X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2FWindow.cc;h=fa49ec216f296f0a06c9278eea252371d80f94f3;hb=b8c0c7af126928fde8c4bb4a90d10f6d86fd0d75;hp=6ecb454a48a8c7b123166d3d86a22a31107de8f2;hpb=e9a5c7158a8c0303e63bf3e14618eee705701cca;p=chaz%2Fopenbox diff --git a/src/Window.cc b/src/Window.cc index 6ecb454a..fa49ec21 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -3027,178 +3027,303 @@ void BlackboxWindow::doMove(int x_root, int y_root) { dx -= frame.border_w; dy -= frame.border_w; - if (screen->doWorkspaceWarping()) { - // workspace warping - bool warp = False; - unsigned int dest = screen->getCurrentWorkspaceID(); - if (x_root <= 0) { - warp = True; + if (screen->doWorkspaceWarping()) + if (doWorkspaceWarping(x_root, y_root, dx, dy)) + return; - if (dest > 0) dest--; - else dest = screen->getNumberOfWorkspaces() - 1; + doWindowSnapping(dx, dy); - } else if (x_root >= screen->getRect().right()) { - warp = True; + if (screen->doOpaqueMove()) { + configure(dx, dy, frame.rect.width(), frame.rect.height()); + } else { + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); - if (dest < screen->getNumberOfWorkspaces() - 1) dest++; - else dest = 0; - } - if (warp) { - endMove(); - bool focus = flags.focused; // had focus while moving? - if (! flags.stuck) - screen->reassociateWindow(this, dest, False); - screen->changeWorkspaceID(dest); - if (focus) - setInputFocus(); + frame.changing.setPos(dx, dy); - /* - If the XWarpPointer is done after the configure, we can end up - grabbing another window, so made sure you do it first. - */ - int dest_x; - if (x_root <= 0) { - dest_x = screen->getRect().right() - 1; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); - - configure(dx + (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } else { - dest_x = 0; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); + } - configure(dx - (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } + screen->showPosition(dx, dy); +} - beginMove(dest_x, y_root); - return; - } + +bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, + int dx, int dy) { + // workspace warping + bool warp = False; + unsigned int dest = screen->getCurrentWorkspaceID(); + if (x_root <= 0) { + warp = True; + + if (dest > 0) dest--; + else dest = screen->getNumberOfWorkspaces() - 1; + + } else if (x_root >= screen->getRect().right()) { + warp = True; + + if (dest < screen->getNumberOfWorkspaces() - 1) dest++; + else dest = 0; + } + if (! warp) + return false; + + endMove(); + bool focus = flags.focused; // had focus while moving? + if (! flags.stuck) + screen->reassociateWindow(this, dest, False); + screen->changeWorkspaceID(dest); + if (focus) + setInputFocus(); + + /* + If the XWarpPointer is done after the configure, we can end up + grabbing another window, so made sure you do it first. + */ + int dest_x; + if (x_root <= 0) { + dest_x = screen->getRect().right() - 1; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx + (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); + } else { + dest_x = 0; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx - (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); } + beginMove(dest_x, y_root); + return true; +} + + +void BlackboxWindow::doWindowSnapping(int &dx, int &dy) { // how much resistance to edges to provide - const int resistance_size = screen->getEdgeSnapThreshold(); + const int resistance_size = screen->getResistanceSize(); - if (resistance_size > 0) { - RectList rectlist; + // how far away to snap + const int snap_distance = screen->getSnapThreshold(); - // the amount of space away from the edge to provide resistance - const int resistance_offset = screen->getEdgeSnapThreshold(); - - // window corners - const int wleft = dx, - wright = dx + frame.rect.width() - 1, - wtop = dy, - wbottom = dy + frame.rect.height() - 1; - - if (screen->getWindowToWindowSnap()) { - Workspace *w = screen->getWorkspace(getWorkspaceNumber()); - assert(w); - - // add windows on the workspace to the rect list - const BlackboxWindowList& stack_list = w->getStackingList(); - BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); - for (st_it = stack_list.begin(); st_it != st_end; ++st_it) - rectlist.push_back( (*st_it)->frameRect() ); - - // add the toolbar and the slit to the rect list. - // (only if they are not hidden) - Toolbar *tbar = screen->getToolbar(); - Slit *slit = screen->getSlit(); - Rect tbar_rect, slit_rect; - unsigned int bwidth = screen->getBorderWidth() * 2; - - if (! (screen->doHideToolbar() || tbar->isHidden())) { - tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, - tbar->getHeight() + bwidth); - rectlist.push_back(tbar_rect); - } + // how to snap windows + const int snap_to_windows = screen->getWindowToWindowSnap(); + const int snap_to_edges = screen->getWindowToEdgeSnap(); + // the amount of space away from the edge to provide resistance/snap + const int snap_offset = screen->getSnapOffset(); - if (! slit->isHidden()) { - slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, - slit->getHeight() + bwidth); - rectlist.push_back(slit_rect); - } + // find