X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftruerendercontrol.cc;h=0b0e5a0b0e718fca0adea37e5ccdf3b6ccf5744c;hb=58847af218e486f5c1a34ffe947a961a74f97c0a;hp=1eec1e45cb0d424e8e9b901fc63ed214dd77d8a2;hpb=24b33ef877808f0af5b967f21c011ab8b314e780;p=chaz%2Fopenbox diff --git a/otk/truerendercontrol.cc b/otk/truerendercontrol.cc index 1eec1e45..0b0e5a0b 100644 --- a/otk/truerendercontrol.cc +++ b/otk/truerendercontrol.cc @@ -1,69 +1,323 @@ // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- -#ifdef HAVE_CONFIG_H -# include "../config.h" -#endif // HAVE_CONFIG_H +#include "config.h" #include "truerendercontrol.hh" #include "display.hh" #include "screeninfo.hh" +#include "surface.hh" +#include "rendertexture.hh" extern "C" { #ifdef HAVE_STDLIB_H # include #endif // HAVE_STDLIB_H -#include "gettext.h" +#include "../src/gettext.h" #define _(str) gettext(str) } namespace otk { -TrueRenderControl::TrueRenderControl(const ScreenInfo *screen) - : RenderControl(screen) +TrueRenderControl::TrueRenderControl(int screen) + : RenderControl(screen), + _red_offset(0), + _green_offset(0), + _blue_offset(0) { + const ScreenInfo *info = display->screenInfo(_screen); + XImage *timage = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, 1, 1, 32, 0); printf("Initializing TrueColor RenderControl\n"); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks - red_mask = screen->visual()->red_mask; - green_mask = screen->visual()->green_mask; - blue_mask = screen->visual()->blue_mask; + red_mask = timage->red_mask; + green_mask = timage->green_mask; + blue_mask = timage->blue_mask; - while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } + while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } - while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } - - // use the mask to determine the number of bits for each shade of color - // so, best case, red_mask == 0xff (255), with each bit as a different - // shade! - _red_bits = 255 / red_mask; - _green_bits = 255 / green_mask; - _blue_bits = 255 / blue_mask; - - // compute color tables, based on the number of bits for each shade - for (int i = 0; i < 256; i++) { - _red_color_table[i] = i / _red_bits; - _green_color_table[i] = i / _green_bits; - _blue_color_table[i] = i / _blue_bits; - } + while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } + + _red_shift = _green_shift = _blue_shift = 8; + while (red_mask) { red_mask >>= 1; _red_shift--; } + while (green_mask) { green_mask >>= 1; _green_shift--; } + while (blue_mask) { blue_mask >>= 1; _blue_shift--; } + XFree(timage); } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); +} + +void TrueRenderControl::drawGradientBackground( + Surface &sf, const RenderTexture &texture) const +{ + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + int off, x; + + const ScreenInfo *info = display->screenInfo(_screen); + XImage *im = XCreateImage(**display, info->visual(), info->depth(), + ZPixmap, 0, NULL, w, h, 32, 0); + im->byte_order = endian; + + switch (texture.gradient()) { + case RenderTexture::Vertical: + verticalGradient(sf, texture); + break; + case RenderTexture::Diagonal: + diagonalGradient(sf, texture); + break; + case RenderTexture::CrossDiagonal: + crossDiagonalGradient(sf, texture); + break; + default: + printf("unhandled gradient\n"); + } + + pixel32 *data = sf.pixelData(); + pixel32 current; + + if (texture.relief() == RenderTexture::Flat && texture.border()) { + r = texture.borderColor().red(); + g = texture.borderColor().green(); + b = texture.borderColor().blue(); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (off = 0, x = 0; x < w; ++x, off++) { + *(data + off) = current; + *(data + off + ((h-1) * w)) = current; + } + for (off = 0, x = 0; x < h; ++x, off++) { + *(data + (off * w)) = current; + *(data + (off * w) + w - 1) = current; + } + } + + if (texture.relief() != RenderTexture::Flat) { + if (texture.bevel() == RenderTexture::Bevel1) { + for (off = 1, x = 1; x < w - 1; ++x, off++) + highlight(data + off, + data + off + (h-1) * w, + texture.relief()==RenderTexture::Raised); + for (off = 0, x = 0; x < h; ++x, off++) + highlight(data + off * w, + data + off * w + w - 1, + texture.relief()==RenderTexture::Raised); + } + + if (texture.bevel() == RenderTexture::Bevel2) { + for (off = 2, x = 2; x < w - 2; ++x, off++) + highlight(data + off + w, + data + off + (h-2) * w, + texture.relief()==RenderTexture::Raised); + for (off = 1, x = 1; x < h-1; ++x, off++) + highlight(data + off * w + 1, + data + off * w + w - 