X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=plugins%2Fmouse%2Fmouse.c;h=e39720cbb022961b448d0bbf8e74ce4b00ec1c18;hb=d9bdc211920d12fe9964fbaca302121fa77d5118;hp=7b129c89e5f0dae2dafb5ca8ae931dba783329d2;hpb=fa405398a1431564bc16be08e185dc77d0d80e6a;p=chaz%2Fopenbox diff --git a/plugins/mouse/mouse.c b/plugins/mouse/mouse.c index 7b129c89..e39720cb 100644 --- a/plugins/mouse/mouse.c +++ b/plugins/mouse/mouse.c @@ -1,29 +1,393 @@ -#include "../../kernel/dispatch.h" +#include "kernel/openbox.h" +#include "kernel/dispatch.h" +#include "kernel/action.h" +#include "kernel/event.h" +#include "kernel/client.h" +#include "kernel/prop.h" +#include "kernel/grab.h" +#include "kernel/parse.h" +#include "kernel/frame.h" +#include "translate.h" +#include "mouse.h" +#include "mouseparse.h" #include -void my_powerful_function() {} +static int threshold; +static int dclicktime; + +static void parse_assign(char *name, ParseToken *value) +{ + if (!g_ascii_strcasecmp(name, "dragthreshold")) { + if (value->type != TOKEN_INTEGER) + yyerror("invalid value"); + else { + if (value->data.integer >= 0) + threshold = value->data.integer; + } + } else if (!g_ascii_strcasecmp(name, "doubleclicktime")) { + if (value->type != TOKEN_INTEGER) + yyerror("invalid value"); + else { + if (value->data.integer >= 0) + dclicktime = value->data.integer; + } + } else + yyerror("invalid option"); + parse_free_token(value); +} + +void plugin_setup_config() +{ + threshold = 3; + dclicktime = 200; + parse_reg_section("mouse", mouseparse, parse_assign); +} + +/* Array of GSList*s of PointerBinding*s. */ +static GSList *bound_contexts[NUM_CONTEXTS]; + +static void grab_for_client(Client *client, gboolean grab) +{ + int i; + GSList *it; + + for (i = 0; i < NUM_CONTEXTS; ++i) + for (it = bound_contexts[i]; it != NULL; it = it->next) { + /* grab/ungrab the button */ + MouseBinding *b = it->data; + Window win; + int mode; + unsigned int mask; + + if (i == Context_Frame) { + win = client->frame->window; + mode = GrabModeAsync; + mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask; + } else if (i == Context_Client) { + win = client->frame->plate; + mode = GrabModeSync; /* this is handled in event */ + mask = ButtonPressMask; /* can't catch more than this with Sync + mode the release event is + manufactured in event() */ + } else continue; + + if (grab) + grab_button_full(b->button, b->state, win, mask, mode, None); + else + ungrab_button(b->button, b->state, win); + } +} + +static void grab_all_clients(gboolean grab) +{ + GList *it; + + for (it = client_list; it != NULL; it = it->next) + grab_for_client(it->data, grab); +} + +static void clearall() +{ + int i; + GSList *it; + + for(i = 0; i < NUM_CONTEXTS; ++i) { + for (it = bound_contexts[i]; it != NULL; it = it->next) { + int j; + + MouseBinding *b = it->data; + for (j = 0; j < NUM_MOUSEACTION; ++j) { + GSList *it; + for (it = b->actions[j]; it; it = it->next) { + action_free(it->data); + } + g_slist_free(b->actions[j]); + } + g_free(b); + } + g_slist_free(bound_contexts[i]); + } +} + +static void fire_button(MouseAction a, Context context, Client *c, guint state, + guint button, int x, int y) +{ + GSList *it; + MouseBinding *b; + + for (it = bound_contexts[context]; it != NULL; it = it->next) { + b = it->data; + if (b->state == state && b->button == button) + break; + } + /* if not bound, then nothing to do! */ + if (it == NULL) return; + + for (it = b->actions[a]; it; it = it->next) { + Action *act = it->data; + if (act->func != NULL) { + act->data.any.c = c; + + g_assert(act->func != action_moveresize); + + if (act->func == action_showmenu) { + act->data.showmenu.x = x; + act->data.showmenu.y = y; + } + + act->func(&act->data); + } + } +} + +static void fire_motion(MouseAction a, Context context, Client *c, + guint state, guint button, int x_root, int y_root, + guint32 corner) +{ + GSList *it; + MouseBinding *b; + + for (it = bound_contexts[context]; it != NULL; it = it->next) { + b = it->data; + if (b->state == state && b->button == button) + break; + } + /* if not bound, then nothing to do! */ + if (it == NULL) return; + + for (it = b->actions[a]; it; it = it->next) { + Action *act = it->data; + if (act->func != NULL) { + act->data.any.c = c; + + if (act->func == action_moveresize) { + act->data.moveresize.x = x_root; + act->data.moveresize.y = y_root; + act->data.moveresize.button = button; + if (!(act->data.moveresize.corner == + prop_atoms.net_wm_moveresize_move || + act->data.moveresize.corner == + prop_atoms.net_wm_moveresize_move_keyboard || + act->data.moveresize.corner == + prop_atoms.net_wm_moveresize_size_keyboard)) + act->data.moveresize.corner = corner; + } else + g_assert_not_reached(); + + act->func(&act->data); + } + } +} + +static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch) +{ + if (x - cx < cw / 2) { + if (y - cy < ch / 2) + return prop_atoms.net_wm_moveresize_size_topleft; + else + return prop_atoms.net_wm_moveresize_size_bottomleft; + } else { + if (y - cy < ch / 2) + return prop_atoms.net_wm_moveresize_size_topright; + else + return prop_atoms.net_wm_moveresize_size_bottomright; + } +} static void event(ObEvent *e, void *foo) { + static Time ltime; + static guint button = 0, state = 0, lbutton = 0; + static int px, py; + gboolean click = FALSE; + gboolean dclick = FALSE; + Context context; + switch (e->type) { - case Event_X_ButtonPress: + case Event_Client_Mapped: + grab_for_client(e->data.c.client, TRUE); break; + + case Event_Client_Destroy: + grab_for_client(e->data.c.client, FALSE); + break; + + case Event_X_ButtonPress: + context = frame_context(e->data.x.client, + e->data.x.e->xbutton.window); + + if (!button) { + px = e->data.x.e->xbutton.x_root; + py = e->data.x.e->xbutton.y_root; + button = e->data.x.e->xbutton.button; + state = e->data.x.e->xbutton.state; + } + + fire_button(MouseAction_Press, context, + e->data.x.client, e->data.x.e->xbutton.state, + e->data.x.e->xbutton.button, + e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root); + + if (context == Context_Client) { + /* Replay the event, so it goes to the client*/ + XAllowEvents(ob_display, ReplayPointer, event_lasttime); + /* Fall through to the release case! */ + } else + break; + case Event_X_ButtonRelease: + context = frame_context(e->data.x.client, + e->data.x.e->xbutton.window); + if (e->data.x.e->xbutton.button == button) { + /* clicks are only valid if its released over the window */ + int junk; + Window wjunk; + guint ujunk, b, w, h; + XGetGeometry(ob_display, e->data.x.e->xbutton.window, + &wjunk, &junk, &junk, &w, &h, &b, &ujunk); + if (e->data.x.e->xbutton.x >= (signed)-b && + e->data.x.e->xbutton.y >= (signed)-b && + e->data.x.e->xbutton.x < (signed)(w+b) && + e->data.x.e->xbutton.y < (signed)(h+b)) { + click = TRUE; + /* double clicks happen if there were 2 in a row! */ + if (lbutton == button && + e->data.x.e->xbutton.time - dclicktime <= ltime) { + dclick = TRUE; + lbutton = 0; + } else + lbutton = button; + } else + lbutton = 0; + + button = 0; + state = 0; + ltime = e->data.x.e->xbutton.time; + } + fire_button(MouseAction_Release, context, + e->data.x.client, e->data.x.e->xbutton.state, + e->data.x.e->xbutton.button, + e->data.x.e->xbutton.x_root, e->data.x.e->xbutton.y_root); + if (click) + fire_button(MouseAction_Click, context, + e->data.x.client, e->data.x.e->xbutton.state, + e->data.x.e->xbutton.button, + e->data.x.e->xbutton.x_root, + e->data.x.e->xbutton.y_root); + if (dclick) + fire_button(MouseAction_DClick, context, + e->data.x.client, e->data.x.e->xbutton.state, + e->data.x.e->xbutton.button, + e->data.x.e->xbutton.x_root, + e->data.x.e->xbutton.y_root); break; + case Event_X_MotionNotify: + if (button) { + if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold || + ABS(e->data.x.e->xmotion.y_root - py) >= threshold) { + guint32 corner; + + context = frame_context(e->data.x.client, + e->data.x.e->xmotion.window); + + /* You can't drag on buttons */ + if (context == Context_Maximize || + context == Context_AllDesktops || + context == Context_Shade || + context == Context_Iconify || + context == Context_Icon || + context == Context_Close) + break; + + if (!e->data.x.client) + corner = prop_atoms.net_wm_moveresize_size_bottomright; + else + corner = + pick_corner(e->data.x.e->xmotion.x_root, + e->data.x.e->xmotion.y_root, + e->data.x.client->frame->area.x, + e->data.x.client->frame->area.y, + /* use the client size because the frame + can be differently sized (shaded + windows) and we want this based on the + clients size */ + e->data.x.client->area.width + + e->data.x.client->frame->size.left + + e->data.x.client->frame->size.right, + e->data.x.client->area.height + + e->data.x.client->frame->size.top + + e->data.x.client->frame->size.bottom); + fire_motion(MouseAction_Motion, context, + e->data.x.client, state, button, + e->data.x.e->xmotion.x_root, + e->data.x.e->xmotion.y_root, corner); + button = 0; + state = 0; + } + } break; + default: g_assert_not_reached(); } } +gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact, + Action *action) +{ + guint state, button; + Context context; + MouseBinding *b; + GSList *it; + + if (!translate_button(buttonstr, &state, &button)) { + g_warning("invalid button '%s'", buttonstr); + return FALSE; + } + + contextstr = g_ascii_strdown(contextstr, -1); + context = frame_context_from_string(contextstr); + if (!context) { + g_warning("invalid context '%s'", contextstr); + g_free(contextstr); + return FALSE; + } + g_free(contextstr); + + for (it = bound_contexts[context]; it != NULL; it = it->next){ + b = it->data; + if (b->state == state && b->button == button) { + b->actions[mact] = g_slist_append(b->actions[mact], action); + return TRUE; + } + } + + grab_all_clients(FALSE); + + /* add the binding */ + b = g_new0(MouseBinding, 1); + b->state = state; + b->button = button; + b->actions[mact] = g_slist_append(NULL, action); + bound_contexts[context] = g_slist_append(bound_contexts[context], b); + + grab_all_clients(TRUE); + + return TRUE; +} + void plugin_startup() { - dispatch_register(Event_X_ButtonPress | Event_X_ButtonRelease | + dispatch_register(Event_Client_Mapped | Event_Client_Destroy | + Event_X_ButtonPress | Event_X_ButtonRelease | Event_X_MotionNotify, (EventHandler)event, NULL); } void plugin_shutdown() { dispatch_register(0, (EventHandler)event, NULL); + + grab_all_clients(FALSE); + clearall(); }