X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=render%2Frender.c;h=22e1abf718bebd232e2dcfb90a4c3034d605a8b8;hb=d0e9015651aa960cf8cb58a5ab08da79e6aeb51b;hp=de45c0935fa204a7284eb38965558f1fda546e47;hpb=cf4e1780d0038fa03f16a8f92d954f667fa47c64;p=chaz%2Fopenbox diff --git a/render/render.c b/render/render.c index de45c093..22e1abf7 100644 --- a/render/render.c +++ b/render/render.c @@ -7,7 +7,11 @@ #include "mask.h" #include "color.h" #include "image.h" -#include "../kernel/openbox.h" +#include "kernel/openbox.h" + +#ifdef HAVE_STDLIB_H +# include +#endif int render_depth; Visual *render_visual; @@ -56,7 +60,21 @@ void render_startup(void) } XFree(vinfo_return); } - truecolor_startup(); + switch (render_visual->class) { + case TrueColor: + truecolor_startup(); + break; + case PseudoColor: + case StaticColor: + case GrayScale: + case StaticGray: + pseudocolor_startup(); + break; + default: + g_critical("unsupported visual class.\n"); + exit(EXIT_FAILURE); + + } } void truecolor_startup(void) @@ -87,6 +105,89 @@ void truecolor_startup(void) XFree(timage); } +void pseudocolor_startup(void) +{ + XColor icolors[256]; + int tr, tg, tb, n, r, g, b, i, incolors, ii; + unsigned long dev; + int cpc, _ncolors; + g_message("Initializing PseudoColor RenderControl\n"); + + /* determine the number of colors and the bits-per-color */ + pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */ + g_assert(pseudo_bpc >= 1); + _ncolors = 1 << (pseudo_bpc * 3); + + if (_ncolors > 1 << render_depth) { + g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n"); + pseudo_bpc = 1 << (render_depth/3) >> 3; + _ncolors = 1 << (pseudo_bpc * 3); + } + + /* build a color cube */ + pseudo_colors = malloc(_ncolors * sizeof(XColor)); + cpc = 1 << pseudo_bpc; /* colors per channel */ + + for (n = 0, r = 0; r < cpc; r++) + for (g = 0; g < cpc; g++) + for (b = 0; b < cpc; b++, n++) { + tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF); + tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF); + tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF); + pseudo_colors[n].red = tr | tr << 8; + pseudo_colors[n].green = tg | tg << 8; + pseudo_colors[n].blue = tb | tb << 8; + pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track + allocation */ + } + + /* allocate the colors */ + for (i = 0; i < _ncolors; i++) + if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i])) + pseudo_colors[i].flags = 0; /* mark it as unallocated */ + + /* try allocate any colors that failed allocation above */ + + /* get the allocated values from the X server (only the first 256 XXX why!?) + */ + incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth)); + for (i = 0; i < incolors; i++) + icolors[i].pixel = i; + XQueryColors(ob_display, render_colormap, icolors, incolors); + + /* try match unallocated ones */ + for (i = 0; i < _ncolors; i++) { + if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */ + unsigned long closest = 0xffffffff, close = 0; + for (ii = 0; ii < incolors; ii++) { + /* find deviations */ + r = (pseudo_colors[i].red - icolors[ii].red) & 0xff; + g = (pseudo_colors[i].green - icolors[ii].green) & 0xff; + b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff; + /* find a weighted absolute deviation */ + dev = (r * r) + (g * g) + (b * b); + + if (dev < closest) { + closest = dev; + close = ii; + } + } + + pseudo_colors[i].red = icolors[close].red; + pseudo_colors[i].green = icolors[close].green; + pseudo_colors[i].blue = icolors[close].blue; + pseudo_colors[i].pixel = icolors[close].pixel; + + /* try alloc this closest color, it had better succeed! */ + if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i])) + pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */ + else + g_assert(FALSE); /* wtf has gone wrong, its already alloced for + chissake! */ + } + } +} + void x_paint(Window win, Appearance *l) { int i, transferred = 0, sw; @@ -96,7 +197,6 @@ void x_paint(Window win, Appearance *l) int y = l->area.y; int w = l->area.width; int h = l->area.height; - int parenty = l->surface.data.planar.parenty; if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return; @@ -119,9 +219,10 @@ void x_paint(Window win, Appearance *l) if (l->surface.data.planar.grad == Background_ParentRelative) { sw = l->surface.data.planar.parent->area.width; source = l->surface.data.planar.parent->surface.data.planar.pixel_data - + l->surface.data.planar.parentx + sw * parenty; + + l->surface.data.planar.parentx + + sw * l->surface.data.planar.parenty; dest = l->surface.data.planar.pixel_data; - for (i = parenty; i < parenty + h; i++, source += sw, dest += w) { + for (i = 0; i < h; i++, source += sw, dest += w) { memcpy(dest, source, w * sizeof(pixel32)); } } @@ -276,15 +377,61 @@ void appearance_free(Appearance *a) void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h) { + unsigned char *scratch; XImage *im = NULL; im = XCreateImage(ob_display, render_visual, render_depth, ZPixmap, 0, NULL, w, h, 32, 0); g_assert(im != NULL); im->byte_order = endian; - im->data = (char *)in; - reduce_depth((pixel32*)im->data, im); +/* this malloc is a complete waste of time on normal 32bpp + as reduce_depth just sets im->data = data and returns +*/ + scratch = malloc(im->width * im->height * sizeof(pixel32)); + im->data = scratch; + reduce_depth(in, im); XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen), im, 0, 0, x, y, w, h); im->data = NULL; XDestroyImage(im); + free(scratch); +} + +void appearance_minsize(Appearance *l, Size *s) +{ + int i; + SIZE_SET(*s, 0, 0); + + switch (l->surface.type) { + case Surface_Planar: + if (l->surface.data.planar.border || + l->surface.data.planar.bevel == Bevel1) + SIZE_SET(*s, 2, 2); + else if (l->surface.data.planar.bevel == Bevel2) + SIZE_SET(*s, 4, 4); + + for (i = 0; i < l->textures; ++i) + switch (l->texture[i].type) { + case Bitmask: + s->width += l->texture[i].data.mask.mask->w; + s->height += l->texture[i].data.mask.mask->h; + break; + case Text: + s->width +=font_measure_string(l->texture[i].data.text.font, + l->texture[i].data.text.string, + l->texture[i].data.text.shadow, + l->texture[i].data.text.offset); + s->height += font_height(l->texture[i].data.text.font, + l->texture[i].data.text.shadow, + l->texture[i].data.text.offset); + break; + case RGBA: + s->width += l->texture[i].data.rgba.width; + s->height += l->texture[i].data.rgba.height; + break; + case NoTexture: + break; + } + break; + } + return s; }