X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=5e9f318817de214fdbf659b6b9ff3d098932c9a5;hb=59ef3022a4ce0a23e6d54f7d73a2aa77721e9cc9;hp=8e2b10839e5a411441ce02fa3d56eb75679a8528;hpb=312db4ca9ac0b3b488236404230e13e24d01d40a;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 8e2b1083..5e9f3188 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -15,7 +15,7 @@ extern "C" { # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } @@ -27,15 +27,17 @@ TrueRenderControl::TrueRenderControl(int screen) _green_offset(0), _blue_offset(0) { + const ScreenInfo *info = display->screenInfo(_screen); + XImage *timage = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, 1, 1, 32, 0); printf("Initializing TrueColor RenderControl\n"); - Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = visual->red_mask; - green_mask = visual->green_mask; - blue_mask = visual->blue_mask; + red_mask = timage->red_mask; + green_mask = timage->green_mask; + blue_mask = timage->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } @@ -45,103 +47,48 @@ TrueRenderControl::TrueRenderControl(int screen) while (red_mask) { red_mask >>= 1; _red_shift--; } while (green_mask) { green_mask >>= 1; _green_shift--; } while (blue_mask) { blue_mask >>= 1; _blue_shift--; } + XFree(timage); } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); - - -} - - -static inline void renderPixel(XImage *im, unsigned char *dp, - unsigned long pixel) -{ - unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); - - switch (bpp) { - case 8: // 8bpp - *dp++ = pixel; - break; - case 16: // 16bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - break; - case 17: // 16bpp MSB - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 24: // 24bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - break; - case 25: // 24bpp MSB - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 32: // 32bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - *dp++ = pixel >> 24; - break; - case 33: // 32bpp MSB - *dp++ = pixel >> 24; - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - default: - assert(false); // wtf? - } } void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { - int w = sf.width(), h = sf.height(), off, x, y; + unsigned int r,g,b; + int w = sf.width(), h = sf.height(), off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); - + im->byte_order = endian; pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; - pixel32 *dp = data; - float dr, dg, db; - unsigned int r,g,b; -//XXX: move this to seperate vgrad function - dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)sf.height(); - dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)sf.height(); - - db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)sf.height(); - - for (y = 0; y < h; ++y) { - r = texture.color().red() + (int)(dr * y); - g = texture.color().green() + (int)(dg * y); - b = texture.color().blue() + (int)(db * y); - current = (r << 16) - + (g << 8) - + b; - for (x = 0; x < w; ++x, dp ++) - *dp = current; + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture, data); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture, data); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture, data); + break; + default: + printf("unhandled gradient\n"); } -//XXX: end of vgrad if (texture.relief() == RenderTexture::Flat && texture.border()) { r = texture.borderColor().red(); g = texture.borderColor().green(); b = texture.borderColor().blue(); - current = (r << 16) - + (g << 8) - + b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; @@ -154,21 +101,21 @@ void TrueRenderControl::drawGradientBackground( if (texture.relief() != RenderTexture::Flat) { if (texture.bevel() == RenderTexture::Bevel1) { - for (off = 0, x = 0; x < w; ++x, off++) + for (off = 1, x = 1; x < w - 1; ++x, off++) highlight(data + off, - data + off + (h-1) * w, - texture.relief()==RenderTexture::Raised); + data + off + (h-1) * w, + texture.relief()==RenderTexture::Raised); for (off = 0, x = 0; x < h; ++x, off++) highlight(data + off * w, - data + off * w + w - 1, - texture.relief()==RenderTexture::Raised); + data + off * w + w - 1, + texture.relief()==RenderTexture::Raised); } if (texture.bevel() == RenderTexture::Bevel2) { - for (off = 1, x = 1; x < w - 1; ++x, off++) + for (off = 2, x = 2; x < w - 2; ++x, off++) highlight(data + off + w, - data + off + (h-2) * w, - texture.relief()==RenderTexture::Raised); + data + off + (h-2) * w, + texture.relief()==RenderTexture::Raised); for (off = 1, x = 1; x < h-1; ++x, off++) highlight(data + off * w + 1, data + off * w + w - 2, @@ -176,7 +123,8 @@ void TrueRenderControl::drawGradientBackground( } } -//XXX: any dithering should be done now + reduceDepth(im, data); + im->data = (char*) data; sf.setPixmap(im); @@ -186,6 +134,144 @@ void TrueRenderControl::drawGradientBackground( XDestroyImage(im); } +void TrueRenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)sf.height(); + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)sf.height(); + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)sf.height(); + + for (int y = 0; y < sf.height(); ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (int x = 0; x < sf.width(); ++x, ++data) + *data = current; + } +} + +void TrueRenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = 0; x < sf.width(); ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void TrueRenderControl::crossDiagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = sf.width(); x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const +{ +// since pixel32 is the largest possible pixel size, we can share the array + int r, g, b; + int x,y; + pixel16 *p = (pixel16*) data; + switch (im->bits_per_pixel) { + case 32: + if ((_red_offset != default_red_shift) || + (_blue_offset != default_blue_shift) || + (_green_offset != default_green_shift)) { + printf("cross endian conversion\n"); + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> default_red_shift) & 0xFF; + g = (data[x] >> default_green_shift) & 0xFF; + b = (data[x] >> default_blue_shift) & 0xFF; + data[x] = (r << _red_offset) + (g << _green_offset) + + (b << _blue_offset); + } + data += im->width; + } + } + return; + case 16: + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> default_red_shift) & 0xFF; + r = r >> _red_shift; + g = (data[x] >> default_green_shift) & 0xFF; + g = g >> _green_shift; + b = (data[x] >> default_blue_shift) & 0xFF; + b = b >> _blue_shift; + p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); + } + data += im->width; + p += im->bytes_per_line/2; + } + break; + default: + printf("your bit depth is currently unhandled\n"); + } +} + void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const { int r, g, b; @@ -198,36 +284,38 @@ void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const up = y; down = x; } - r = (*up >> 16) & 0xFF; + r = (*up >> default_red_shift) & 0xFF; r += r >> 1; - g = (*up >> 8) & 0xFF; + g = (*up >> default_green_shift) & 0xFF; g += g >> 1; - b = *up & 0xFF; + b = (*up >> default_blue_shift) & 0xFF; b += b >> 1; if (r > 255) r = 255; - if (g > 255) r = 255; - if (b > 255) r = 255; - *up = (r << 16) + (g << 8) + b; + if (g > 255) g = 255; + if (b > 255) b = 255; + *up = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); - r = (*down >> 16) & 0xFF; + r = (*down >> default_red_shift) & 0xFF; r = (r >> 1) + (r >> 2); - g = (*down >> 8) & 0xFF; + g = (*down >> default_green_shift) & 0xFF; g = (g >> 1) + (g >> 2); - b = *down & 0xFF; + b = (*down >> default_blue_shift) & 0xFF; b = (b >> 1) + (b >> 2); - *down = (r << 16) + (g << 8) + b; + *down = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); } + void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const { assert(_screen == sf._screen); assert(_screen == texture.color().screen()); - if (texture.gradient() == RenderTexture::Solid) { + if (texture.gradient() == RenderTexture::Solid) drawSolidBackground(sf, texture); - } else { + else drawGradientBackground(sf, texture); - } } }