X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=src%2FTitleLayer.cc;fp=src%2FTitleLayer.cc;h=a12168a9639eeeaf047b28b0317883e1906c184b;hb=a4debfe4a5f5d339410788971b698ba00cb7f09c;hp=0000000000000000000000000000000000000000;hpb=892da43bf5796e7c5f593a6d0f53bd797a36bd3e;p=chaz%2Fyoink diff --git a/src/TitleLayer.cc b/src/TitleLayer.cc new file mode 100644 index 0000000..a12168a --- /dev/null +++ b/src/TitleLayer.cc @@ -0,0 +1,81 @@ + +/******************************************************************************* + + Copyright (c) 2009, Charles McGarvey + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +*******************************************************************************/ + +#include +#include +#include + +#include "GameLayer.hh" +#include "TitleLayer.hh" + + +void TitleLayer::pushed(Mf::Engine& e) +{ + engine = &e; + + Mf::Scalar coeff[] = {0.0, 1.0}; + fadeIn.init(coeff, 0.1); + + gameLayer = GameLayer::alloc(); +} + +void TitleLayer::update(Mf::Scalar t, Mf::Scalar dt) +{ + if (!fadeIn.isDone()) fadeIn.update(t, dt); +} + +void TitleLayer::draw(Mf::Scalar alpha) const +{ + glClearColor(0.0, 0.0, fadeIn.getState(alpha), 1.0); + glClear(GL_COLOR_BUFFER_BIT); +} + +bool TitleLayer::handleEvent(const Mf::Event& event) +{ + switch (event.type) + { + case SDL_KEYUP: + Mf::LayerP titleLayer = engine->pop(this); + //engine->pushLayer(GameLayer::alloc()); + + Mf::Scalar coeff[] = {0.0, 1.0}; + Mf::Lerp interp(coeff, 0.2); + + //Mf::LayerP gameLayer = GameLayer::alloc(); + Mf::Transition::Ptr transition = + Mf::Transition::alloc(gameLayer, titleLayer, interp); + engine->push(transition); + return true; + } + + return false; +} + + +/** vim: set ts=4 sw=4 tw=80: *************************************************/ +