X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=render%2Ffont.c;h=583c9f7d7af277b2986429a4036fabc38500f907;hb=263833450d3fb1ca0bfffef302c4b204a3133766;hp=5ccfb8fd2850f6267025b58f57c0a2ec69a5f0ec;hpb=f6193ad9e048c5824142d3e7feeb109f91054052;p=chaz%2Fopenbox diff --git a/render/font.c b/render/font.c index 5ccfb8fd..583c9f7d 100644 --- a/render/font.c +++ b/render/font.c @@ -285,9 +285,20 @@ void RrFontDraw(XftDraw *d, RrTextureText *t, RrRect *area) } if (t->shadow_offset_x || t->shadow_offset_y) { - c.color.red = t->shadow_color->r | t->shadow_color->r << 8; - c.color.green = t->shadow_color->g | t->shadow_color->g << 8; - c.color.blue = t->shadow_color->b | t->shadow_color->b << 8; + /* From nvidia's readme (chapter 23): + + When rendering to a 32-bit window, keep in mind that the X RENDER + extension, used by most composite managers, expects "premultiplied + alpha" colors. This means that if your color has components (r,g,b) + and alpha value a, then you must render (a*r, a*g, a*b, a) into the + target window. + */ + c.color.red = (t->shadow_color->r | t->shadow_color->r << 8) * + t->shadow_alpha / 255; + c.color.green = (t->shadow_color->g | t->shadow_color->g << 8) * + t->shadow_alpha / 255; + c.color.blue = (t->shadow_color->b | t->shadow_color->b << 8) * + t->shadow_alpha / 255; c.color.alpha = 0xffff * t->shadow_alpha / 255; c.pixel = t->shadow_color->pixel;