X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=14017c781f7cc932fa571ad7bdc1073fc363b0cb;hb=ee356f4265d09a542d77474ac2f4b5057e7d04fe;hp=99fa74f3117d2ba824ffa46fea8cf9f86a63557a;hpb=d4e4e25e2841d3aefc5dc13bab551d77b63590ea;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 99fa74f3..14017c78 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -15,7 +15,7 @@ extern "C" { # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } @@ -102,7 +102,8 @@ static inline void renderPixel(XImage *im, unsigned char *dp, void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { - int w = sf.width(), h = sf.height(), off, x, y; + unsigned int r,g,b; + int w = sf.width(), h = sf.height(), off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), @@ -110,30 +111,20 @@ void TrueRenderControl::drawGradientBackground( pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 current; - pixel32 *dp = data; - float dr, dg, db; - unsigned int r,g,b; -//XXX: move this to seperate vgrad function - dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)sf.height(); - - dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)sf.height(); - db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)sf.height(); - - for (y = 0; y < h; ++y) { - r = texture.color().red() + (int)(dr * y); - g = texture.color().green() + (int)(dg * y); - b = texture.color().blue() + (int)(db * y); - current = (r << 16) - + (g << 8) - + b; - for (x = 0; x < w; ++x, dp ++) - *dp = current; + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture, data); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture, data); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture, data); + break; + default: + printf("unhandled gradient\n"); } -//XXX: end of vgrad if (texture.relief() == RenderTexture::Flat && texture.border()) { r = texture.borderColor().red(); @@ -187,8 +178,102 @@ void TrueRenderControl::drawGradientBackground( XDestroyImage(im); } +void TrueRenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)sf.height(); + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)sf.height(); + + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)sf.height(); + + for (int y = 0; y < sf.height(); ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << 16) + + (g << 8) + + b; + for (int x = 0; x < sf.width(); ++x, ++data) + *data = current; + } +} + +void TrueRenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = 0; x < sf.width(); ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << 16) + + (g << 8) + + b; + *data = current; + } + } +} + +void TrueRenderControl::crossDiagonalGradient(Surface &sf, + const RenderTexture &texture, + pixel32 *data) const +{ + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + + for (int y = 0; y < sf.height(); ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)sf.height(); + drx/= (float)sf.width(); + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)sf.height(); + dgx/= (float)sf.width(); + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)sf.height(); + dbx/= (float)sf.width(); + for (int x = sf.width(); x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << 16) + + (g << 8) + + b; + *data = current; + } + } +} void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const { +// since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; pixel16 *p = (pixel16 *)data;