X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Frendertexture.hh;h=54fbd9c26d3ed480ed9b67519cc3b9077b0f4671;hb=0ebf6a17547f75c1fa961acbf3fdd59c0e494d22;hp=3d324e30fc7a65e204b1d13c3d188f14742395a2;hpb=25f0151154c90b1c72f049e200d942fb2c18ddc5;p=chaz%2Fopenbox diff --git a/otk/rendertexture.hh b/otk/rendertexture.hh index 3d324e30..54fbd9c2 100644 --- a/otk/rendertexture.hh +++ b/otk/rendertexture.hh @@ -31,6 +31,8 @@ public: }; private: + int _screen; + //! If true, the texture is not rendered at all, so all options are ignored bool _parent_relative; //! The relief type of the texture @@ -48,6 +50,9 @@ private: //! The base color for the texture, the only color when the texture is solid. //! This must always be defined const RenderColor *_color; + //! The secondary color for a gradient texture. + //! This is only defined for gradients + const RenderColor *_secondary_color; //! The shadow color for the bevel. This must be defined if //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat const RenderColor *_bevel_dark_color; @@ -62,29 +67,64 @@ private: const RenderColor *_interlace_color; public: - RenderTexture(bool parent_relative, ReliefType relief, BevelType bevel, + RenderTexture(int screen, + bool parent_relative, ReliefType relief, BevelType bevel, bool border, GradientType gradient, bool interlaced, - const RenderColor *color, const RenderColor *bevel_dark_color, - const RenderColor *bevel_light_color, - const RenderColor *border_color, - const RenderColor *interlace_color) - : _parent_relative(parent_relative), + const RGB &color, + const RGB &secondary_color, + const RGB &border_color, + const RGB &interlace_color) + : _screen(screen), + _parent_relative(parent_relative), _relief(relief), _bevel(bevel), _border(border), _gradient(gradient), _interlaced(interlaced), - _color(color), - _bevel_dark_color(bevel_dark_color), - _bevel_light_color(bevel_light_color), - _border_color(border_color), - _interlace_color(interlace_color) - { - assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color)); - assert(!_border || _border_color); - assert(!_interlaced || _interlace_color); - assert(_color); + _color(new RenderColor(screen, color)), + _secondary_color(new RenderColor(screen, secondary_color)), + _bevel_dark_color(0), + _bevel_light_color(0), + _border_color(new RenderColor(screen, border_color)), + _interlace_color(new RenderColor(screen, interlace_color)) + { + if (_relief != Flat) { + unsigned char r, g, b; + + // calculate the light bevel color + r = _color->red() + _color->red() / 2; + g = _color->green() + _color->green() / 2; + b = _color->blue() + _color->blue() / 2; + // watch for wraparound + if (r < _color->red()) r = 0xff; + if (g < _color->green()) g = 0xff; + if (b < _color->blue()) b = 0xff; + _bevel_dark_color = new RenderColor(screen, r, g, b); + + // calculate the dark bevel color + r = _color->red() / 4 + _color->red() / 2; + g = _color->green() / 4 + _color->green() / 2; + b = _color->blue() / 4 + _color->blue() / 2; + _bevel_light_color = new RenderColor(screen, r, g, b); } + + assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color)); + //assert(!_border || _border_color); + //assert(!_interlaced || _interlace_color); + assert(_color); + assert(_secondary_color); + assert(_border_color); + assert(_interlace_color); + } + + virtual ~RenderTexture() { + delete _color; + delete _secondary_color; + if (_bevel_dark_color) delete _bevel_dark_color; + if (_bevel_dark_color) delete _bevel_light_color; + delete _border_color; + delete _interlace_color; + } //! If true, the texture is not rendered at all, so all options are ignored inline bool parentRelative() const { return _parent_relative; } @@ -103,6 +143,10 @@ public: //! The base color for the texture, the only color when the texture is solid. //! This must always be defined inline const RenderColor& color() const { return *_color; } + //! The secondary color for gradient textures. + //! This is only defined for gradients + inline const RenderColor& secondary_color() const + { return *_secondary_color; } //! The shadow color for the bevel. This must be defined if //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat inline const RenderColor& bevelDarkColor() const