the geomeetery where the moving window currently is + const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing; - RectList::const_iterator it, end = rectlist.end(); - for (it = rectlist.begin(); it != end; ++it) { - bool snapped = False; - - const Rect &winrect = *it; - int dleft = wright - winrect.left(), - dright = wleft - winrect.right(), - dtop = wbottom - winrect.top(), - dbottom = wtop - winrect.bottom(); + // window corners + const int wleft = dx, + wright = dx + frame.rect.width() - 1, + wtop = dy, + wbottom = dy + frame.rect.height() - 1; - // if the windows are in the same plane vertically - if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && - wtop < (signed)(winrect.y() + winrect.height() - 1)) { + if (snap_to_windows) { + RectList rectlist; + + Workspace *w = screen->getWorkspace(getWorkspaceNumber()); + assert(w); + + // add windows on the workspace to the rect list + const BlackboxWindowList& stack_list = w->getStackingList(); + BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); + for (st_it = stack_list.begin(); st_it != st_end; ++st_it) + rectlist.push_back( (*st_it)->frameRect() ); + + // add the toolbar and the slit to the rect list. + // (only if they are not hidden) + Toolbar *tbar = screen->getToolbar(); + Slit *slit = screen->getSlit(); + Rect tbar_rect, slit_rect; + unsigned int bwidth = screen->getBorderWidth() * 2; + + if (! (screen->doHideToolbar() || tbar->isHidden())) { + tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, + tbar->getHeight() + bwidth); + rectlist.push_back(tbar_rect); + } + + if (! slit->isHidden()) { + slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, + slit->getHeight() + bwidth); + rectlist.push_back(slit_rect); + } + + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { + bool snapped = False; + const Rect &winrect = *it; + Rect offsetrect; + offsetrect.setCoords(winrect.left() - snap_offset, + winrect.top() - snap_offset, + winrect.right() + snap_offset, + winrect.bottom() + snap_offset); + + if (snap_to_windows == BScreen::WindowResistance) + // if the window is already over top of this snap target, then + // resistance is futile, so just ignore it + if (winrect.intersects(moving)) + continue; + + int dleft, dright, dtop, dbottom; + + // if the windows are in the same plane vertically + if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && + wtop < (signed)(winrect.y() + winrect.height() - 1)) { + + if (snap_to_windows == BScreen::WindowResistance) { + dleft = wright - offsetrect.left(); + dright = offsetrect.right() - wleft; // snap left of other window? - if (dleft < resistance_size && dleft > dright) { - dx = winrect.left() - frame.rect.width(); + if (dleft >= 0 && dleft < resistance_size && + dleft < (wright - wleft)) { + dx = offsetrect.left() - frame.rect.width(); snapped = True; } // snap right of other window? - else if (dright < resistance_size) { - dx = winrect.right() + 1; + else if (dright >= 0 && dright < resistance_size && + dright < (wright - wleft)) { + dx = offsetrect.right() + 1; snapped = True; } + } else { // BScreen::WindowSnap + dleft = abs(wright - offsetrect.left()); + dright = abs(wleft - offsetrect.right()); - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + // snap left of other window? + if (dleft < snap_distance && dleft <= dright) { + dx = offsetrect.left() - frame.rect.width(); + snapped = True; + } + // snap right of other window? + else if (dright < snap_distance) { + dx = offsetrect.right() + 1; + snapped = True; + } + } + + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dtop = winrect.top() - wtop; + dbottom = wbottom - winrect.bottom(); + if (dtop > 0 && dtop < resistance_size) { + // if we're already past the top edge, then don't provide + // resistance + if (moving.top() >= winrect.top()) + dy = winrect.top(); + } else if (dbottom > 0 && dbottom < resistance_size) { + // if we're already past the bottom edge, then don't provide + // resistance + if (moving.bottom() <= winrect.bottom()) + dy = winrect.bottom() - frame.rect.height() + 1; + } + } else { // BScreen::WindowSnap dtop = abs(wtop - winrect.top()); dbottom = abs(wbottom - winrect.bottom()); - if (dtop < resistance_size && dtop <= dbottom) + if (dtop < snap_distance && dtop <= dbottom) dy = winrect.top(); - else if (dbottom < resistance_size) + else if (dbottom < snap_distance) dy = winrect.bottom() - frame.rect.height() + 1; } - - continue; } + + continue; } + } - // if the windows are on the same plane horizontally - if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && - wleft < (signed)(winrect.x() + winrect.width() - 1)) { + // if the windows are on the same plane horizontally + if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && + wleft < (signed)(winrect.x() + winrect.width() - 1)) { + + if (snap_to_windows == BScreen::WindowResistance) { + dtop = wbottom - offsetrect.top(); + dbottom = offsetrect.bottom() - wtop; // snap top of other