindowSnapping(int &dx, int &dy) { + // how much resistance to edges to provide + const int resistance_size = screen->getResistanceSize(); - if (screen->getWindowToWindowSnap()) { - Workspace *w = screen->getWorkspace(getWorkspaceNumber()); - assert(w); + // how far away to snap + const int snap_distance = screen->getSnapThreshold(); - // try snap to another window - for (unsigned int i = 0, c = w->getCount(); i < c; ++i) { - BlackboxWindow *snapwin = w->getWindow(i); - if (snapwin == this) - continue; // don't snap to self + // how to snap windows + const int snap_to_windows = screen->getWindowToWindowSnap(); + const int snap_to_edges = screen->getWindowToEdgeSnap(); + // the amount of space away from the edge to provide resistance/snap + const int snap_offset = screen->getSnapOffset(); - bool snapped = False; - - const Rect &winrect = snapwin->frameRect(); - int dleft = abs(wright - winrect.left()), - dright = abs(wleft - winrect.right()), - dtop = abs(wbottom - winrect.top()), - dbottom = abs(wtop - winrect.bottom()); + // find the geomeetery where the moving window currently is + const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing; - if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && - wtop < (signed)(winrect.y() + winrect.height() - 1)) { + // window corners + const int wleft = dx, + wright = dx + frame.rect.width() - 1, + wtop = dy, + wbottom = dy + frame.rect.height() - 1; + + if (snap_to_windows) { + RectList rectlist; + + Workspace *w = screen->getWorkspace(getWorkspaceNumber()); + assert(w); + + // add windows on the workspace to the rect list + const BlackboxWindowList& stack_list = w->getStackingList(); + BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); + for (st_it = stack_list.begin(); st_it != st_end; ++st_it) + if (*st_it != this) // don't snap to ourself + rectlist.push_back( (*st_it)->frameRect() ); + + // add the toolbar and the slit to the rect list. + // (only if they are not hidden) + Toolbar *tbar = screen->getToolbar(); + Slit *slit = screen->getSlit(); + Rect tbar_rect, slit_rect; + unsigned int bwidth = screen->getBorderWidth() * 2; + + if (! (screen->doHideToolbar() || tbar->isHidden())) { + tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, + tbar->getHeight() + bwidth); + rectlist.push_back(tbar_rect); + } + + if (! slit->isHidden()) { + slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, + slit->getHeight() + bwidth); + rectlist.push_back(slit_rect); + } + + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { + bool snapped = False; + const Rect &winrect = *it; + Rect offsetrect; + offsetrect.setCoords(winrect.left() - snap_offset, + winrect.top() - snap_offset, + winrect.right() + snap_offset, + winrect.bottom() + snap_offset); + + if (snap_to_windows == BScreen::WindowResistance) + // if the window is already over top of this snap target, then + // resistance is futile, so just ignore it + if (winrect.intersects(moving)) + continue; + + int dleft, dright, dtop, dbottom; + + // if the windows are in the same plane vertically + if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && + wtop < (signed)(winrect.y() + winrect.height() - 1)) { + + if (snap_to_windows == BScreen::WindowResistance) { + dleft = wright - offsetrect.left(); + dright = offsetrect.right() - wleft; + + // snap left of other window? + if (dleft >= 0 && dleft < resistance_size && + dleft < (wright - wleft)) { + dx = offsetrect.left() - frame.rect.width(); + snapped = True; + } + // snap right of other window? + else if (dright >= 0 && dright < resistance_size && + dright < (wright - wleft)) { + dx = offsetrect.right() + 1; + snapped = True; + } + } else { // BScreen::WindowSnap + dleft = abs(wright - offsetrect.left()); + dright = abs(wleft - offsetrect.right()); // snap left of other window? if (dleft < snap_distance && dleft <= dright) { - dx = winrect.left() - frame.rect.width(); + dx = offsetrect.left() - frame.rect.width(); snapped = True; } // snap right of other window? else if (dright < snap_distance) { - dx = winrect.right() + 1; + dx = offsetrect.right() + 1; snapped = True; - } + } + } - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dtop = winrect.top() - wtop; + dbottom = wbottom - winrect.bottom(); + if (dtop > 0 && dtop < resistance_size) { + // if we're already past the top edge, then don't provide + // resistance + if (moving.top() >= winrect.top()) + dy = winrect.top(); + } else if (dbottom > 0 && dbottom < resistance_size) { + // if we're already past the bottom edge, then don't provide + // resistance + if (moving.bottom() <= winrect.bottom()) + dy = winrect.bottom() - frame.rect.height() + 1; + } + } else { // BScreen::WindowSnap dtop = abs(wtop - winrect.top()); dbottom = abs(wbottom - winrect.bottom()); if (dtop < snap_distance && dtop <= dbottom) @@ -3178,28 +3254,66 @@ void BlackboxWindow::doMove(int x_root, int y_root) { else if (dbottom < snap_distance) dy = winrect.bottom() - frame.rect.height() + 1; } - - continue; } + + continue; } + } + + // if the windows are on the same plane horizontally + if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && + wleft < (signed)(winrect.x() + winrect.width() - 1)) { - if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && - wleft < (signed)(winrect.x() + winrect.width() - 1)) { + if (snap_to_windows == BScreen::WindowResistance) { + dtop = wbottom - offsetrect.top(); + dbottom = offsetrect.bottom() - wtop; + + // snap top of other window? + if (dtop >= 0 && dtop < resistance_size && dtop < (wbottom - wtop)) { + dy = offsetrect.top() - frame.rect.height(); + snapped = True; + } + // snap bottom of other window? + else if (dbottom >= 0 && dbottom < resistance_size && + dbottom < (wbottom - wtop)) { + dy = offsetrect.bottom() + 1; + snapped = True; + } + } else { // BScreen::WindowSnap + dtop = abs(wbottom - offsetrect.top()); + dbottom = abs(wtop - offsetrect.bottom()); // snap top of other window? if (dtop < snap_distance && dtop <= dbottom) { - dy = winrect.top() - frame.rect.height(); + dy = offsetrect.top() - frame.rect.height(); snapped = True; } // snap bottom of other window? else if (dbottom < snap_distance) { - dy = winrect.bottom() + 1; + dy = offsetrect.bottom() + 1; snapped = True; } - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + } + + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dleft = winrect.left() - wleft; + dright = wright - winrect.right(); + if (dleft > 0 && dleft < resistance_size) { + // if we're already past the left edge, then don't provide + // resistance + if (moving.left() >= winrect.left()) + dx = winrect.left(); + } else if (dright > 0 && dright < resistance_size) { + // if we're already past the right edge, then don't provide + // resistance + if (moving.right() <= winrect.right()) + dx = winrect.right() - frame.rect.width() + 1; + } + } else { // BScreen::WindowSnap dleft = abs(wleft - winrect.left()); dright = abs(wright - winrect.right()); if (dleft < snap_distance && dleft <= dright) @@ -3207,88 +3321,88 @@ void BlackboxWindow::doMove(int x_root, int y_root) { else if (dright < snap_distance) dx = winrect.right() - frame.rect.width() + 1; } - - continue; } + + continue; } } } + } - RectList snaplist; // the list of rects we will try to snap to + if (snap_to_edges) { + RectList rectlist; - // snap to the strut (and screen boundaries for xinerama) + // snap to the screen edges (and screen boundaries for xinerama) #ifdef XINERAMA if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { - if (! screen->doFullMax()) - snaplist.insert(snaplist.begin(), - screen->allAvailableAreas().begin(), - screen->allAvailableAreas().end()); - - // always snap to the screen edges - snaplist.insert(snaplist.begin(), + rectlist.insert(rectlist.begin(), screen->getXineramaAreas().begin(), screen->getXineramaAreas().end()); } else #endif // XINERAMA - { - if (! screen->doFullMax()) - snaplist.push_back(screen->availableArea()); + rectlist.push_back(screen->getRect()); - // always snap to the screen edges - snaplist.push_back(screen->getRect()); - } - - RectList::const_iterator it, end = snaplist.end(); - for (it = snaplist.begin(); it != end; ++it) { + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { const Rect &srect = *it; + Rect