X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.hh;h=e733a148f7ac4ea3186a3d24326deeeb74757c5d;hb=e4fa1c5a71fd8719ead9c9b9211c142c4970dcca;hp=f4057355d816a2e39384ea9bb5dc958b8e8d3695;hpb=056c5b435d6f52d0ade3beece3e112c4c4cc5268;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.hh b/otk/truerendercontrol.hh index f4057355..e733a148 100644 --- a/otk/truerendercontrol.hh +++ b/otk/truerendercontrol.hh @@ -4,20 +4,71 @@ #include "rendercontrol.hh" +extern "C" { + +#ifdef HAVE_STDINT_H +# include +#else +# ifdef HAVE_SYS_TYPES_H +# include +# endif +#endif + +} + +#include + namespace otk { +#ifdef HAVE_STDINT_H +typedef uint32_t pixel32; +typedef uint16_t pixel16; +#else +typedef u_int32_t pixel32; +typedef u_int16_t pixel16; +#endif /* HAVE_STDINT_H */ + +#ifdef WORDS_BIGENDIAN +const int default_red_shift=0; +const int default_green_shift=8; +const int default_blue_shift=16; +const int endian=MSBFirst; +#else +const int default_red_shift=16; +const int default_green_shift=8; +const int default_blue_shift=0; +const int endian=LSBFirst; +#endif /* WORDS_BIGENDIAN */ + class TrueRenderControl : public RenderControl { private: + // the number of bits to shift a color value (from 0-255) to the right, to + // fit it into the the color mask (do this before the offset) + int _red_shift; + int _green_shift; + int _blue_shift; + // the offset of each color in a color mask int _red_offset; int _green_offset; int _blue_offset; + inline void highlight(pixel32 *x, pixel32 *y, bool raised) const; + void reduceDepth(XImage *im, pixel32 *data) const; + void verticalGradient(Surface &sf, const RenderTexture &texture, + pixel32 *data) const; + void diagonalGradient(Surface &sf, const RenderTexture &texture, + pixel32 *data) const; + void crossDiagonalGradient(Surface &sf, const RenderTexture &texture, + pixel32 *data) const; + virtual void drawGradientBackground(Surface &sf, + const RenderTexture &texture) const; + public: - TrueRenderControl(const ScreenInfo *screen); + TrueRenderControl(int screen); virtual ~TrueRenderControl(); - virtual void render(::Window w); + virtual void drawBackground(Surface& sf, const RenderTexture &texture) const; }; }