X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2FWindow.cc;h=e3ecd944cc40e36ddbd5b090a2e88bfcf59ea3fa;hb=22869af55c6eba6df528e21b9edc5f905aad2690;hp=1c49346c6ddaebe099f4567fd73c47a2d207e68e;hpb=06b160db5106a28b76ca0eee139393696d119135;p=chaz%2Fopenbox diff --git a/src/Window.cc b/src/Window.cc index 1c49346c..e3ecd944 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -316,9 +316,8 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) { // get sticky state from our parent window if we've got one if (isTransient() && client.transient_for != (BlackboxWindow *) ~0ul && client.transient_for->isStuck() != flags.stuck) - stick(); + flags.stuck = True; - // the following flags are set by blackbox native apps only if (flags.shaded) { flags.shaded = False; initial_state = current_state; @@ -1541,8 +1540,8 @@ void BlackboxWindow::configureShape(void) { bool BlackboxWindow::setInputFocus(void) { if (flags.focused) return True; - assert((flags.stuck || // window must be on the current workspace or sticky - blackbox_attrib.workspace == screen->getCurrentWorkspaceID())); + assert(flags.stuck || // window must be on the current workspace or sticky + blackbox_attrib.workspace == screen->getCurrentWorkspaceID()); /* We only do this check for normal windows and dialogs because other windows @@ -1941,6 +1940,10 @@ void BlackboxWindow::stick(void) { blackbox_attrib.attrib ^= AttribOmnipresent; flags.stuck = False; + + for (unsigned int i = 0; i < screen->getNumberOfWorkspaces(); ++i) + if (i != blackbox_attrib.workspace) + screen->getWorkspace(i)->removeWindow(this, True); if (! flags.iconic) screen->reassociateWindow(this, BSENTINEL, True); @@ -2224,8 +2227,8 @@ void BlackboxWindow::restoreAttributes(void) { current_state = NormalState; } - if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent) { - flags.stuck = False; + if (net->flags & AttribOmnipresent && net->attrib & AttribOmnipresent && + ! flags.stuck) { stick(); // if the window was on another workspace, it was going to be hidden. this @@ -3024,113 +3027,179 @@ void BlackboxWindow::doMove(int x_root, int y_root) { dx -= frame.border_w; dy -= frame.border_w; - if (screen->doWorkspaceWarping()) { - // workspace warping - bool warp = False; - unsigned int dest = screen->getCurrentWorkspaceID(); - if (x_root <= 0) { - warp = True; + if (screen->doWorkspaceWarping()) + if (doWorkspaceWarping(x_root, y_root, dx, dy)) + return; - if (dest > 0) dest--; - else dest = screen->getNumberOfWorkspaces() - 1; + doWindowSnapping(dx, dy); - } else if (x_root >= screen->getRect().right()) { - warp = True; + if (screen->doOpaqueMove()) { + configure(dx, dy, frame.rect.width(), frame.rect.height()); + } else { + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); - if (dest < screen->getNumberOfWorkspaces() - 1) dest++; - else dest = 0; - } - if (warp) { - endMove(); - bool focus = flags.focused; // had focus while moving? - if (! flags.stuck) - screen->reassociateWindow(this, dest, False); - screen->changeWorkspaceID(dest); - if (focus) - setInputFocus(); + frame.changing.setPos(dx, dy); - /* - If the XWarpPointer is done after the configure, we can end up - grabbing another window, so made sure you do it first. - */ - int dest_x; - if (x_root <= 0) { - dest_x = screen->getRect().right() - 1; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); - - configure(dx + (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } else { - dest_x = 0; - XWarpPointer(blackbox->getXDisplay(), None, - screen->getRootWindow(), 0, 0, 0, 0, - dest_x, y_root); + XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), + screen->getOpGC(), + frame.changing.x(), + frame.changing.y(), + frame.changing.width() - 1, + frame.changing.height() - 1); + } - configure(dx - (screen->getRect().width() - 1), dy, - frame.rect.width(), frame.rect.height()); - } + screen->showPosition(dx, dy); +} - beginMove(dest_x, y_root); - return; - } + +bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, + int