X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=0b0e5a0b0e718fca0adea37e5ccdf3b6ccf5744c;hb=58847af218e486f5c1a34ffe947a961a74f97c0a;hp=45f0f83a97d0f82a29919a7d52adb6f22afa7dd9;hpb=b2896c3e5f6f7544b730a7227316f53f3ff63407;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 45f0f83a..0b0e5a0b 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -1,8 +1,6 @@ // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- -#ifdef HAVE_CONFIG_H -# include "../config.h" -#endif // HAVE_CONFIG_H +#include "config.h" #include "truerendercontrol.hh" #include "display.hh" @@ -27,15 +25,17 @@ TrueRenderControl::TrueRenderControl(int screen) _green_offset(0), _blue_offset(0) { + const ScreenInfo *info = display->screenInfo(_screen); + XImage *timage = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, 1, 1, 32, 0); printf("Initializing TrueColor RenderControl\n"); - Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = visual->red_mask; - green_mask = visual->green_mask; - blue_mask = visual->blue_mask; + red_mask = timage->red_mask; + green_mask = timage->green_mask; + blue_mask = timage->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } @@ -45,87 +45,43 @@ TrueRenderControl::TrueRenderControl(int screen) while (red_mask) { red_mask >>= 1; _red_shift--; } while (green_mask) { green_mask >>= 1; _green_shift--; } while (blue_mask) { blue_mask >>= 1; _blue_shift--; } + XFree(timage); } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); - - -} - - -static inline void renderPixel(XImage *im, unsigned char *dp, - unsigned long pixel) -{ - unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); - - switch (bpp) { - case 8: // 8bpp - *dp++ = pixel; - break; - case 16: // 16bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - break; - case 17: // 16bpp MSB - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 24: // 24bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - break; - case 25: // 24bpp MSB - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - case 32: // 32bpp LSB - *dp++ = pixel; - *dp++ = pixel >> 8; - *dp++ = pixel >> 16; - *dp++ = pixel >> 24; - break; - case 33: // 32bpp MSB - *dp++ = pixel >> 24; - *dp++ = pixel >> 16; - *dp++ = pixel >> 8; - *dp++ = pixel; - break; - default: - assert(false); // wtf? - } } void TrueRenderControl::drawGradientBackground( Surface &sf, const RenderTexture &texture) const { unsigned int r,g,b; - int w = sf.width(), h = sf.height(), off, x; + int w = sf.size().width(), h = sf.size().height(); + int off, x; const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); - - pixel32 *data = new pixel32[sf.height()*sf.width()]; - pixel32 current; + im->byte_order = endian; switch (texture.gradient()) { case RenderTexture::Vertical: - verticalGradient(sf, texture, data); + verticalGradient(sf, texture); break; case RenderTexture::Diagonal: - diagonalGradient(sf, texture, data); + diagonalGradient(sf, texture); break; case RenderTexture::CrossDiagonal: - crossDiagonalGradient(sf, texture, data); + crossDiagonalGradient(sf, texture); break; default: printf("unhandled gradient\n"); } + pixel32 *data = sf.pixelData(); + pixel32 current; + if (texture.relief() == RenderTexture::Flat && texture.border()) { r = texture.borderColor().red(); g = texture.borderColor().green(); @@ -167,68 +123,68 @@ void TrueRenderControl::drawGradientBackground( } } - reduceDepth(im, data); + reduceDepth(sf, im); im->data = (char*) data; sf.setPixmap(im); - delete [] im->data; im->data = NULL; XDestroyImage(im); } void TrueRenderControl::verticalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const + const RenderTexture &texture) const { + pixel32 *data = sf.pixelData(); pixel32 current; float dr, dg, db; unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); dr = (float)(texture.secondary_color().red() - texture.color().red()); - dr/= (float)sf.height(); + dr/= (float)h; dg = (float)(texture.secondary_color().green() - texture.color().green()); - dg/= (float)sf.height(); + dg/= (float)h; db = (float)(texture.secondary_color().blue() - texture.color().blue()); - db/= (float)sf.height(); + db/= (float)h; - for (int y = 0; y < sf.height(); ++y) { + for (int y = 0; y < h; ++y) { r = texture.color().red() + (int)(dr * y); g = texture.color().green() + (int)(dg * y); b = texture.color().blue() + (int)(db * y); current = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); - for (int x = 0; x < sf.width(); ++x, ++data) + for (int x = 0; x < w; ++x, ++data) *data = current; } } void TrueRenderControl::diagonalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const + const RenderTexture &texture) const { + pixel32 *data = sf.pixelData(); pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); - - for (int y = 0; y < sf.height(); ++y) { + for (int y = 0; y < h; ++y) { drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)sf.height(); - drx/= (float)sf.width(); + dry = drx/(float)h; + drx/= (float)w; dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)sf.height(); - dgx/= (float)sf.width(); + dgy = dgx/(float)h; + dgx/= (float)w; dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)sf.height(); - dbx/= (float)sf.width(); - for (int x = 0; x < sf.width(); ++x, ++data) { + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = 0; x < w; ++x, ++data) { r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; @@ -240,27 +196,28 @@ void TrueRenderControl::diagonalGradient(Surface &sf, } } -void TrueRenderControl::crossDiagonalGradient(Surface &sf, - const RenderTexture &texture, - pixel32 *data) const +void TrueRenderControl::crossDiagonalGradient( + Surface &sf, const RenderTexture &texture) const { + pixel32 *data = sf.pixelData(); pixel32 current; float drx, dgx, dbx, dry, dgy, dby; unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); - for (int y = 0; y < sf.height(); ++y) { + for (int y = 0; y < h; ++y) { drx = (float)(texture.secondary_color().red() - texture.color().red()); - dry = drx/(float)sf.height(); - drx/= (float)sf.width(); + dry = drx/(float)h; + drx/= (float)w; dgx = (float)(texture.secondary_color().green() - texture.color().green()); - dgy = dgx/(float)sf.height(); - dgx/= (float)sf.width(); + dgy = dgx/(float)h; + dgx/= (float)w; dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); - dby = dbx/(float)sf.height(); - dbx/= (float)sf.width(); - for (int x = sf.width(); x > 0; --x, ++data) { + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = w; x > 0; --x, ++data) { r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; @@ -271,15 +228,32 @@ void TrueRenderControl::crossDiagonalGradient(Surface &sf, } } } -void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const + +void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const { // since pixel32 is the largest possible pixel size, we can share the array int r, g, b; int x,y; - pixel16 *p = (pixel16 *)data; + pixel32 *data = sf.pixelData(); + pixel16 *p = (pixel16*) data; switch (im->bits_per_pixel) { case 32: - return; + if ((_red_offset != default_red_shift) || + (_blue_offset != default_blue_shift) || + (_green_offset != default_green_shift)) { + printf("cross endian conversion\n"); + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> default_red_shift) & 0xFF; + g = (data[x] >> default_green_shift) & 0xFF; + b = (data[x] >> default_blue_shift) & 0xFF; + data[x] = (r << _red_offset) + (g << _green_offset) + + (b << _blue_offset); + } + data += im->width; + } + } + return; case 16: for (y = 0; y < im->height; y++) { for (x = 0; x < im->width; x++) { @@ -333,17 +307,17 @@ void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const *down = (r << default_red_shift) + (g << default_green_shift) + (b << default_blue_shift); } + void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const { assert(_screen == sf._screen); assert(_screen == texture.color().screen()); - if (texture.gradient() == RenderTexture::Solid) { + if (texture.gradient() == RenderTexture::Solid) drawSolidBackground(sf, texture); - } else { + else drawGradientBackground(sf, texture); - } } }