2, + texture.relief()==RenderTexture::Raised); + } + } + + reduceDepth(sf, im); + + im->data = (char*) data; + + sf.setPixmap(im); + + im->data = NULL; + XDestroyImage(im); +} + +void TrueRenderControl::verticalGradient(Surface &sf, + const RenderTexture &texture) const +{ + pixel32 *data = sf.pixelData(); + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + + dr = (float)(texture.secondary_color().red() - texture.color().red()); + dr/= (float)h; + + dg = (float)(texture.secondary_color().green() - texture.color().green()); + dg/= (float)h; + db = (float)(texture.secondary_color().blue() - texture.color().blue()); + db/= (float)h; + for (int y = 0; y < h; ++y) { + r = texture.color().red() + (int)(dr * y); + g = texture.color().green() + (int)(dg * y); + b = texture.color().blue() + (int)(db * y); + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + for (int x = 0; x < w; ++x, ++data) + *data = current; + } +} + +void TrueRenderControl::diagonalGradient(Surface &sf, + const RenderTexture &texture) const +{ + pixel32 *data = sf.pixelData(); + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + + for (int y = 0; y < h; ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = 0; x < w; ++x, ++data) { + r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } +} + +void TrueRenderControl::crossDiagonalGradient( + Surface &sf, const RenderTexture &texture) const +{ + pixel32 *data = sf.pixelData(); + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int w = sf.size().width(), h = sf.size().height(); + + for (int y = 0; y < h; ++y) { + drx = (float)(texture.secondary_color().red() - texture.color().red()); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(texture.secondary_color().green() - texture.color().green()); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(texture.secondary_color().blue() - texture.color().blue()); + dby = dbx/(float)h; + dbx/= (float)w; + for (int x = w; x > 0; --x, ++data) { + r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << default_red_shift) + + (g << default_green_shift) + + (b << default_blue_shift); + *data = current; + } + } } -void TrueRenderControl::render(::Drawable d) +void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const { - Pixmap p = XCreatePixmap(**display, d, 255, 30, _screen->depth()); +// since pixel32 is the largest possible pixel size, we can share the array + int r, g, b; + int x,y; + pixel32 *data = sf.pixelData(); + pixel16 *p = (pixel16*) data; + switch (im->bits_per_pixel) { + case 32: + if ((_red_offset != default_red_shift) || + (_blue_offset != default_blue_shift) || + (_green_offset != default_green_shift)) { + printf("cross endian conversion\n"); + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> default_red_shift) & 0xFF; + g = (data[x] >> default_green_shift) & 0xFF; + b = (data[x] >> default_blue_shift) & 0xFF; + data[x] = (r << _red_offset) + (g << _green_offset) + + (b << _blue_offset); + } + data += im->width; + } + } + return; + case 16: + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + r = (data[x] >> default_red_shift) & 0xFF; + r = r >> _red_shift; + g = (data[x] >> default_green_shift) & 0xFF; + g = g >> _green_shift; + b = (data[x] >> default_blue_shift) & 0xFF; + b = b >> _blue_shift; + p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset); + } + data += im->width; + p += im->bytes_per_line/2; + } + break; + default: + printf("your bit depth is currently unhandled\n"); + } +} +void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const +{ + int r, g, b; + pixel32 *up, *down; + if (raised) { + up = x; + down = y; + } else { + up = y; + down = x; + } + r = (*up >> default_red_shift) & 0xFF; + r += r >> 1; + g = (*up >> default_green_shift) & 0xFF; + g += g >> 1; + b = (*up >> default_blue_shift) & 0xFF; + b += b >> 1; + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + *up = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); + + r = (*down >> default_red_shift) & 0xFF; + r = (r >> 1) + (r >> 2); + g = (*down >> default_green_shift) & 0xFF; + g = (g >> 1) + (g >> 2); + b = (*down >> default_blue_shift) & 0xFF; + b = (b >> 1) + (b >> 2); + *down = (r << default_red_shift) + (g << default_green_shift) + + (b << default_blue_shift); +} + +void TrueRenderControl::drawBackground(Surface& sf, + const RenderTexture &texture) const +{ + assert(_screen == sf._screen); + assert(_screen == texture.color().screen()); - XFreePixmap(**display, p); + if (texture.gradient() == RenderTexture::Solid) + drawSolidBackground(sf, texture); + else + drawGradientBackground(sf, texture); } }