X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=plugins%2Fresistance.c;h=bafd362c0ec8c62a5cf77a204898d0ff6874b1de;hb=a0691941e88ca8a8388fe17971be637e3aa3d835;hp=56ad9d9125229debb365d78a85c1afb5b1cdeca8;hpb=a8afa4d073037565d6d07b08e1ee4883fd9ec59d;p=chaz%2Fopenbox diff --git a/plugins/resistance.c b/plugins/resistance.c index 56ad9d91..bafd362c 100644 --- a/plugins/resistance.c +++ b/plugins/resistance.c @@ -1,29 +1,39 @@ -#include "../kernel/dispatch.h" -#include "../kernel/client.h" -#include "../kernel/frame.h" -#include "../kernel/stacking.h" -#include "../kernel/screen.h" -#include "../kernel/config.h" +#include "kernel/dispatch.h" +#include "kernel/client.h" +#include "kernel/frame.h" +#include "kernel/parse.h" +#include "kernel/stacking.h" +#include "kernel/screen.h" #include -#define DEFAULT_RESISTANCE 10 +static int resistance; +static gboolean resist_windows; + +static void parse_assign(char *name, ParseToken *value) +{ + if (!g_ascii_strcasecmp(name, "strength")) { + if (value->type != TOKEN_INTEGER) + yyerror("invalid value"); + else { + if (value->data.integer >= 0) + resistance = value->data.integer; + } + } else if (!g_ascii_strcasecmp(name, "windows")) { + if (value->type != TOKEN_BOOL) + yyerror("invalid value"); + else + resist_windows = value->data.bool; + } else + yyerror("invalid option"); + parse_free_token(value); +} void plugin_setup_config() { - ConfigValue val; + resistance = 10; + resist_windows = TRUE; - config_def_set(config_def_new("resistance", Config_Integer, - "Edge Resistance", - "The amount of resistance to provide when " - "moving windows past edges." - "positioned.")); - config_def_set(config_def_new("resistance.windows", Config_Bool, - "Edge Resistance On Windows", - "Whether to provide edge resistance when " - "moving windows past the edge of another " - "window.")); - val.bool = TRUE; - config_set("resistance.windows", Config_Bool, val); + parse_reg_section("resistance", NULL, parse_assign); } static void resist_move(Client *c, int *x, int *y) @@ -35,15 +45,6 @@ static void resist_move(Client *c, int *x, int *y) int cl, ct, cr, cb; /* current edges */ int w, h; /* current size */ Client *snapx = NULL, *snapy = NULL; - ConfigValue resist, window_resist; - - if (!config_get("resistance", Config_Integer, &resist) || - resist.integer < 0) { - resist.integer = DEFAULT_RESISTANCE; - config_set("resistance", Config_Integer, resist); - } - if (!config_get("resistance.windows", Config_Bool, &window_resist)) - g_assert_not_reached(); w = c->frame->area.width; h = c->frame->area.height; @@ -59,11 +60,13 @@ static void resist_move(Client *c, int *x, int *y) cb = ct + c->frame->area.height - 1; /* snap to other clients */ - if (window_resist.bool) + if (resist_windows) for (it = stacking_list; it != NULL; it = it->next) { Client *target; int tl, tt, tr, tb; /* 1 past the target's edges on each side */ + if (!WINDOW_IS_CLIENT(it->data)) + continue; target = it->data; /* don't snap to self or non-visibles */ if (!target->frame->visible || target == c) continue; @@ -78,29 +81,33 @@ static void resist_move(Client *c, int *x, int *y) bottom-to-top in the stacking list */ if (snapx == NULL) { - if (cl >= tr && l < tr && l >= tr - resist.integer) - *x = tr, snapx = target; - else if (cr <= tl && r > tl && r <= tl + resist.integer) - *x = tl - w + 1, snapx = target; - if (snapx != NULL) { - /* try to corner snap to the window */ - if (ct > tt && t <= tt && t > tt - resist.integer) - *y = tt + 1, snapy = target; - else if (cb < tb && b >= tb && b < tb + resist.integer) - *y = tb - h, snapy = target; + if (ct < tb && cb > tt) { + if (cl >= tr && l < tr && l >= tr - resistance) + *x = tr, snapx = target; + else if (cr <= tl && r > tl && r <= tl + resistance) + *x = tl - w + 1, snapx = target; + if (snapx != NULL) { + /* try to corner snap to the window */ + if (ct > tt && t <= tt && t > tt - resistance) + *y = tt + 1, snapy = target; + else if (cb < tb && b >= tb && b < tb + resistance) + *y = tb - h, snapy = target; + } } } if (snapy == NULL) { - if (ct >= tb && t < tb && t >= tb - resist.integer) - *y = tb, snapy = target; - else if (cb <= tt && b > tt && b <= tt + resist.integer) - *y = tt - h + 1, snapy = target; - if (snapy != NULL) { - /* try to corner snap to the window */ - if (cl > tl && l <= tl && l > tl - resist.integer) - *x = tl + 1, snapx = target; - else if (cr < tr && r >= tr && r < tr + resist.integer) - *x = tr - w, snapx = target; + if (cl < tr && cr > tl) { + if (ct >= tb && t < tb && t >= tb - resistance) + *y = tb, snapy = target; + else if (cb <= tt && b > tt && b <= tt + resistance) + *y = tt - h + 1, snapy = target; + if (snapy != NULL) { + /* try to corner snap to the window */ + if (cl > tl && l <= tl && l > tl - resistance) + *x = tl + 1, snapx = target; + else if (cr < tr && r >= tr && r < tr + resistance) + *x = tr - w, snapx = target; + } } } @@ -115,35 +122,35 @@ static void resist_move(Client *c, int *x, int *y) ab = at + area->height - 1; /* snap to screen edges */ - if (cl >= al && l < al && l >= al - resist.integer) + if (cl >= al && l < al && l >= al - resistance) *x = al; - else if (cr <= ar && r > ar && r <= ar + resist.integer) + else if (cr <= ar && r > ar && r <= ar + resistance) *x = ar - w + 1; - if (ct >= at && t < at && t >= at - resist.integer) + if (ct >= at && t < at && t >= at - resistance) *y = at; - else if (cb <= ab && b > ab && b < ab + resist.integer) + else if (cb <= ab && b > ab && b < ab + resistance) *y = ab - h + 1; } static void resist_size(Client *c, int *w, int *h, Corner corn) { GList *it; - Client *t; /* target */ - int lt, rb; /* my left/top and right/bottom sides */ + Client *target; /* target */ + int l, t, r, b; /* my left, top, right and bottom sides */ int dlt, drb; /* my destination left/top and right/bottom sides */ - int tlt, trb; /* target's left/top and right/bottom sides */ + int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */ Rect *area; int al, at, ar, ab; /* screen boundaries */ Client *snapx = NULL, *snapy = NULL; - ConfigValue resist, window_resist; - if (!config_get("resistance", Config_Integer, &resist) || - resist.integer < 0) { - resist.integer = DEFAULT_RESISTANCE; - config_set("resistance", Config_Integer, resist); - } - if (!config_get("resistance.windows", Config_Bool, &window_resist)) - g_assert_not_reached(); + /* don't snap windows with size increments */ + if (c->size_inc.width > 1 || c->size_inc.height > 1) + return; + + l = c->frame->area.x; + r = l + c->frame->area.width - 1; + t = c->frame->area.y; + b = t + c->frame->area.height - 1; /* get the screen boundaries */ area = screen_area(c->desktop); @@ -152,118 +159,107 @@ static void resist_size(Client *c, int *w, int *h, Corner corn) ar = al + area->width - 1; ab = at + area->height - 1; - /* horizontal snapping */ - - lt = c->frame->area.x; - rb = lt + c->frame->area.width - 1; - /* snap to other windows */ - if (window_resist.bool) { - for (it = stacking_list; !snapx && it != NULL; it = it->next) { - t = it->data; + if (resist_windows) { + for (it = stacking_list; it != NULL; it = it->next) { + if (!WINDOW_IS_CLIENT(it->data)) + continue; + target = it->data; /* don't snap to invisibles or ourself */ - if (!t->frame->visible || t == c) continue; + if (!target->frame->visible || target == c) continue; - switch (corn) { - case Corner_TopLeft: - case Corner_BottomLeft: - dlt = lt; - drb = rb + *w - c->frame->area.width; - tlt = t->frame->area.x; - if (rb < tlt && drb >= tlt && drb < tlt + resist.integer) - *w = tlt - lt, snapx = t; - break; - case Corner_TopRight: - case Corner_BottomRight: - dlt = lt - *w + c->frame->area.width; - drb = rb; - trb = t->frame->area.x + t->frame->area.width - 1; - if (lt > trb && dlt <= trb && dlt > trb - resist.integer) - *w = rb - trb, snapx = t; - break; + tl = target->frame->area.x; + tr = target->frame->area.x + target->frame->area.width - 1; + tt = target->frame->area.y; + tb = target->frame->area.y + target->frame->area.height - 1; + + if (snapx == NULL) { + /* horizontal snapping */ + if (t < tb && b > tt) { + switch (corn) { + case Corner_TopLeft: + case Corner_BottomLeft: + dlt = l; + drb = r + *w - c->frame->area.width; + if (r < tl && drb >= tl && drb < tl + resistance) + *w = tl - l, snapx = target; + break; + case Corner_TopRight: + case Corner_BottomRight: + dlt = l - *w + c->frame->area.width; + drb = r; + if (l > tr && dlt <= tr && dlt > tr - resistance) + *w = r - tr, snapx = target; + break; + } + } } + + if (snapy == NULL) { + /* vertical snapping */ + if (l < tr && r > tl) { + switch (corn) { + case Corner_TopLeft: + case Corner_TopRight: + dlt = t; + drb = b + *h - c->frame->area.height; + if (b < tt && drb >= tt && drb < tt + resistance) + *h = tt - t, snapy = target; + break; + case Corner_BottomLeft: + case Corner_BottomRight: + dlt = t - *h + c->frame->area.height; + drb = b; + if (t > tb && dlt <= tb && dlt > tb - resistance) + *h = b - tb, snapy = target; + break; + } + } + } + + /* snapped both ways */ + if (snapx && snapy) break; } } /* snap to screen edges */ + + /* horizontal snapping */ switch (corn) { case Corner_TopLeft: case Corner_BottomLeft: - dlt = lt; - drb = rb + *w - c->frame->area.width; - if (rb <= ar && drb > ar && drb <= ar + resist.integer) - *w = ar - lt + 1; + dlt = l; + drb = r + *w - c->frame->area.width; + if (r <= ar && drb > ar && drb <= ar + resistance) + *w = ar - l + 1; break; case Corner_TopRight: case Corner_BottomRight: - dlt = lt - *w + c->frame->area.width; - drb = rb; - if (lt >= al && dlt < al && dlt >= al - resist.integer) - *w = rb - al + 1; + dlt = l - *w + c->frame->area.width; + drb = r; + if (l >= al && dlt < al && dlt >= al - resistance) + *w = r - al + 1; break; } /* vertical snapping */ - - lt = c->frame->area.y; - rb = lt + c->frame->area.height - 1; - - /* snap to other windows */ - if (window_resist.bool) { - for (it = stacking_list; !snapy && it != NULL; it = it->next) { - t = it->data; - - /* don't snap to invisibles or ourself */ - if (!t->frame->visible || t == c) continue; - - switch (corn) { - case Corner_TopLeft: - case Corner_TopRight: - dlt = lt; - drb = rb + *h - c->frame->area.height; - tlt = t->frame->area.y; - if (rb < tlt && drb >= tlt && drb < tlt + resist.integer) - *h = tlt - lt, snapy = t; - break; - case Corner_BottomLeft: - case Corner_BottomRight: - dlt = lt - *h + c->frame->area.height; - drb = rb; - trb = t->frame->area.y + t->frame->area.height - 1; - if (lt > trb && dlt <= trb && dlt > trb - resist.integer) - *h = rb - trb, snapy = t; - break; - } - } - } - - /* snap to screen edges */ switch (corn) { case Corner_TopLeft: case Corner_TopRight: - dlt = lt; - drb = rb + *h - c->frame->area.height; - if (rb <= ab && drb > ab && drb <= ab + resist.integer) - *h = ab - lt + 1; + dlt = t; + drb = b + *h - c->frame->area.height; + if (b <= ab && drb > ab && drb <= ab + resistance) + *h = ab - t + 1; break; case Corner_BottomLeft: case Corner_BottomRight: - dlt = lt - *h + c->frame->area.height; - drb = rb; - if (lt >= at && dlt < at && dlt >= at - resist.integer) - *h = rb - at + 1; + dlt = t - *h + c->frame->area.height; + drb = b; + if (t >= at && dlt < at && dlt >= at - resistance) + *h = b - at + 1; break; } - - /* round down for size increments */ - *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right; - *w = *w / c->size_inc.width * c->size_inc.width; - *w += c->frame->area.width + c->frame->size.left + c->frame->size.right; - - *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom; - *h = *h / c->size_inc.height * c->size_inc.height; - *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom; } static void event(ObEvent *e, void *foo)