offsetrect; + offsetrect.setCoords(srect.left() + snap_offset, + srect.top() + snap_offset, + srect.right() - snap_offset, + srect.bottom() - snap_offset); + + if (snap_to_edges == BScreen::WindowResistance) { + // if we're not in the rectangle then don't snap to it. + if (! srect.contains(moving)) + continue; + } else { // BScreen::WindowSnap + // if we're not in the rectangle then don't snap to it. + if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), + frame.rect.height()))) + continue; + } - // if we're not in the rectangle then don't snap to it. - if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), - frame.rect.height()))) - continue; + if (snap_to_edges == BScreen::WindowResistance) { + int dleft = offsetrect.left() - wleft, + dright = wright - offsetrect.right(), + dtop = offsetrect.top() - wtop, + dbottom = wbottom - offsetrect.bottom(); - int dleft = abs(wleft - srect.left()), - dright = abs(wright - srect.right()), - dtop = abs(wtop - srect.top()), - dbottom = abs(wbottom - srect.bottom()); + // snap left? + if (dleft > 0 && dleft < resistance_size) + dx = offsetrect.left(); + // snap right? + else if (dright > 0 && dright < resistance_size) + dx = offsetrect.right() - frame.rect.width() + 1; + + // snap top? + if (dtop > 0 && dtop < resistance_size) + dy = offsetrect.top(); + // snap bottom? + else if (dbottom > 0 && dbottom < resistance_size) + dy = offsetrect.bottom() - frame.rect.height() + 1; + } else { // BScreen::WindowSnap + int dleft = abs(wleft - offsetrect.left()), + dright = abs(wright - offsetrect.right()), + dtop = abs(wtop - offsetrect.top()), + dbottom = abs(wbottom - offsetrect.bottom()); // snap left? if (dleft < snap_distance && dleft <= dright) - dx = srect.left(); + dx = offsetrect.left(); // snap right? else if (dright < snap_distance) - dx = srect.right() - frame.rect.width() + 1; + dx = offsetrect.right() - frame.rect.width() + 1; // snap top? if (dtop < snap_distance && dtop <= dbottom) - dy = srect.top(); + dy = offsetrect.top(); // snap bottom? else if (dbottom < snap_distance) - dy = srect.bottom() - frame.rect.height() + 1; + dy = offsetrect.bottom() - frame.rect.height() + 1; + } } } - - if (screen->doOpaqueMove()) { - configure(dx, dy, frame.rect.width(), frame.rect.height()); - } else { - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); - - frame.changing.setPos(dx, dy); - - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); - } - - screen->showPosition(dx, dy); } @@ -3382,7 +3496,7 @@ void BlackboxWindow::beginResize(int x_root, int y_root, Corner dir) { flags.resizing = True; blackbox->setChangingWindow(this); - int gw, gh; + unsigned int gw, gh; frame.changing = frame.rect; constrain(anchor, &gw, &gh); @@ -3406,7 +3520,7 @@ void BlackboxWindow::doResize(int x_root, int y_root) { screen->getOpGC(), frame.changing.x(), frame.changing.y(), frame.changing.width() - 1, frame.changing.height() - 1); - int gw, gh; + unsigned int gw, gh; Corner anchor; switch (resize_dir) { @@ -3522,6 +3636,43 @@ void BlackboxWindow::motionNotifyEvent(const XMotionEvent *me) { } +void BlackboxWindow::enterNotifyEvent(const XCrossingEvent* ce) { + if (! (screen->isSloppyFocus() && isVisible() && isNormal())) + return; + + XEvent e; + bool leave = False, inferior = False; + + while (XCheckTypedWindowEvent(blackbox->getXDisplay(), ce->window, + LeaveNotify, &e)) { + if (e.type == LeaveNotify && e.xcrossing.mode == NotifyNormal) { + leave = True; + inferior = (e.xcrossing.detail == NotifyInferior); + } + } + + if ((! leave || inferior) && ! isFocused()) { + bool success = setInputFocus(); + if (success) // if focus succeeded install the colormap + installColormap(True); // XXX: shouldnt we honour no install? + } + + if (screen->doAutoRaise()) + timer->start(); +} + + +void BlackboxWindow::leaveNotifyEvent(const XCrossingEvent*) { + if (! (screen->isSloppyFocus() && screen->doAutoRaise() && isNormal())) + return; + + installColormap(False); + + if (timer->isTiming()) + timer->stop(); +} + + #ifdef SHAPE void BlackboxWindow::shapeEvent(XShapeEvent *) { if (blackbox->hasShapeExtensions() && flags.shaped) { @@ -3554,7 +3705,8 @@ void BlackboxWindow::restore(bool remap) { XSelectInput(blackbox->getXDisplay(), frame.plate, NoEventMask); // do not leave a shaded window as an icon unless it was an icon - if (flags.shaded && ! flags.iconic) setState(NormalState); + if (flags.shaded && ! flags.iconic) + setState(NormalState); restoreGravity(client.rect); @@ -3772,11 +3924,14 @@ void BlackboxWindow::upsize(void) { * The logical width and height are placed into pw and ph, if they * are non-zero. Logical size refers to the users perception of * the window size (for example an xterm resizes in cells, not in pixels). + * pw and ph are then used to display the geometry during window moves, resize, + * etc. * * The physical geometry is placed into frame.changing_{x,y,width,height}. * Physical geometry refers to the geometry of the window in pixels. */ -void BlackboxWindow::constrain(Corner anchor, int *pw, int *ph) { +void BlackboxWindow::constrain(Corner anchor, + unsigned int *pw, unsigned int *ph) { // frame.changing represents the requested frame size, we need to // strip the frame margin off and constrain the client size frame.changing.setCoords(frame.changing.left() + frame.margin.left, @@ -3784,39 +3939,42 @@ void BlackboxWindow::constrain(Corner anchor, int *pw, int *ph) { frame.changing.right() - frame.margin.right, frame.changing.bottom() - frame.margin.bottom); - int dw = frame.changing.width(), dh = frame.changing.height(), + unsigned int dw = frame.changing.width(), dh = frame.changing.height(), base_width = (client.base_width) ? client.base_width : client.min_width, base_height = (client.base_height) ? client.base_height : client.min_height; // constrain - if (dw < static_cast(client.min_width)) dw = client.min_width; - if (dh < static_cast(client.min_height)) dh = client.min_height; - if (dw > static_cast(client.max_width)) dw = client.max_width; - if (dh > static_cast(client.max_height)) dh = client.max_height; - - dw -= base_width; - dw /= client.width_inc; - dh -= base_height; - dh /= client.height_inc; - - if (pw) { - if (client.width_inc == 1) - *pw = dw + base_width; - else - *pw = dw; + if (dw < client.min_width) dw = client.min_width; + if (dh < client.min_height) dh = client.min_height; + if (dw > client.max_width) dw = client.max_width; + if (dh > client.max_height) dh = client.max_height; + + assert(dw >= base_width && dh >= base_height); + + if (client.width_inc > 1) { + dw -= base_width; + dw /= client.width_inc; } - if (ph) { - if (client.height_inc == 1) - *ph = dh + base_height; - else - *ph = dh; + if (client.height_inc > 1) { + dh -= base_height; + dh /= client.height_inc; } - dw *= client.width_inc; - dw += base_width; - dh *= client.height_inc; - dh += base_height; + if (pw) + *pw = dw; + + if (ph) + *ph = dh; + + if (client.width_inc > 1) { + dw *= client.width_inc; + dw += base_width; + } + if (client.height_inc > 1) { + dh *= client.height_inc; + dh += base_height; + } frame.changing.setSize(dw, dh); @@ -3905,13 +4063,10 @@ BWindowGroup::find(BScreen *screen, bool allow_transients) const { BlackboxWindow *ret = blackbox->getFocusedWindow(); // does the focus window match (or any transient_fors)? - while (ret) { - if (ret->getScreen() == screen && ret->getGroupWindow() == group) { - if (ret->isTransient() && allow_transients) break; - else if (! ret->isTransient()) break; - } - - ret = ret->getTransientFor(); + for (; ret; ret = ret->getTransientFor()) { + if (ret->getScreen() == screen && ret->getGroupWindow() == group && + (! ret->isTransient() || allow_transients)) + break; } if (ret) return ret; @@ -3920,10 +4075,9 @@ BWindowGroup::find(BScreen *screen, bool allow_transients) const { BlackboxWindowList::const_iterator it, end = windowList.end(); for (it = windowList.begin(); it != end; ++it) { ret = *it; - if (ret->getScreen() == screen && ret->getGroupWindow() == group) { - if (ret->isTransient() && allow_transients) break; - else if (! ret->isTransient()) break; - } + if (ret->getScreen() == screen && ret->getGroupWindow() == group && + (! ret->isTransient() || allow_transients)) + break; } return ret;