X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=5e9f318817de214fdbf659b6b9ff3d098932c9a5;hb=64ac7d053748494b3a8d0be9f1d55f6f5b9f1a90;hp=059beacf5e4e71b4ea701394d4c7d05a314f9a81;hpb=bbe129c40ea60af9640c9c6279b23a1b76faab23;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 059beacf..5e9f3188 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -27,15 +27,17 @@ TrueRenderControl::TrueRenderControl(int screen) _green_offset(0), _blue_offset(0) { + const ScreenInfo *info = display->screenInfo(_screen); + XImage *timage = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, 1, 1, 32, 0); printf("Initializing TrueColor RenderControl\n"); - Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = visual->red_mask; - green_mask = visual->green_mask; - blue_mask = visual->blue_mask; + red_mask = timage->red_mask; + green_mask = timage->green_mask; + blue_mask = timage->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } @@ -45,58 +47,12 @@ TrueRenderControl::TrueRenderControl(int screen) while (red_mask) { red_mask >>= 1; _red_shift--; } while (green_mask) { green_mask >>= 1; _green_shift--; } while (blue_mask) { blue_mask >>= 1; _blue_shift--; } + XFree(timage); } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); - - -} - - -static inline void renderPixel(XImage *im, unsigned char *dp, - unsigned long pixel) -{ - unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); - - switch (bpp) { - case 8: // 8bpp - *dp++ = pixel; - break; - case 16: // 16bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - break; - case 17: // 16bpp MSB - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 24: // 24bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - break; - case 25: // 24bpp MSB - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 32: // 32bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - *dp++ = pixel >> 24; - break; - case 33: // 32bpp MSB - *dp++ = pixel >> 24; - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - default: - assert(false); // wtf? - } } void TrueRenderControl::drawGradientBackground( @@ -108,7 +64,7 @@ void TrueRenderControl::drawGradientBackground( const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); - + im->byte_order = endian; pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; @@ -241,8 +197,8 @@ void TrueRenderControl::diagonalGradient(Surface &sf, } void TrueRenderControl::crossDiagonalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const + const RenderTexture &texture, + pixel32 *data) const { pixel32 current; float drx, dgx, dbx, dry, dgy, dby; @@ -271,12 +227,13 @@ void TrueRenderControl::crossDiagonalGradient(Surface &sf, } } } + void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const { // since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; - pixel16 *p = (pixel16 *)data; + pixel16 *p = (pixel16*) data; switch (im->bits_per_pixel) { case 32: if ((_red_offset != default_red_shift) || @@ -288,7 +245,8 @@ void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const r = (data[x] >> default_red_shift) & 0xFF; g = (data[x] >> default_green_shift) & 0xFF; b = (data[x] >> default_blue_shift) & 0xFF; - data[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); + data[x] = (r << _red_offset) + (g << _green_offset) + + (b << _blue_offset); } data += im->width; } @@ -347,17 +305,17 @@ void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const *down = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); } + void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const { assert(_screen == sf._screen); assert(_screen == texture.color().screen()); - if (texture.gradient() == RenderTexture::Solid) { + if (texture.gradient() == RenderTexture::Solid) drawSolidBackground(sf, texture); - } else { + else drawGradientBackground(sf, texture); - } } }