X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=6c3b896e7cf081136e940f288703a546b0e0bda9;hb=fabb6e8c1faa8339730cc7f56f84eb0a7e8b6c4f;hp=a99b1997e3e09d66267f3b78e4cdae7ac4054777;hpb=0dcbf985c11c850b30b2983e1e20cd8cf033f054;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index a99b1997..6c3b896e 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -7,6 +7,8 @@ #include "truerendercontrol.hh" #include "display.hh" #include "screeninfo.hh" +#include "surface.hh" +#include "rendertexture.hh" extern "C" { #ifdef HAVE_STDLIB_H @@ -19,35 +21,30 @@ extern "C" { namespace otk { -TrueRenderControl::TrueRenderControl(const ScreenInfo *screen) - : RenderControl(screen) +TrueRenderControl::TrueRenderControl(int screen) + : RenderControl(screen), + _red_offset(0), + _green_offset(0), + _blue_offset(0) { printf("Initializing TrueColor RenderControl\n"); + Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = screen->visual()->red_mask; - green_mask = screen->visual()->green_mask; - blue_mask = screen->visual()->blue_mask; + red_mask = visual->red_mask; + green_mask = visual->green_mask; + blue_mask = visual->blue_mask; - while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } + while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } - while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } - - // use the mask to determine the number of bits for each shade of color - // so, best case, red_mask == 0xff (255), with each bit as a different - // shade! - _red_bits = 255 / red_mask; - _green_bits = 255 / green_mask; - _blue_bits = 255 / blue_mask; - - // compute color tables, based on the number of bits for each shade - for (int i = 0; i < 256; i++) { - _red_color_table[i] = i / _red_bits; - _green_color_table[i] = i / _green_bits; - _blue_color_table[i] = i / _blue_bits; - } + while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } + + _red_shift = _green_shift = _blue_shift = 8; + while (red_mask) { red_mask >>= 1; _red_shift--; } + while (green_mask) { green_mask >>= 1; _green_shift--; } + while (blue_mask) { blue_mask >>= 1; _blue_shift--; } } TrueRenderControl::~TrueRenderControl() @@ -57,8 +54,90 @@ TrueRenderControl::~TrueRenderControl() } -void TrueRenderControl::render(::Drawable d) + +static inline void renderPixel(XImage *im, unsigned char *dp, + unsigned long pixel) +{ + unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); + + switch (bpp) { + case 8: // 8bpp + *dp++ = pixel; + break; + case 16: // 16bpp LSB + *dp++ = pixel; + *dp++ = pixel >> 8; + break; + case 17: // 16bpp MSB + *dp++ = pixel >> 8; + *dp++ = pixel; + break; + case 24: // 24bpp LSB + *dp++ = pixel; + *dp++ = pixel >> 8; + *dp++ = pixel >> 16; + break; + case 25: // 24bpp MSB + *dp++ = pixel >> 16; + *dp++ = pixel >> 8; + *dp++ = pixel; + break; + case 32: // 32bpp LSB + *dp++ = pixel; + *dp++ = pixel >> 8; + *dp++ = pixel >> 16; + *dp++ = pixel >> 24; + break; + case 33: // 32bpp MSB + *dp++ = pixel >> 24; + *dp++ = pixel >> 16; + *dp++ = pixel >> 8; + *dp++ = pixel; + break; + default: + assert(false); // wtf? + } +} + +void TrueRenderControl::drawBackground(Surface& sf, + const RenderTexture &texture) const { + assert(_screen == sf._screen); + assert(_screen == texture.color().screen()); + + if (texture.gradient() == RenderTexture::Solid) { + drawSolidBackground(sf, texture); + } else { + int w = sf.width(), h = sf.height(); + + const ScreenInfo *info = display->screenInfo(_screen); + XImage *im = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, w, h, 32, 0); + + unsigned char *data = new unsigned char[im->bytes_per_line * h]; + unsigned char *dp = data; + unsigned int bytes_per_pixel = im->bits_per_pixel/8; + + for (int y = 0; y < h/3; ++y) + for (int x = 0; x < w; ++x, dp += bytes_per_pixel) + renderPixel(im, dp, (255*x/w) >> _red_shift << _red_offset); + for (int y = 0; y < h/3; ++y) + for (int x = 0; x < w; ++x, dp += bytes_per_pixel) + renderPixel(im, dp, (255*x/w) >> _green_shift << _green_offset); + for (int y = 0; y < h/3; ++y) + for (int x = 0; x < w; ++x, dp += bytes_per_pixel) + renderPixel(im, dp, (255*x/w) >> _blue_shift << _blue_offset); + + im->data = (char*) data; + +// sf.setPixmap(im); + sf.setPixmap(texture.color()); +// sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0)); + + delete [] im->data; + im->data = NULL; + XDestroyImage(im); + } } }