window? - if (dtop < resistance_size && dtop > dbottom) { - dy = winrect.top() - frame.rect.height(); + if (dtop >= 0 && dtop < resistance_size && dtop < (wbottom - wtop)) { + dy = offsetrect.top() - frame.rect.height(); snapped = True; } // snap bottom of other window? - else if (dbottom < resistance_size) { - dy = winrect.bottom() + 1; + else if (dbottom >= 0 && dbottom < resistance_size && + dbottom < (wbottom - wtop)) { + dy = offsetrect.bottom() + 1; snapped = True; } + } else { // BScreen::WindowSnap + dtop = abs(wbottom - offsetrect.top()); + dbottom = abs(wtop - offsetrect.bottom()); - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + // snap top of other window? + if (dtop < snap_distance && dtop <= dbottom) { + dy = offsetrect.top() - frame.rect.height(); + snapped = True; + } + // snap bottom of other window? + else if (dbottom < snap_distance) { + dy = offsetrect.bottom() + 1; + snapped = True; + } + + } + + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dleft = winrect.left() - wleft; + dright = wright - winrect.right(); + if (dleft > 0 && dleft < resistance_size) { + // if we're already past the left edge, then don't provide + // resistance + if (moving.left() >= winrect.left()) + dx = winrect.left(); + } else if (dright > 0 && dright < resistance_size) { + // if we're already past the right edge, then don't provide + // resistance + if (moving.right() <= winrect.right()) + dx = winrect.right() - frame.rect.width() + 1; + } + } else { // BScreen::WindowSnap dleft = abs(wleft - winrect.left()); dright = abs(wright - winrect.right()); - if (dleft < resistance_size && dleft <= dright) + if (dleft < snap_distance && dleft <= dright) dx = winrect.left(); - else if (dright < resistance_size) + else if (dright < snap_distance) dx = winrect.right() - frame.rect.width() + 1; } - - continue; } + + continue; } } } + } - // snap to the screen edges (and screen boundaries for xinerama) - rectlist.clear(); + if (snap_to_edges) { + RectList rectlist; + // snap to the screen edges (and screen boundaries for xinerama) #ifdef XINERAMA if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { rectlist.insert(rectlist.begin(), @@ -3211,54 +3336,64 @@ void BlackboxWindow::doMove(int x_root, int y_root) { RectList::const_iterator it, end = rectlist.end(); for (it = rectlist.begin(); it != end; ++it) { const Rect &srect = *it; + Rect offsetrect; + offsetrect.setCoords(srect.left() + snap_offset, + srect.top() + snap_offset, + srect.right() - snap_offset, + srect.bottom() - snap_offset); + + if (snap_to_edges == BScreen::WindowResistance) { + // if we're not in the rectangle then don't snap to it. + if (! srect.contains(moving)) + continue; + } else { // BScreen::WindowSnap + // if we're not in the rectangle then don't snap to it. + if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), + frame.rect.height()))) + continue; + } - // if we're not in the rectangle then don't snap to it. - if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), - frame.rect.height()))) - continue; - - int dleft = wleft - srect.left(), - dright = wright - srect.right(), - dtop = wtop - srect.top(), - dbottom = wbottom - srect.bottom(); + if (snap_to_edges == BScreen::WindowResistance) { + int dleft = offsetrect.left() - wleft, + dright = wright - offsetrect.right(), + dtop = offsetrect.top() - wtop, + dbottom = wbottom - offsetrect.bottom(); // snap left? - if (dleft < resistance_size && dleft > dright) - dx = srect.left(); + if (dleft > 0 && dleft < resistance_size) + dx = offsetrect.left(); // snap right? - else if (dright < resistance_size) - dx = srect.right() - frame.rect.width() + 1; + else if (dright > 0 && dright < resistance_size) + dx = offsetrect.right() - frame.rect.width() + 1; // snap top? - if (dtop < resistance_size && dtop > dbottom) - dy = srect.top(); + if (dtop > 0 && dtop < resistance_size) + dy = offsetrect.top(); // snap bottom? - else if (dbottom < resistance_size) - dy = srect.bottom() - frame.rect.height() + 1; - } - } - - if (screen->doOpaqueMove()) { - configure(dx, dy, frame.rect.width(), frame.rect.height()); - } else { - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); + else if (dbottom > 0 && dbottom < resistance_size) + dy = offsetrect.bottom() - frame.rect.height() + 1; + } else { // BScreen::WindowSnap + int dleft = abs(wleft - offsetrect.left()), + dright = abs(wright - offsetrect.right()), + dtop = abs(wtop - offsetrect.top()), + dbottom = abs(wbottom - offsetrect.bottom()); - frame.changing.setPos(dx, dy); + // snap left? + if (dleft < snap_distance && dleft <= dright) + dx = offsetrect.left(); + // snap right? + else if (dright < snap_distance) + dx = offsetrect.right() - frame.rect.width() + 1; - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); + // snap top? + if (dtop < snap_distance && dtop <= dbottom) + dy = offsetrect.top(); + // snap bottom? + else if (dbottom < snap_distance) + dy = offsetrect.bottom() - frame.rect.height() + 1; + } + } } - - screen->showPosition(dx, dy); }