X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2FWindow.cc;h=fae990b63cb0e92435ac7cfd701788bce0526af9;hb=2d5e1c55f132a0a834eb28146fe60c8e2ca8e665;hp=83f9fd0c28ff0e077c64d617347c53566111cdc1;hpb=c2b3dc9f7129d99e4fca9491ef0bd92be4e8af62;p=chaz%2Fopenbox diff --git a/src/Window.cc b/src/Window.cc index 83f9fd0c..fae990b6 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -155,6 +155,8 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { current_state = NormalState; + windowmenu = 0; + /* get the initial size and location of client window (relative to the _root window_). This position is the reference point used with the @@ -168,8 +170,6 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { timer = new BTimer(blackbox, this); timer->setTimeout(blackbox->getAutoRaiseDelay()); - windowmenu = new Windowmenu(this); - // get size, aspect, minimum/maximum size and other hints set by the // client @@ -257,21 +257,6 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { screen->addStrut(&client.strut); updateStrut(); -#ifdef SHAPE - if (blackbox->hasShapeExtensions() && flags.shaped) - configureShape(); -#endif // SHAPE - - // get the window's title before adding it to the workspace - getWMName(); - getWMIconName(); - - if (blackbox_attrib.workspace >= screen->getWorkspaceCount()) - screen->getCurrentWorkspace()->addWindow(this, place_window); - else - screen->getWorkspace(blackbox_attrib.workspace)-> - addWindow(this, place_window); - /* the server needs to be grabbed here to prevent client's from sending events while we are in the process of configuring their window. @@ -284,6 +269,12 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { blackbox->saveWindowSearch(client.window, this); + if (blackbox_attrib.workspace >= screen->getWorkspaceCount()) + screen->getCurrentWorkspace()->addWindow(this, place_window); + else + screen->getWorkspace(blackbox_attrib.workspace)-> + addWindow(this, place_window); + if (! place_window) { // don't need to call configure if we are letting the workspace // place the window @@ -296,6 +287,11 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { XUngrabServer(blackbox->getXDisplay()); +#ifdef SHAPE + if (blackbox->hasShapeExtensions() && flags.shaped) + configureShape(); +#endif // SHAPE + // now that we know where to put the window and what it should look like // we apply the decorations decorate(); @@ -338,6 +334,9 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { if (flags.maximized && (functions & Func_Maximize)) remaximize(); + + // create this last so it only needs to be configured once + windowmenu = new Windowmenu(this); } @@ -369,18 +368,16 @@ BlackboxWindow::~BlackboxWindow(void) { // remove ourselves from our transient_for if (isTransient()) { - if (client.transient_for != (BlackboxWindow *) ~0ul) { + if (client.transient_for != (BlackboxWindow *) ~0ul) client.transient_for->client.transientList.remove(this); - } client.transient_for = (BlackboxWindow*) 0; } if (client.transientList.size() > 0) { // reset transient_for for all transients BlackboxWindowList::iterator it, end = client.transientList.end(); - for (it = client.transientList.begin(); it != end; ++it) { + for (it = client.transientList.begin(); it != end; ++it) (*it)->client.transient_for = (BlackboxWindow*) 0; - } } if (frame.title) @@ -417,7 +414,8 @@ Window BlackboxWindow::createToplevelWindow(void) { attrib_create.colormap = screen->getColormap(); attrib_create.override_redirect = True; attrib_create.event_mask = ButtonPressMask | ButtonReleaseMask | - ButtonMotionMask | EnterWindowMask; + ButtonMotionMask | + EnterWindowMask | LeaveWindowMask; return XCreateWindow(blackbox->getXDisplay(), screen->getRootWindow(), 0, 0, 1, 1, frame.border_w, screen->getDepth(), @@ -452,6 +450,8 @@ Window BlackboxWindow::createChildWindow(Window parent, Cursor cursor) { void BlackboxWindow::associateClientWindow(void) { XSetWindowBorderWidth(blackbox->getXDisplay(), client.window, 0); + getWMName(); + getWMIconName(); XChangeSaveSet(blackbox->getXDisplay(), client.window, SetModeInsert); @@ -1417,9 +1417,24 @@ void BlackboxWindow::getTransientInfo(void) { return; } - // register ourselves with our new transient_for - client.transient_for->client.transientList.push_back(this); - flags.stuck = client.transient_for->flags.stuck; + // Check for a circular transient state: this can lock up Blackbox + // when it