dx, int dy) { + // workspace warping + bool warp = False; + unsigned int dest = screen->getCurrentWorkspaceID(); + if (x_root <= 0) { + warp = True; + + if (dest > 0) dest--; + else dest = screen->getNumberOfWorkspaces() - 1; + + } else if (x_root >= screen->getRect().right()) { + warp = True; + + if (dest < screen->getNumberOfWorkspaces() - 1) dest++; + else dest = 0; } + if (! warp) + return false; - const int snap_distance = screen->getEdgeSnapThreshold(); + endMove(); + bool focus = flags.focused; // had focus while moving? + if (! flags.stuck) + screen->reassociateWindow(this, dest, False); + screen->changeWorkspaceID(dest); + if (focus) + setInputFocus(); - if (snap_distance) { - // window corners - const int wleft = dx, - wright = dx + frame.rect.width() - 1, - wtop = dy, - wbottom = dy + frame.rect.height() - 1; + /* + If the XWarpPointer is done after the configure, we can end up + grabbing another window, so made sure you do it first. + */ + int dest_x; + if (x_root <= 0) { + dest_x = screen->getRect().right() - 1; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); + + configure(dx + (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); + } else { + dest_x = 0; + XWarpPointer(blackbox->getXDisplay(), None, + screen->getRootWindow(), 0, 0, 0, 0, + dest_x, y_root); - if (screen->getWindowToWindowSnap()) { - Workspace *w = screen->getWorkspace(getWorkspaceNumber()); - assert(w); + configure(dx - (screen->getRect().width() - 1), dy, + frame.rect.width(), frame.rect.height()); + } - RectList winsnaplist; + beginMove(dest_x, y_root); + return true; +} - // try snap to another window - // add windows on the workspace to the snap list - const BlackboxWindowList& stack_list = w->getStackingList(); - BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); - for (st_it = stack_list.begin(); st_it != st_end; ++st_it) - winsnaplist.push_back( (*st_it)->frameRect() ); +void BlackboxWindow::doWindowSnapping(int &dx, int &dy) { + // how much resistance to edges to provide + const int resistance_size = screen->getResistanceSize(); - // add the toolbar and the slit to the snap list. - // (only if they are not hidden) - Toolbar *tbar = screen->getToolbar(); - Slit *slit = screen->getSlit(); - Rect tbar_rect, slit_rect; - unsigned int bwidth = screen->getBorderWidth() * 2; + // how far away to snap + const int snap_distance = screen->getSnapThreshold(); - if (! (screen->doHideToolbar() || tbar->isHidden())) { - tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, - tbar->getHeight() + bwidth); - winsnaplist.push_back(tbar_rect); - } + // how to snap windows + const int snap_to_windows = screen->getWindowToWindowSnap(); + const int snap_to_edges = screen->getWindowToEdgeSnap(); + // the amount of space away from the edge to provide resistance/snap + const int snap_offset = 0; - if (! slit->isHidden()) { - slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, - slit->getHeight() + bwidth); - winsnaplist.push_back(slit_rect); - } + // find the geomeetery where the moving window currently is + const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing; - RectList::const_iterator it, end = winsnaplist.end(); - for (it = winsnaplist.begin(); it != end; ++it) { - bool snapped = False; - - const Rect &winrect = *it; - int dleft = abs(wright - winrect.left()), - dright = abs(wleft - winrect.right()), - dtop = abs(wbottom - winrect.top()), - dbottom = abs(wtop - winrect.bottom()); + // window corners + const int wleft = dx - snap_offset, + wright = dx + frame.rect.width() - 1 + snap_offset, + wtop = dy - snap_offset, + wbottom = dy + frame.rect.height() - 1 + snap_offset; - if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && - wtop < (signed)(winrect.y() + winrect.height() - 1)) { + if (snap_to_windows) { + RectList rectlist; + + Workspace *w = screen->getWorkspace(getWorkspaceNumber()); + assert(w); + + // add windows on the workspace to the rect list + const