X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=45f0f83a97d0f82a29919a7d52adb6f22afa7dd9;hb=b2896c3e5f6f7544b730a7227316f53f3ff63407;hp=99fa74f3117d2ba824ffa46fea8cf9f86a63557a;hpb=d4e4e25e2841d3aefc5dc13bab551d77b63590ea;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 99fa74f3..45f0f83a 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -15,7 +15,7 @@ extern "C" { # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } @@ -102,7 +102,8 @@ static inline void renderPixel(XImage *im, unsigned char *dp, void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { - int w = sf.width(), h = sf.height(), off, x, y; + unsigned int r,g,b; + int w = sf.width(), h = sf.height(), off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), @@ -110,38 +111,28 @@ void TrueRenderControl::drawGradientBackground( pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; - pixel32 *dp = data; - float dr, dg, db; - unsigned int r,g,b; -//XXX: move this to seperate vgrad function - dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)sf.height(); - - dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)sf.height(); - - db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)sf.height(); - for (y = 0; y < h; ++y) { - r = texture.color().red() + (int)(dr * y); - g = texture.color().green() + (int)(dg * y); - b = texture.color().blue() + (int)(db * y); - current = (r << 16) - + (g << 8) - + b; - for (x = 0; x < w; ++x, dp ++) - *dp = current; + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture, data); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture, data); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture, data); + break; + default: + printf("unhandled gradient\n"); } -//XXX: end of vgrad if (texture.relief() == RenderTexture::Flat && texture.border()) { r = texture.borderColor().red(); g = texture.borderColor().green(); b = texture.borderColor().blue(); - current = (r << 16) - + (g << 8) - + b; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); for (off = 0, x = 0; x < w; ++x, off++) { *(data + off) = current; *(data + off + ((h-1) * w)) = current; @@ -187,8 +178,102 @@ void TrueRenderControl::drawGradientBackground( XDestroyImage(im); } +void TrueRenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)sf.height(); + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)sf.height(); + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)sf.height(); + + for (int y = 0; y < sf.height(); ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (int x = 0; x < sf.width(); ++x, ++data) + *data = current; + } +} + +void TrueRenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = 0; x < sf.width(); ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void TrueRenderControl::crossDiagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = sf.width(); x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const { +// since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; pixel16 *p = (pixel16 *)data; @@ -198,11 +283,11 @@ void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const case 16: for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { - r = (data[x] >> 16) & 0xFF; + r = (data[x] >> default_red_shift) & 0xFF; r = r >> _red_shift; - g = (data[x] >> 8) & 0xFF; + g = (data[x] >> default_green_shift) & 0xFF; g = g >> _green_shift; - b = data[x] & 0xFF; + b = (data[x] >> default_blue_shift) & 0xFF; b = b >> _blue_shift; p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); } @@ -227,24 +312,26 @@ void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const up = y; down = x; } - r = (*up >> 16) & 0xFF; + r = (*up >> default_red_shift) & 0xFF; r += r >> 1; - g = (*up >> 8) & 0xFF; + g = (*up >> default_green_shift) & 0xFF; g += g >> 1; - b = *up & 0xFF; + b = (*up >> default_blue_shift) & 0xFF; b += b >> 1; if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; - *up = (r << 16) + (g << 8) + b; + *up = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); - r = (*down >> 16) & 0xFF; + r = (*down >> default_red_shift) & 0xFF; r = (r >> 1) + (r >> 2); - g = (*down >> 8) & 0xFF; + g = (*down >> default_green_shift) & 0xFF; g = (g >> 1) + (g >> 2); - b = *down & 0xFF; + b = (*down >> default_blue_shift) & 0xFF; b = (b >> 1) + (b >> 2); - *down = (r << 16) + (g << 8) + b; + *down = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); } void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const