tries to find the non-transient window for a transient. + BlackboxWindow *w = this; + while(w->client.transient_for && + w->client.transient_for != (BlackboxWindow *) ~0ul) { + if(w->client.transient_for == this) { + client.transient_for = (BlackboxWindow*) 0; + break; + } + w = w->client.transient_for; + } + + if (client.transient_for && + client.transient_for != (BlackboxWindow *) ~0ul) { + // register ourselves with our new transient_for + client.transient_for->client.transientList.push_back(this); + flags.stuck = client.transient_for->flags.stuck; + } } @@ -1559,9 +1574,8 @@ bool BlackboxWindow::setInputFocus(void) { if (client.transientList.size() > 0) { // transfer focus to any modal transients BlackboxWindowList::iterator it, end = client.transientList.end(); - for (it = client.transientList.begin(); it != end; ++it) { + for (it = client.transientList.begin(); it != end; ++it) if ((*it)->flags.modal) return (*it)->setInputFocus(); - } } bool ret = True; @@ -1692,9 +1706,8 @@ void BlackboxWindow::deiconify(bool reassoc, bool raise) { // reassociate and deiconify all transients if (reassoc && client.transientList.size() > 0) { BlackboxWindowList::iterator it, end = client.transientList.end(); - for (it = client.transientList.begin(); it != end; ++it) { + for (it = client.transientList.begin(); it != end; ++it) (*it)->deiconify(True, False); - } } if (raise) @@ -2064,18 +2077,13 @@ void BlackboxWindow::redrawWindowFrame(void) const { void BlackboxWindow::setFocusFlag(bool focus) { // only focus a window if it is visible - if (focus && !flags.visible) + if (focus && ! flags.visible) return; flags.focused = focus; redrawWindowFrame(); - if (screen->isSloppyFocus() && screen->doAutoRaise()) { - if (isFocused()) timer->start(); - else timer->stop(); - } - if (flags.focused) blackbox->setFocusedWindow(this); @@ -3027,189 +3035,304 @@ void BlackboxWindow::doMove(int x_root, int y_root) { dx -= frame.border_w; dy -= frame.border_w; - if (screen->doWorkspaceWarping()) { - // workspace warping - bool warp = False; - unsigned int dest = screen->getCurrentWorkspaceID(); - if (x_root <= 0) { - warp = True; + if (screen->doWorkspaceWarping()) + if (doWorkspaceWarping(x_root, y_root, dx, dy)) + return; + + doWindowSnapping(dx, dy); - if (dest > 0) dest--; - else dest = screen->getNumberOfWorkspaces() - 1; + if (screen->doOpaqueMove()) { + configure(dx, dy, frame.rect.width(), frame.rect.height()); + } else { + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); - } else if (x_root >= screen->getRect().right()) { - warp = True; + frame.changing.setPos(dx, dy); - if (dest < screen->getNumberOfWorkspaces() - 1) dest++; - else dest = 0; - } - if (warp) { - endMove(); - bool focus = flags.focused; // had focus while moving? - if (! flags.stuck) - screen->reassociateWindow(this, dest, False); - screen->changeWorkspaceID(dest); - if (focus) - setInputFocus(); + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); + } - /* - If the XWarpPointer is done after the configure, we can end up - grabbing another window, so made sure you do it first. - */ - int dest_x; - if (x_root <= 0) { - dest_x = screen->getRect().right() - 1; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); - - configure(dx + (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } else { - dest_x = 0; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); + screen->showPosition(dx, dy); +} - configure(dx - (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } - beginMove(dest_x, y_root); - return; - } +bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, + int dx, int dy) { + // workspace warping + bool warp = False; + unsigned int dest = screen->getCurrentWorkspaceID(); + if (x_root <= 0) { + warp = True; + + if (dest > 0) dest--; + else dest = screen->getNumberOfWorkspaces() - 1; + + } else if (x_root >= screen->getRect().right()) { + warp = True; + + if (dest < screen->getNumberOfWorkspaces() - 1) dest++; + else dest = 0; + } + if (! warp) + return false; + + endMove(); + bool focus = flags.focused; // had focus while moving? + if (! flags.stuck) + screen->reassociateWindow(this, dest, False); + screen->changeWorkspaceID(dest); + if (focus) + setInputFocus(); + + /* + If the XWarpPointer is done after the configure, we can end up + grabbing another window, so made sure you do it first. + */ + int dest_x; + if (x_root <= 0) { + dest_x = screen->getRect().right() - 1; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx + (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); + } else { + dest_x = 0; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx - (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); } + beginMove(dest_x, y_root); + return true; +} + + +void BlackboxWindow::doWindowSnapping(int &dx, int &dy) { // how much resistance to edges to provide - const int resistance_size = screen->getEdgeSnapThreshold(); + const int resistance_size = screen->getResistanceSize(); + + // how far away to snap + const int snap_distance = screen->getSnapThreshold(); + + // how to snap windows + const int snap_to_windows = screen->getWindowToWindowSnap(); + const int snap_to_edges = screen->getWindowToEdgeSnap(); + // the amount of space away from the edge to provide resistance/snap + const int snap_offset = screen->getSnapOffset(); - if (resistance_size > 0) { + // find the geomeetery where the moving window currently is + const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing; + + // window corners + const int wleft = dx, + wright = dx + frame.rect.width() - 1, + wtop = dy, + wbottom = dy + frame.rect.height() - 1; + + if (snap_to_windows) { RectList rectlist; - // the amount of space away from the edge to provide resistance - const int resistance_offset = screen->getEdgeSnapThreshold(); - - // window corners - const int wleft = dx, - wright = dx + frame.rect.width() - 1, - wtop = dy, - wbottom = dy + frame.rect.height() - 1; - - if (screen->getWindowToWindowSnap()) { - Workspace *w = screen->getWorkspace(getWorkspaceNumber()); - assert(w); - - // add windows on the workspace to the rect list - const BlackboxWindowList& stack_list = w->getStackingList(); - BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); - for (st_it = stack_list.begin(); st_it != st_end; ++st_it) + Workspace *w = screen->getWorkspace(getWorkspaceNumber()); + assert(w); + + // add windows on the workspace to the rect list + const BlackboxWindowList& stack_list = w->getStackingList(); + BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); + for (st_it = stack_list.begin(); st_it != st_end; ++st_it) + if (*st_it != this) // don't snap to ourself rectlist.push_back( (*st_it)->frameRect() ); - // add the toolbar and the slit to the rect list. - // (only if they are not hidden) - Toolbar *tbar = screen->getToolbar(); - Slit *slit = screen->getSlit(); - Rect tbar_rect, slit_rect; - unsigned int bwidth = screen->getBorderWidth() * 2; - - if (! (screen->doHideToolbar() || tbar->isHidden())) { - tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, - tbar->getHeight() + bwidth); - rectlist.push_back(tbar_rect); - } + // add the toolbar and the slit to the rect list. + // (only if they are not hidden) + Toolbar *tbar = screen->getToolbar(); + Slit *slit = screen->getSlit(); + Rect tbar_rect, slit_rect; + unsigned int bwidth = screen->getBorderWidth() * 2; + + if (! (screen->doHideToolbar() || tbar->isHidden())) { + tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, + tbar->getHeight() + bwidth); + rectlist.push_back(tbar_rect); + } - if (! slit->isHidden()) { - slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, - slit->getHeight() + bwidth); - rectlist.push_back(slit_rect); - } + if (! slit->isHidden()) { + slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, + slit->getHeight() + bwidth); + rectlist.push_back(slit_rect); + } - RectList::const_iterator it, end = rectlist.end(); - for (it = rectlist.begin(); it != end; ++it) { - bool snapped = False; - - const Rect &winrect = *it; - + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { + bool snapped = False; + const Rect &winrect = *it; + Rect offsetrect; + offsetrect.setCoords(winrect.left() - snap_offset, + winrect.top() - snap_offset, + winrect.right() + snap_offset, + winrect.bottom() + snap_offset); + + if (snap_to_windows == BScreen::WindowResistance) // if the window is already over top of this snap target, then // resistance is futile, so just ignore it - if (screen->doOpaqueMove()) { - if (winrect.intersects(frame.rect)) - continue; - } else { - if (winrect.intersects(frame.changing)) - continue; - } - - int dleft = wright - winrect.left(), - dright = winrect.right() - wleft, - dtop = wbottom - winrect.top(), - dbottom = winrect.bottom() - wtop; + if (winrect.intersects(moving)) + continue; - // if