BlackboxWindowList& stack_list = w->getStackingList(); + BlackboxWindowList::const_iterator st_it, st_end = stack_list.end(); + for (st_it = stack_list.begin(); st_it != st_end; ++st_it) + rectlist.push_back( (*st_it)->frameRect() ); + + // add the toolbar and the slit to the rect list. + // (only if they are not hidden) + Toolbar *tbar = screen->getToolbar(); + Slit *slit = screen->getSlit(); + Rect tbar_rect, slit_rect; + unsigned int bwidth = screen->getBorderWidth() * 2; + + if (! (screen->doHideToolbar() || tbar->isHidden())) { + tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth, + tbar->getHeight() + bwidth); + rectlist.push_back(tbar_rect); + } + + if (! slit->isHidden()) { + slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth, + slit->getHeight() + bwidth); + rectlist.push_back(slit_rect); + } + + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { + bool snapped = False; + const Rect &winrect = *it; + + if (snap_to_windows == BScreen::WindowResistance) + // if the window is already over top of this snap target, then + // resistance is futile, so just ignore it + if (winrect.intersects(moving)) + continue; + + int dleft, dright, dtop, dbottom; + + // if the windows are in the same plane vertically + if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) && + wtop < (signed)(winrect.y() + winrect.height() - 1)) { + + if (snap_to_windows == BScreen::WindowResistance) { + dleft = wright - winrect.left(); + dright = winrect.right() - wleft; + + // snap left of other window? + if (dleft >= 0 && dleft < resistance_size) { + dx = winrect.left() - frame.rect.width(); + snapped = True; + } + // snap right of other window? + else if (dright >= 0 && dright < resistance_size) { + dx = winrect.right() + 1; + snapped = True; + } + } else { // BScreen::WindowSnap + dleft = abs(wright - winrect.left()); + dright = abs(wleft - winrect.right()); // snap left of other window? if (dleft < snap_distance && dleft <= dright) { @@ -3141,11 +3210,27 @@ void BlackboxWindow::doMove(int x_root, int y_root) { else if (dright < snap_distance) { dx = winrect.right() + 1; snapped = True; - } + } + } - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dtop = winrect.top() - wtop; + dbottom = wbottom - winrect.bottom(); + if (dtop > 0 && dtop < resistance_size) { + // if we're already past the top edge, then don't provide + // resistance + if (moving.top() >= winrect.top()) + dy = winrect.top(); + } else if (dbottom > 0 && dbottom < resistance_size) { + // if we're already past the bottom edge, then don't provide + // resistance + if (moving.bottom() <= winrect.bottom()) + dy = winrect.bottom() - frame.rect.height() + 1; + } + } else { // BScreen::WindowSnap dtop = abs(wtop - winrect.top()); dbottom = abs(wbottom - winrect.bottom()); if (dtop < snap_distance && dtop <= dbottom) @@ -3153,13 +3238,33 @@ void BlackboxWindow::doMove(int x_root, int y_root) { else if (dbottom < snap_distance) dy = winrect.bottom() - frame.rect.height() + 1; } - - continue; } + + continue; } + } + + // if the windows are on the same plane horizontally + if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && + wleft < (signed)(winrect.x() + winrect.width() - 1)) { - if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) && - wleft < (signed)(winrect.x() + winrect.width() - 1)) { + if (snap_to_windows == BScreen::WindowResistance) { + dtop = wbottom - winrect.top(); + dbottom = winrect.bottom() - wtop; + + // snap top of other window? + if (dtop >= 0 && dtop < resistance_size) { + dy = winrect.top() - frame.rect.height(); + snapped = True; + } + // snap bottom of other window? + else if (dbottom >= 0 && dbottom < resistance_size) { + dy = winrect.bottom() + 1; + snapped = True; + } + } else { // BScreen::WindowSnap + dtop = abs(wbottom - winrect.top()); + dbottom = abs(wtop - winrect.bottom()); // snap top of other window? if (dtop < snap_distance && dtop <= dbottom) { @@ -3172,9 +3277,26 @@ void BlackboxWindow::doMove(int