X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=render%2Frender.c;h=b2575c634683a16634a75a2407ad23ea2f48cac3;hb=62240d2b0ffc75d2a87117e2e0e282674a965495;hp=f446a75d0e18b0efb7ee3fc7f2ba75d6b1c1ab17;hpb=175271a1267bba092a7b0c51f95e3b7bf148b664;p=chaz%2Fopenbox diff --git a/render/render.c b/render/render.c index f446a75d..b2575c63 100644 --- a/render/render.c +++ b/render/render.c @@ -1,5 +1,6 @@ #include #include + #include #include "render.h" #include "gradient.h" @@ -7,56 +8,44 @@ #include "mask.h" #include "color.h" #include "image.h" -#include "../kernel/openbox.h" +#include "theme.h" +#include "kernel/openbox.h" + +#ifdef HAVE_STDLIB_H +# include +#endif int render_depth; +XVisualInfo render_visual_info; + Visual *render_visual; Colormap render_colormap; + int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0; int render_red_shift, render_green_shift, render_blue_shift; +int render_red_mask, render_green_mask, render_blue_mask; + void render_startup(void) { - paint = x_paint; - render_depth = DefaultDepth(ob_display, ob_screen); render_visual = DefaultVisual(ob_display, ob_screen); render_colormap = DefaultColormap(ob_display, ob_screen); - if (render_depth < 8) { - XVisualInfo vinfo_template, *vinfo_return; - /* search for a TrueColor Visual... if we can't find one... - we will use the default visual for the screen */ - int vinfo_nitems; - int best = -1; - - vinfo_template.screen = ob_screen; - vinfo_template.class = TrueColor; - vinfo_return = XGetVisualInfo(ob_display, - VisualScreenMask | VisualClassMask, - &vinfo_template, &vinfo_nitems); - if (vinfo_return) { - int i; - int max_depth = 1; - for (i = 0; i < vinfo_nitems; ++i) { - if (vinfo_return[i].depth > max_depth) { - if (max_depth == 24 && vinfo_return[i].depth > 24) - break; /* prefer 24 bit over 32 */ - max_depth = vinfo_return[i].depth; - best = i; - } - } - if (max_depth < render_depth) best = -1; - } - if (best != -1) { - render_depth = vinfo_return[best].depth; - render_visual = vinfo_return[best].visual; - render_colormap = XCreateColormap(ob_display, ob_root, render_visual, - AllocNone); - } - XFree(vinfo_return); - } - truecolor_startup(); + switch (render_visual->class) { + case TrueColor: + truecolor_startup(); + break; + case PseudoColor: + case StaticColor: + case GrayScale: + case StaticGray: + pseudocolor_startup(); + break; + default: + g_critical("unsupported visual class.\n"); + exit(EXIT_FAILURE); + } } void truecolor_startup(void) @@ -68,9 +57,9 @@ void truecolor_startup(void) ZPixmap, 0, NULL, 1, 1, 32, 0); g_assert(timage != NULL); /* find the offsets for each color in the visual's masks */ - red_mask = timage->red_mask; - green_mask = timage->green_mask; - blue_mask = timage->blue_mask; + render_red_mask = red_mask = timage->red_mask; + render_green_mask = green_mask = timage->green_mask; + render_blue_mask = blue_mask = timage->blue_mask; render_red_offset = 0; render_green_offset = 0; @@ -87,18 +76,110 @@ void truecolor_startup(void) XFree(timage); } -void x_paint(Window win, Appearance *l, int x, int y, int w, int h) +void pseudocolor_startup(void) +{ + XColor icolors[256]; + int tr, tg, tb, n, r, g, b, i, incolors, ii; + unsigned long dev; + int cpc, _ncolors; + g_message("Initializing PseudoColor RenderControl\n"); + + /* determine the number of colors and the bits-per-color */ + pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */ + g_assert(pseudo_bpc >= 1); + _ncolors = pseudo_ncolors(); + + if (_ncolors > 1 << render_depth) { + g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n"); + pseudo_bpc = 1 << (render_depth/3) >> 3; + _ncolors = 1 << (pseudo_bpc * 3); + } + + /* build a color cube */ + pseudo_colors = malloc(_ncolors * sizeof(XColor)); + cpc = 1 << pseudo_bpc; /* colors per channel */ + + for (n = 0, r = 0; r < cpc; r++) + for (g = 0; g < cpc; g++) + for (b = 0; b < cpc; b++, n++) { + tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF); + tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF); + tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF); + pseudo_colors[n].red = tr | tr << 8; + pseudo_colors[n].green = tg | tg << 8; + pseudo_colors[n].blue = tb | tb << 8; + pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track + allocation */ + } + + /* allocate the colors */ + for (i = 0; i < _ncolors; i++) + if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i])) + pseudo_colors[i].flags = 0; /* mark it as unallocated */ + + /* try allocate any colors that failed allocation above */ + + /* get the allocated values from the X server (only the first 256 XXX why!?) + */ + incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth)); + for (i = 0; i < incolors; i++) + icolors[i].pixel = i; + XQueryColors(ob_display, render_colormap, icolors, incolors); + + /* try match unallocated ones */ + for (i = 0; i < _ncolors; i++) { + if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */ + unsigned long closest = 0xffffffff, close = 0; + for (ii = 0; ii < incolors; ii++) { + /* find deviations */ + r = (pseudo_colors[i].red - icolors[ii].red) & 0xff; + g = (pseudo_colors[i].green - icolors[ii].green) & 0xff; + b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff; + /* find a weighted absolute deviation */ + dev = (r * r) + (g * g) + (b * b); + + if (dev < closest) { + closest = dev; + close = ii; + } + } + + pseudo_colors[i].red = icolors[close].red; + pseudo_colors[i].green = icolors[close].green; + pseudo_colors[i].blue = icolors[close].blue; + pseudo_colors[i].pixel = icolors[close].pixel; + + /* try alloc this closest color, it had better succeed! */ + if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i])) + pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */ + else + g_assert(FALSE); /* wtf has gone wrong, its already alloced for + chissake! */ + } + } +} + +void paint(Window win, Appearance *l, int w, int h) { - int i, transferred = 0; + int i, transferred = 0, sw; + pixel32 *source, *dest; Pixmap oldp; + Rect tarea; /* area in which to draw textures */ + gboolean resized; - if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return; + if (w <= 0 || h <= 0) return; - g_assert(l->surface.type == Surface_Planar); + resized = (l->w != w || l->h != h); + + if (resized) { + oldp = l->pixmap; /* save to free after changing the visible pixmap */ + l->pixmap = XCreatePixmap(ob_display, ob_root, w, h, render_depth); + } else + oldp = None; - oldp = l->pixmap; /* save to free after changing the visible pixmap */ - l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth); g_assert(l->pixmap != None); + l->w = w; + l->h = h; if (l->xftdraw != NULL) XftDrawDestroy(l->xftdraw); @@ -106,173 +187,308 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h) render_colormap); g_assert(l->xftdraw != NULL); - g_free(l->surface.data.planar.pixel_data); - l->surface.data.planar.pixel_data = g_new(pixel32, w * h); + g_free(l->surface.pixel_data); + l->surface.pixel_data = g_new(pixel32, w * h); + if (l->surface.grad == Background_ParentRelative) { + g_assert (l->surface.parent); + g_assert (l->surface.parent->w); - if (l->surface.data.planar.grad == Background_ParentRelative) { - memset(l->surface.data.planar.pixel_data, 0, w*h*4); + sw = l->surface.parent->w; + source = (l->surface.parent->surface.pixel_data + l->surface.parentx + + sw * l->surface.parenty); + dest = l->surface.pixel_data; + for (i = 0; i < h; i++, source += sw, dest += w) { + memcpy(dest, source, w * sizeof(pixel32)); + } } - else if (l->surface.data.planar.grad == Background_Solid) - gradient_solid(l, x, y, w, h); + else if (l->surface.grad == Background_Solid) + gradient_solid(l, 0, 0, w, h); else gradient_render(&l->surface, w, h); + RECT_SET(tarea, 0, 0, w, h); + if (l->surface.grad != Background_ParentRelative) { + if (l->surface.relief != Flat) { + switch (l->surface.bevel) { + case Bevel1: + tarea.x += 1; tarea.y += 1; + tarea.width -= 2; tarea.height -= 2; + break; + case Bevel2: + tarea.x += 2; tarea.y += 2; + tarea.width -= 4; tarea.height -= 4; + break; + } + } else if (l->surface.border) { + tarea.x += 1; tarea.y += 1; + tarea.width -= 2; tarea.height -= 2; + } + } + for (i = 0; i < l->textures; i++) { switch (l->texture[i].type) { + case NoTexture: + break; case Text: if (!transferred) { transferred = 1; - if (l->surface.data.planar.grad != Background_Solid) - pixel32_to_pixmap(l->surface.data.planar.pixel_data, - l->pixmap,x,y,w,h); + if (l->surface.grad != Background_Solid) + pixel32_to_pixmap(l->surface.pixel_data, + l->pixmap, 0, 0, w, h); } if (l->xftdraw == NULL) { l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual, render_colormap); } - font_draw(l->xftdraw, &l->texture[i].data.text, - &l->texture[i].position); + font_draw(l->xftdraw, &l->texture[i].data.text, &tarea); break; case Bitmask: if (!transferred) { transferred = 1; - if (l->surface.data.planar.grad != Background_Solid) - pixel32_to_pixmap(l->surface.data.planar.pixel_data, - l->pixmap,x,y,w,h); + if (l->surface.grad != Background_Solid) + pixel32_to_pixmap(l->surface.pixel_data, + l->pixmap, 0, 0, w, h); } if (l->texture[i].data.mask.color->gc == None) color_allocate_gc(l->texture[i].data.mask.color); - mask_draw(l->pixmap, &l->texture[i].data.mask, - &l->texture[i].position); + mask_draw(l->pixmap, &l->texture[i].data.mask, &tarea); break; case RGBA: - image_draw(l->surface.data.planar.pixel_data, - &l->texture[i].data.rgba, - &l->texture[i].position); + image_draw(l->surface.pixel_data, + &l->texture[i].data.rgba, &tarea); break; } } if (!transferred) { transferred = 1; - if (l->surface.data.planar.grad != Background_Solid) - pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap - ,x,y,w,h); + if (l->surface.grad != Background_Solid) + pixel32_to_pixmap(l->surface.pixel_data, l->pixmap, 0, 0, w, h); } XSetWindowBackgroundPixmap(ob_display, win, l->pixmap); XClearWindow(ob_display, win); - if (oldp != None) XFreePixmap(ob_display, oldp); + if (oldp) XFreePixmap(ob_display, oldp); } -/* -void gl_paint(Window win, Appearance *l) -{ - glXMakeCurrent(ob_display, win, gl_context); -} -*/ - void render_shutdown(void) { } -Appearance *appearance_new(SurfaceType type, int numtex) +Appearance *appearance_new(int numtex) { - PlanarSurface *p; + Surface *p; Appearance *out; out = g_new(Appearance, 1); - out->surface.type = type; out->textures = numtex; out->xftdraw = NULL; if (numtex) out->texture = g_new0(Texture, numtex); else out->texture = NULL; out->pixmap = None; - - switch (type) { - case Surface_Planar: - p = &out->surface.data.planar; - p->primary = NULL; - p->secondary = NULL; - p->border_color = NULL; - p->pixel_data = NULL; - break; - } + out->w = out->h = 0; + + p = &out->surface; + p->primary = NULL; + p->secondary = NULL; + p->border_color = NULL; + p->bevel_dark = NULL; + p->bevel_light = NULL; + p->pixel_data = NULL; return out; } Appearance *appearance_copy(Appearance *orig) { - PlanarSurface *spo, *spc; + Surface *spo, *spc; Appearance *copy = g_new(Appearance, 1); - copy->surface.type = orig->surface.type; - switch (orig->surface.type) { - case Surface_Planar: - spo = &(orig->surface.data.planar); - spc = &(copy->surface.data.planar); - spc->grad = spo->grad; - spc->relief = spo->relief; - spc->bevel = spo->bevel; - if (spo->primary != NULL) - spc->primary = color_new(spo->primary->r, - spo->primary->g, - spo->primary->b); - else spc->primary = NULL; - - if (spo->secondary != NULL) - spc->secondary = color_new(spo->secondary->r, - spo->secondary->g, - spo->secondary->b); - else spc->secondary = NULL; - - if (spo->border_color != NULL) - spc->border_color = color_new(spo->border_color->r, - spo->border_color->g, - spo->border_color->b); - else spc->border_color = NULL; - - spc->interlaced = spo->interlaced; - spc->border = spo->border; - spc->pixel_data = NULL; - break; - } + + spo = &(orig->surface); + spc = &(copy->surface); + spc->grad = spo->grad; + spc->relief = spo->relief; + spc->bevel = spo->bevel; + if (spo->primary != NULL) + spc->primary = color_new(spo->primary->r, + spo->primary->g, + spo->primary->b); + else spc->primary = NULL; + + if (spo->secondary != NULL) + spc->secondary = color_new(spo->secondary->r, + spo->secondary->g, + spo->secondary->b); + else spc->secondary = NULL; + + if (spo->border_color != NULL) + spc->border_color = color_new(spo->border_color->r, + spo->border_color->g, + spo->border_color->b); + else spc->border_color = NULL; + + if (spo->bevel_dark != NULL) + spc->bevel_dark = color_new(spo->bevel_dark->r, + spo->bevel_dark->g, + spo->bevel_dark->b); + else spc->bevel_dark = NULL; + + if (spo->bevel_light != NULL) + spc->bevel_light = color_new(spo->bevel_light->r, + spo->bevel_light->g, + spo->bevel_light->b); + else spc->bevel_light = NULL; + + spc->interlaced = spo->interlaced; + spc->border = spo->border; + spc->pixel_data = NULL; + copy->textures = orig->textures; copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture)); copy->pixmap = None; copy->xftdraw = NULL; + copy->w = copy->h = 0; return copy; } void appearance_free(Appearance *a) { - PlanarSurface *p; - if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap); - if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw); - if (a->textures) - g_free(a->texture); - if (a->surface.type == Surface_Planar) { - p = &a->surface.data.planar; - if (p->primary != NULL) color_free(p->primary); - if (p->secondary != NULL) color_free(p->secondary); - if (p->border_color != NULL) color_free(p->border_color); - if (p->pixel_data != NULL) g_free(p->pixel_data); + if (a) { + Surface *p; + if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap); + if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw); + if (a->textures) + g_free(a->texture); + p = &a->surface; + color_free(p->primary); + color_free(p->secondary); + color_free(p->border_color); + color_free(p->bevel_dark); + color_free(p->bevel_light); + g_free(p->pixel_data); + + g_free(a); } - g_free(a); } void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h) { + pixel32 *scratch; XImage *im = NULL; im = XCreateImage(ob_display, render_visual, render_depth, ZPixmap, 0, NULL, w, h, 32, 0); g_assert(im != NULL); - im->byte_order = endian; - im->data = (char *)in; - reduce_depth((pixel32*)im->data, im); + im->byte_order = render_endian; +/* this malloc is a complete waste of time on normal 32bpp + as reduce_depth just sets im->data = data and returns +*/ + scratch = g_new(pixel32, im->width * im->height); + im->data = (char*) scratch; + reduce_depth(in, im); XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen), im, 0, 0, x, y, w, h); im->data = NULL; XDestroyImage(im); + g_free(scratch); +} + +void appearance_minsize(Appearance *l, int *w, int *h) +{ + int i; + int m; + *w = *h = 0; + + for (i = 0; i < l->textures; ++i) { + switch (l->texture[i].type) { + case Bitmask: + *w = MAX(*w, l->texture[i].data.mask.mask->w); + *h = MAX(*h, l->texture[i].data.mask.mask->h); + break; + case Text: + m = font_measure_string(l->texture[i].data.text.font, + l->texture[i].data.text.string, + l->texture[i].data.text.shadow, + l->texture[i].data.text.offset); + *w = MAX(*w, m); + m = font_height(l->texture[i].data.text.font, + l->texture[i].data.text.shadow, + l->texture[i].data.text.offset); + *h += MAX(*h, m); + break; + case RGBA: + *w += MAX(*w, l->texture[i].data.rgba.width); + *h += MAX(*h, l->texture[i].data.rgba.height); + break; + case NoTexture: + break; + } + } + + if (l->surface.relief != Flat) { + switch (l->surface.bevel) { + case Bevel1: + *w += 2; + *h += 2; + break; + case Bevel2: + *w += 4; + *h += 4; + break; + } + } else if (l->surface.border) { + *w += 2; + *h += 2; + } + + if (*w < 1) *w = 1; + if (*h < 1) *h = 1; +} + +gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask, + int *w, int *h, pixel32 **data) +{ + Window xr; + int xx, xy; + guint pw, ph, mw, mh, xb, xd, i, x, y, di; + XImage *xi, *xm = NULL; + + if (!XGetGeometry(ob_display, pmap, &xr, &xx, &xy, &pw, &ph, &xb, &xd)) + return FALSE; + if (mask) { + if (!XGetGeometry(ob_display, mask, &xr, &xx, &xy, &mw, &mh, &xb, &xd)) + return FALSE; + if (pw != mw || ph != mh || xd != 1) + return FALSE; + } + + xi = XGetImage(ob_display, pmap, 0, 0, pw, ph, 0xffffffff, ZPixmap); + if (!xi) + return FALSE; + + if (mask) { + xm = XGetImage(ob_display, mask, 0, 0, mw, mh, 0xffffffff, ZPixmap); + if (!xm) + return FALSE; + } + + *data = g_new(pixel32, pw * ph); + increase_depth(*data, xi); + + if (mask) { + /* apply transparency from the mask */ + di = 0; + for (i = 0, y = 0; y < ph; ++y) { + for (x = 0; x < pw; ++x, ++i) { + if (!((((unsigned)xm->data[di + x / 8]) >> (x % 8)) & 0x1)) + (*data)[i] &= ~(0xff << default_alpha_offset); + } + di += xm->bytes_per_line; + } + } + + *w = pw; + *h = ph; + + return TRUE; }