X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Ftimer.hh;h=d518dc5a9abfec6187d365eb97e02f758d6e5c13;hb=a2de94e91e1c0e7775c97745ae11d14e5c5f5659;hp=610a02e6c8a10d24a0ab98b662aa8cf040b97093;hpb=b0a532db8adeb909fa2cd8e518ca6917a2d7df0a;p=chaz%2Fopenbox diff --git a/otk/timer.hh b/otk/timer.hh index 610a02e6..d518dc5a 100644 --- a/otk/timer.hh +++ b/otk/timer.hh @@ -28,45 +28,103 @@ typedef void *OBTimeoutData; //! The type of function which can be set as the callback for an OBTimer firing typedef void (*OBTimeoutHandler)(OBTimeoutData); +//! A Timer class which will fire a function when its time elapses class OBTimer { private: - OBTimerQueueManager *manager; - OBTimeoutHandler handler; - OBTimeoutData data; - bool timing, recur; - - timeval _start, _timeout; - + //! The manager which to add ourself to and remove ourself after we are done + OBTimerQueueManager *_manager; + //! The function to call when the time elapses + OBTimeoutHandler _handler; + //! The data which gets passed along to the OBTimeoutHandler + OBTimeoutData _data; + //! Determines if the timer is currently started + bool _timing; + //! When this is true, the timer will reset itself to fire again every time + bool _recur; + + //! The time at which the timer started + timeval _start; + //! The time at which the timer is going to fire + timeval _timeout; + + //! Disallows copying of OBTimer objects OBTimer(const OBTimer&); + //! Disallows copying of OBTimer objects OBTimer& operator=(const OBTimer&); public: + //! Constructs a new OBTimer object + /*! + @param m The OBTimerQueueManager with which to associate. The manager + specified will be resposible for making this timer fire. + @param h The function to call when the timer fires + @param d The data to pass along to the function call when the timer fires + */ OBTimer(OBTimerQueueManager *m, OBTimeoutHandler h, OBTimeoutData d); + //! Destroys the OBTimer object virtual ~OBTimer(); - void fireTimeout(); + //! Fires the timer, calling its OBTimeoutHandler + void fire(); - inline bool isTiming() const { return timing; } - inline bool isRecurring() const { return recur; } + //! Returns if the OBTimer is started and timing + inline bool timing() const { return _timing; } + //! Returns if the OBTimer is going to repeat + inline bool recurring() const { return _recur; } - inline const timeval &getTimeout() const { return _timeout; } - inline const timeval &getStartTime() const { return _start; } + //! Gets the amount of time the OBTimer should last before firing + inline const timeval &timeout() const { return _timeout; } + //! Gets the time at which the OBTimer started + inline const timeval &startTime() const { return _start; } - timeval timeRemaining(const timeval &tm) const; + //! Gets the amount of time left before the OBTimer fires + timeval remainingTime(const timeval &tm) const; + //! Returns if the OBTimer is past its timeout time, and should fire bool shouldFire(const timeval &tm) const; - timeval endpoint() const; - inline void recurring(bool b) { recur = b; } + //! Gets the time at which the OBTimer will fire + timeval endTime() const; + + //! Sets the OBTimer to repeat or not + /*! + @param b If true, the timer is set to repeat; otherwise, it will fire only + once + */ + inline void setRecurring(bool b) { _recur = b; } + //! Sets the amount of time for the OBTimer to last in milliseconds + /*! + @param t The number of milliseconds the timer should last + */ void setTimeout(long t); + //! Sets the amount of time the OBTimer should last before firing + /*! + @param t The amount of time the timer should last + */ void setTimeout(const timeval &t); + //! Causes the timer to begin + /*! + The timer fires after the time in OBTimer::getTimeout has passed since this + function was called. + Calling this function while the timer is already started will cause it to + restart its countdown. + */ void start(); // manager acquires timer + //! Causes the timer to stop + /*! + The timer will no longer fire once this function has been called. + Calling this function more than once does not have any effect. + */ void stop(); // manager releases timer - void halt(); // halts the timer + //! Determines if this OBTimer will fire before a second OBTimer object + /*! + @param other The second OBTimer with which to compare + @return true if this OBTimer will fire before 'other'; otherwise, false + */ bool operator<(const OBTimer& other) const - { return shouldFire(other.endpoint()); } + { return shouldFire(other.endTime()); } }; }