x_root, int y_root) { snapped = True; } - if (snapped) { - if (screen->getWindowCornerSnap()) { - // try corner-snap to its other sides + } + + if (snapped) { + if (screen->getWindowCornerSnap()) { + // try corner-snap to its other sides + if (snap_to_windows == BScreen::WindowResistance) { + dleft = winrect.left() - wleft; + dright = wright - winrect.right(); + if (dleft > 0 && dleft < resistance_size) { + // if we're already past the left edge, then don't provide + // resistance + if (moving.left() >= winrect.left()) + dx = winrect.left(); + } else if (dright > 0 && dright < resistance_size) { + // if we're already past the right edge, then don't provide + // resistance + if (moving.right() <= winrect.right()) + dx = winrect.right() - frame.rect.width() + 1; + } + } else { // BScreen::WindowSnap dleft = abs(wleft - winrect.left()); dright = abs(wright - winrect.right()); if (dleft < snap_distance && dleft <= dright) @@ -3182,38 +3304,66 @@ void BlackboxWindow::doMove(int x_root, int y_root) { else if (dright < snap_distance) dx = winrect.right() - frame.rect.width() + 1; } - - continue; } + + continue; } } } + } - RectList snaplist; // the list of rects we will try to snap to + if (snap_to_edges) { + RectList rectlist; // snap to the screen edges (and screen boundaries for xinerama) #ifdef XINERAMA if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) { - snaplist.insert(snaplist.begin(), + rectlist.insert(rectlist.begin(), screen->getXineramaAreas().begin(), screen->getXineramaAreas().end()); } else #endif // XINERAMA - snaplist.push_back(screen->getRect()); + rectlist.push_back(screen->getRect()); - RectList::const_iterator it, end = snaplist.end(); - for (it = snaplist.begin(); it != end; ++it) { + RectList::const_iterator it, end = rectlist.end(); + for (it = rectlist.begin(); it != end; ++it) { const Rect &srect = *it; - // if we're not in the rectangle then don't snap to it. - if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), - frame.rect.height()))) - continue; + if (snap_to_edges == BScreen::WindowResistance) { + // if we're not in the rectangle then don't snap to it. + if (! srect.contains(moving)) + continue; + } else { // BScreen::WindowSnap + // if we're not in the rectangle then don't snap to it. + if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(), + frame.rect.height()))) + continue; + } - int dleft = abs(wleft - srect.left()), - dright = abs(wright - srect.right()), - dtop = abs(wtop - srect.top()), - dbottom = abs(wbottom - srect.bottom()); + if (snap_to_edges == BScreen::WindowResistance) { + int dleft = srect.left() - wleft, + dright = wright - srect.right(), + dtop = srect.top() - wtop, + dbottom = wbottom - srect.bottom(); + + // snap left? + if (dleft > 0 && dleft < resistance_size) + dx = srect.left(); + // snap right? + else if (dright > 0 && dright < resistance_size) + dx = srect.right() - frame.rect.width() + 1; + + // snap top? + if (dtop > 0 && dtop < resistance_size) + dy = srect.top(); + // snap bottom? + else if (dbottom > 0 && dbottom < resistance_size) + dy = srect.bottom() - frame.rect.height() + 1; + } else { // BScreen::WindowSnap + int dleft = abs(wleft - srect.left()), + dright = abs(wright - srect.right()), + dtop = abs(wtop - srect.top()), + dbottom = abs(wbottom - srect.bottom()); // snap left? if (dleft < snap_distance && dleft <= dright) @@ -3228,30 +3378,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) { // snap bottom? else if (dbottom < snap_distance) dy = srect.bottom() - frame.rect.height() + 1; + } } } - - if (screen->doOpaqueMove()) { - configure(dx, dy, frame.rect.width(), frame.rect.height()); - } else { - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); - - frame.changing.setPos(dx, dy); - - XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), - screen->getOpGC(), - frame.changing.x(), - frame.changing.y(), - frame.changing.width() - 1, - frame.changing.height() - 1); - } - - screen->showPosition(dx, dy); }