X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=ec7bc46157e0b1c88003b0dfdc01d1e446a306c9;hb=4ef15148365c223b8e810611a10dc27dc5fba355;hp=5e9f318817de214fdbf659b6b9ff3d098932c9a5;hpb=afb8a28120b21569934202968283e65a173c3bd8;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 5e9f3188..ec7bc461 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -1,8 +1,6 @@ // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- -#ifdef HAVE_CONFIG_H -# include "../config.h" -#endif // HAVE_CONFIG_H +#include "config.h" #include "truerendercontrol.hh" #include "display.hh" @@ -59,13 +57,14 @@ void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { unsigned int r,g,b; - int w = sf.width(), h = sf.height(), off, x; + int w = sf.size().width(), h = sf.size().height(); + int off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); im->byte_order = endian; - pixel32 *data = new pixel32[sf.height()*sf.width()]; + pixel32 *data = new pixel32[h*w]; pixel32 current; switch (texture.gradient()) { @@ -141,24 +140,25 @@ void TrueRenderControl::verticalGradient(Surface &sf, pixel32 current; float dr, dg, db; unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)sf.height(); + dr/= (float)h; dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)sf.height(); + dg/= (float)h; db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)sf.height(); + db/= (float)h; - for (int y = 0; y < sf.height(); ++y) { + for (int y = 0; y < h; ++y) { r = texture.color().red() + (int)(dr * y); g = texture.color().green() + (int)(dg * y); b = texture.color().blue() + (int)(db * y); current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); - for (int x = 0; x < sf.width(); ++x, ++data) + for (int x = 0; x < w; ++x, ++data) *data = current; } } @@ -170,21 +170,21 @@ void TrueRenderControl::diagonalGradient(Surface &sf, pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); - - for (int y = 0; y < sf.height(); ++y) { + for (int y = 0; y < h; ++y) { drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)sf.height(); - drx/= (float)sf.width(); + dry = drx/(float)h; + drx/= (float)w; dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)sf.height(); - dgx/= (float)sf.width(); + dgy = dgx/(float)h; + dgx/= (float)w; dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)sf.height(); - dbx/= (float)sf.width(); - for (int x = 0; x < sf.width(); ++x, ++data) { + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = 0; x < w; ++x, ++data) { r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; @@ -203,20 +203,21 @@ void TrueRenderControl::crossDiagonalGradient(Surface &sf, pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); - for (int y = 0; y < sf.height(); ++y) { + for (int y = 0; y < h; ++y) { drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)sf.height(); - drx/= (float)sf.width(); + dry = drx/(float)h; + drx/= (float)w; dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)sf.height(); - dgx/= (float)sf.width(); + dgy = dgx/(float)h; + dgx/= (float)w; dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)sf.height(); - dbx/= (float)sf.width(); - for (int x = sf.width(); x > 0; --x, ++data) { + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = w; x > 0; --x, ++data) { r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;