X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=5e9f318817de214fdbf659b6b9ff3d098932c9a5;hb=5072931be0ff28cd9447926d50fe5ea202e2c370;hp=c11d7b0bdc8e7ebfcf3bef2f269c3b155ac69752;hpb=edcbed448ef2d341edbca47e938b4e86673a99a0;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index c11d7b0b..5e9f3188 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -15,7 +15,7 @@ extern "C" { # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } @@ -27,15 +27,17 @@ TrueRenderControl::TrueRenderControl(int screen) _green_offset(0), _blue_offset(0) { + const ScreenInfo *info = display->screenInfo(_screen); + XImage *timage = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, 1, 1, 32, 0); printf("Initializing TrueColor RenderControl\n"); - Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = visual->red_mask; - green_mask = visual->green_mask; - blue_mask = visual->blue_mask; + red_mask = timage->red_mask; + green_mask = timage->green_mask; + blue_mask = timage->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } @@ -45,58 +47,12 @@ TrueRenderControl::TrueRenderControl(int screen) while (red_mask) { red_mask >>= 1; _red_shift--; } while (green_mask) { green_mask >>= 1; _green_shift--; } while (blue_mask) { blue_mask >>= 1; _blue_shift--; } + XFree(timage); } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); - - -} - - -static inline void renderPixel(XImage *im, unsigned char *dp, - unsigned long pixel) -{ - unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); - - switch (bpp) { - case 8: // 8bpp - *dp++ = pixel; - break; - case 16: // 16bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - break; - case 17: // 16bpp MSB - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 24: // 24bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - break; - case 25: // 24bpp MSB - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 32: // 32bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - *dp++ = pixel >> 24; - break; - case 33: // 32bpp MSB - *dp++ = pixel >> 24; - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - default: - assert(false); // wtf? - } } void TrueRenderControl::drawGradientBackground( @@ -108,7 +64,7 @@ void TrueRenderControl::drawGradientBackground( const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); - + im->byte_order = endian; pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; @@ -130,9 +86,9 @@ void TrueRenderControl::drawGradientBackground( r = texture.borderColor().red(); g = texture.borderColor().green(); b = texture.borderColor().blue(); - current = (r << 16) - + (g << 8) - + b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; @@ -199,9 +155,9 @@ void TrueRenderControl::verticalGradient(Surface &sf, r = texture.color().red() + (int)(dr * y); g = texture.color().green() + (int)(dg * y); b = texture.color().blue() + (int)(db * y); - current = (r << 16) - + (g << 8) - + b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); for (int x = 0; x < sf.width(); ++x, ++data) *data = current; } @@ -232,17 +188,17 @@ void TrueRenderControl::diagonalGradient(Surface &sf, r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << 16) - + (g << 8) - + b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); *data = current; } } } void TrueRenderControl::crossDiagonalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const + const RenderTexture &texture, + pixel32 *data) const { pixel32 current; float drx, dgx, dbx, dry, dgy, dby; @@ -264,30 +220,46 @@ void TrueRenderControl::crossDiagonalGradient(Surface &sf, r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; - current = (r << 16) - + (g << 8) - + b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); *data = current; } } } + void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const { // since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; - pixel16 *p = (pixel16 *)data; + pixel16 *p = (pixel16*) data; switch (im->bits_per_pixel) { case 32: - return; + if ((_red_offset != default_red_shift) || + (_blue_offset != default_blue_shift) || + (_green_offset != default_green_shift)) { + printf("cross endian conversion\n"); + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> default_red_shift) & 0xFF; + g = (data[x] >> default_green_shift) & 0xFF; + b = (data[x] >> default_blue_shift) & 0xFF; + data[x] = (r << _red_offset) + (g << _green_offset) + + (b << _blue_offset); + } + data += im->width; + } + } + return; case 16: for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { - r = (data[x] >> 16) & 0xFF; + r = (data[x] >> default_red_shift) & 0xFF; r = r >> _red_shift; - g = (data[x] >> 8) & 0xFF; + g = (data[x] >> default_green_shift) & 0xFF; g = g >> _green_shift; - b = data[x] & 0xFF; + b = (data[x] >> default_blue_shift) & 0xFF; b = b >> _blue_shift; p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); } @@ -312,36 +284,38 @@ void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const up = y; down = x; } - r = (*up >> 16) & 0xFF; + r = (*up >> default_red_shift) & 0xFF; r += r >> 1; - g = (*up >> 8) & 0xFF; + g = (*up >> default_green_shift) & 0xFF; g += g >> 1; - b = *up & 0xFF; + b = (*up >> default_blue_shift) & 0xFF; b += b >> 1; if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; - *up = (r << 16) + (g << 8) + b; + *up = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); - r = (*down >> 16) & 0xFF; + r = (*down >> default_red_shift) & 0xFF; r = (r >> 1) + (r >> 2); - g = (*down >> 8) & 0xFF; + g = (*down >> default_green_shift) & 0xFF; g = (g >> 1) + (g >> 2); - b = *down & 0xFF; + b = (*down >> default_blue_shift) & 0xFF; b = (b >> 1) + (b >> 2); - *down = (r << 16) + (g << 8) + b; + *down = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); } + void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const { assert(_screen == sf._screen); assert(_screen == texture.color().screen()); - if (texture.gradient() == RenderTexture::Solid) { + if (texture.gradient() == RenderTexture::Solid) drawSolidBackground(sf, texture); - } else { + else drawGradientBackground(sf, texture); - } } }