the windows are in the same plane vertically - if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && - wtop < (signed)(winrect.y() + winrect.height() - 1)) { + int dleft, dright, dtop, dbottom; + + // if the windows are in the same plane vertically + if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && + wtop < (signed)(winrect.y() + winrect.height() - 1)) { + + if (snap_to_windows == BScreen::WindowResistance) { + dleft = wright - offsetrect.left(); + dright = offsetrect.right() - wleft; // snap left of other window? - if (dleft >= 0 && dleft < resistance_size) { - dx = winrect.left() - frame.rect.width(); + if (dleft >= 0 && dleft < resistance_size && + dleft < (wright - wleft)) { + dx = offsetrect.left() - frame.rect.width(); snapped = True; } // snap right of other window? - else if (dright >= 0 && dright < resistance_size) { - dx = winrect.right() + 1; + else if (dright >= 0 && dright < resistance_size && + dright < (wright - wleft)) { + dx = offsetrect.right() + 1; snapped = True; } + } else { // BScreen::WindowSnap + dleft = abs(wright - offsetrect.left()); + dright = abs(wleft - offsetrect.right()); - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + // snap left of other window? + if (dleft < snap_distance && dleft <= dright) { + dx = offsetrect.left() - frame.rect.width(); + snapped = True; + } + // snap right of other window? + else if (dright < snap_distance) { + dx = offsetrect.right() + 1; + snapped = True; + } + } + + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dtop = winrect.top() - wtop; + dbottom = wbottom - winrect.bottom(); + if (dtop > 0 && dtop < resistance_size) { + // if we're already past the top edge, then don't provide + // resistance + if (moving.top() >= winrect.top()) + dy = winrect.top(); + } else if (dbottom > 0 && dbottom < resistance_size) { + // if we're already past the bottom edge, then don't provide + // resistance + if (moving.bottom() <= winrect.bottom()) + dy = winrect.bottom() - frame.rect.height() + 1; + } + } else { // BScreen::WindowSnap dtop = abs(wtop - winrect.top()); dbottom = abs(wbottom - winrect.bottom()); - if (dtop < resistance_size && dtop <= dbottom) + if (dtop < snap_distance && dtop <= dbottom) dy = winrect.top(); - else if (dbottom < resistance_size) + else if (dbottom < snap_distance) dy = winrect.bottom() - frame.rect.height() + 1; } - - continue; } + + continue; } + } + + // if the windows are on the same plane horizontally + if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && + wleft < (signed)(winrect.x() + winrect.width() - 1)) { - // if the windows are on the same plane horizontally - if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && - wleft < (signed)(winrect.x() + winrect.width() - 1)) { + if (snap_to_windows == BScreen::WindowResistance) { + dtop = wbottom - offsetrect.top(); + dbottom = offsetrect.bottom() - wtop; // snap top of other window? - if (dtop >= 0 && dtop < resistance_size) { - dy = winrect.top() - frame.rect.height(); + if (dtop >= 0 && dtop < resistance_size && dtop < (wbottom - wtop)) { + dy = offsetrect.top() - frame.rect.height(); snapped = True; } // snap bottom of other window? - else if (dbottom > 0 && dbottom < resistance_size) { - dy = winrect.bottom() + 1; + else if (dbottom >= 0 && dbottom < resistance_size && + dbottom < (wbottom - wtop)) { + dy = offsetrect.bottom() + 1; snapped = True; } + } else { // BScreen::WindowSnap + dtop = abs(wbottom - offsetrect.top()); + dbottom = abs(wtop - offsetrect.bottom()); - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + // snap top of other window? + if (dtop < snap_distance && dtop <= dbottom) { + dy = offsetrect.top() - frame.rect.height(); + snapped = True; + } + // snap bottom of other window? + else if (dbottom < snap_distance) { + dy = offsetrect.bottom() + 1; + snapped = True; + } + + } + + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dleft = winrect.left() - wleft; + dright = wright - winrect.right(); + if (dleft > 0 && dleft < resistance_size) { + // if we're already past the left edge, then don't provide + // resistance + if (moving.left() >= winrect.left()) + dx = winrect.left(); + } else if (dright > 0 && dright < resistance_size) { + // if we're already past the right edge, then don't provide + // resistance + if (moving.right() <= winrect.right()) + dx = winrect.right() - frame.rect.width() + 1; + } + } else { // BScreen::WindowSnap dleft = abs(wleft - winrect.left()); dright = abs(wright - winrect.right()); - if (dleft < resistance_size && dleft <= dright) + if (dleft < snap_distance && dleft <= dright) dx = winrect.left(); - else if (dright < resistance_size) + else if (dright < snap_distance) dx = winrect.right() - frame.rect.width() + 1; } - - continue; } + + continue; } } } + } - // snap to the screen edges (and screen boundaries for xinerama) - rectlist.clear(); + if (snap_to_edges) { + RectList rectlist; + // snap to the screen edges (and screen boundaries for xinerama) #ifdef XINERAMA if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { rectlist.insert(rectlist.begin(), @@ -3222,58 +3345,64 @@ void BlackboxWindow::doMove(int x_root, int y_root) { RectList::const_iterator it, end = rectlist.end(); for (it = rectlist.begin(); it != end; ++it) { const Rect &srect = *it; - - // if we're not in the rectangle then don't snap to it. - if (screen->doOpaqueMove()) { - if (! srect.contains(frame.rect)) + Rect offsetrect; + offsetrect.setCoords(srect.left() + snap_offset, + srect.top() + snap_offset, + srect.right() - snap_offset, + srect.bottom() - snap_offset); + + if (snap_to_edges == BScreen::WindowResistance) { + // if we're not in the rectangle then don't snap to it. + if (! srect.contains(moving)) continue; - } else { - if (! srect.contains(frame.changing)) + } else { // BScreen::WindowSnap + // if we're not in the rectangle then don't snap to it. + if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), + frame.rect.height()))) continue; } - int dleft = srect.left() - wleft, - dright = wright - srect.right(), - dtop = srect.top() - wtop, - dbottom = wbottom - srect.bottom(); + if (snap_to_edges == BScreen::WindowResistance) { + int dleft = offsetrect.left() - wleft, + dright = wright - offsetrect.right(), + dtop = offsetrect.top() - wtop, + dbottom = wbottom - offsetrect.bottom(); // snap left? if (dleft > 0 && dleft < resistance_size) - dx = srect.left(); + dx = offsetrect.left(); // snap right? else if (dright > 0 && dright < resistance_size) - dx = srect.right() - frame.rect.width() + 1; + dx = offsetrect.right() - frame.rect.width() + 1; // snap top? if (dtop > 0 && dtop < resistance_size) - dy = srect.top(); + dy = offsetrect.top(); // snap bottom? else if (dbottom > 0 && dbottom < resistance_size) - dy = srect.bottom() - frame.rect.height() + 1; - } - } + dy = offsetrect.bottom() - frame.rect.height() + 1; + } else { // BScreen::WindowSnap + int dleft = abs(wleft - offsetrect.left()), + dright = abs(wright - offsetrect.right()), + dtop = abs(wtop - offsetrect.top()), + dbottom = abs(wbottom - offsetrect.bottom()); - if (screen->doOpaqueMove()) { - configure(dx, dy, frame.rect.width(), frame.rect.height()); - } else { - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); - - frame.changing.setPos(dx, dy); + // snap left? + if (dleft < snap_distance && dleft <= dright) + dx = offsetrect.left(); + // snap right? + else if (dright < snap_distance) + dx = offsetrect.right() - frame.rect.width() + 1; - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); + // snap top? + if (dtop < snap_distance && dtop <= dbottom) + dy = offsetrect.top(); + // snap bottom? + else if (dbottom < snap_distance) + dy = offsetrect.bottom() - frame.rect.height() + 1; + } + } } - - screen->showPosition(dx, dy); } @@ -3367,7 +3496,7 @@ void BlackboxWindow::beginResize(int x_root, int y_root, Corner dir) { flags.resizing = True; blackbox->setChangingWindow(this); - int gw, gh; + unsigned int gw, gh; frame.changing = frame.rect; constrain(anchor, &gw, &gh); @@ -3391,7 +3520,7 @@ void BlackboxWindow::doResize(int x_root, int y_root) { screen->getOpGC(), frame.changing.x(), frame.changing.y(), frame.changing.width() - 1, frame.changing.height() - 1); - int gw, gh; + unsigned int gw, gh; Corner anchor; switch (resize_dir) { @@ -3507,6 +3636,43 @@ void BlackboxWindow::motionNotifyEvent(const XMotionEvent *me) { } +void BlackboxWindow::enterNotifyEvent(const XCrossingEvent* ce) { + if (! (screen->isSloppyFocus() && isVisible() && isNormal())) + return; + + XEvent e; + bool leave = False, inferior = False; + + while (XCheckTypedWindowEvent(blackbox->getXDisplay(), ce->window, + LeaveNotify, &e)) { + if (e.type == LeaveNotify && e.xcrossing.mode == NotifyNormal) { + leave = True; + inferior = (e.xcrossing.detail == NotifyInferior); + } + } + + if ((! leave || inferior) && ! isFocused()) { + bool success = setInputFocus(); + if (success) // if focus succeeded install the colormap + installColormap(True); // XXX: shouldnt we honour no install? + } + + if (screen->doAutoRaise()) + timer->start(); +} + + +void BlackboxWindow::leaveNotifyEvent(const XCrossingEvent*) { + if (! (screen->isSloppyFocus() && screen->doAutoRaise() && isNormal())) + return; + + installColormap(False); + + if (timer->isTiming()) + timer->stop(); +} + + #ifdef SHAPE void BlackboxWindow::shapeEvent(XShapeEvent *) { if (blackbox->hasShapeExtensions() && flags.shaped) { @@ -3758,11 +3924,14 @@ void BlackboxWindow::upsize(void) { * The logical width and height are placed into pw and ph, if they * are non-zero. Logical size refers to the users perception of * the window size (for example an xterm resizes in cells, not in pixels). + * pw and ph are then used to display the geometry during window moves, resize, + * etc. * * The physical geometry is placed into frame.changing_{x,y,width,height}. * Physical geometry refers to the geometry of the window in pixels. */ -void BlackboxWindow::constrain(Corner anchor, int *pw, int *ph) { +void BlackboxWindow::constrain(Corner anchor, + unsigned int *pw, unsigned int *ph) { // frame.changing represents the requested frame size, we need to // strip the frame margin off and constrain the client size frame.changing.setCoords(frame.changing.left() + frame.margin.left, @@ -3770,39 +3939,42 @@ void BlackboxWindow::constrain(Corner anchor, int *pw, int *ph) { frame.changing.right() - frame.margin.right, frame.changing.bottom() - frame.margin.bottom); - int dw = frame.changing.width(), dh = frame.changing.height(), + unsigned int dw = frame.changing.width(), dh = frame.changing.height(), base_width = (client.base_width) ? client.base_width : client.min_width, base_height = (client.base_height) ? client.base_height : client.min_height; // constrain - if (dw < static_cast(client.min_width)) dw = client.min_width; - if (dh < static_cast(client.min_height)) dh = client.min_height; - if (dw > static_cast(client.max_width)) dw = client.max_width; - if (dh > static_cast(client.max_height)) dh = client.max_height; - - dw -= base_width; - dw /= client.width_inc; - dh -= base_height; - dh /= client.height_inc; - - if (pw) { - if (client.width_inc == 1) - *pw = dw + base_width; - else - *pw = dw; + if (dw < client.min_width) dw = client.min_width; + if (dh < client.min_height) dh = client.min_height; + if (dw > client.max_width) dw = client.max_width; + if (dh > client.max_height) dh = client.max_height; + + assert(dw >= base_width && dh >= base_height); + + if (client.width_inc > 1) { + dw -= base_width; + dw /= client.width_inc; } - if (ph) { - if (client.height_inc == 1) - *ph = dh + base_height; - else - *ph = dh; + if (client.height_inc > 1) { + dh -= base_height; + dh /= client.height_inc; } - dw *= client.width_inc; - dw += base_width; - dh *= client.height_inc; - dh += base_height; + if (pw) + *pw = dw; + + if (ph) + *ph = dh; + + if (client.width_inc > 1) { + dw *= client.width_inc; + dw += base_width; + } + if (client.height_inc > 1) { + dh *= client.height_inc; + dh += base_height; + } frame.changing.setSize(dw, dh); @@ -3891,13 +4063,10 @@ BWindowGroup::find(BScreen *screen, bool allow_transients) const { BlackboxWindow *ret = blackbox->getFocusedWindow(); // does the focus window match (or any transient_fors)? - while (ret) { - if (ret->getScreen() == screen && ret->getGroupWindow() == group) { - if (ret->isTransient() && allow_transients) break; - else if (! ret->isTransient()) break; - } - - ret = ret->getTransientFor(); + for (; ret; ret = ret->getTransientFor()) { + if (ret->getScreen() == screen && ret->getGroupWindow() == group && + (! ret->isTransient() || allow_transients)) + break; } if (ret) return ret; @@ -3906,10 +4075,9 @@ BWindowGroup::find(BScreen *screen, bool allow_transients) const { BlackboxWindowList::const_iterator it, end = windowList.end(); for (it = windowList.begin(); it != end; ++it) { ret = *it; - if (ret->getScreen() == screen && ret->getGroupWindow() == group) { - if (ret->isTransient() && allow_transients) break; - else if (! ret->isTransient()) break; - } + if (ret->getScreen() == screen && ret->getGroupWindow() == group && + (! ret->isTransient() || allow_transients)) + break; } return ret;