X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Frenderstyle.cc;h=482f33034c1222e679bfd92c028737c026a8db7c;hb=3dfe9f4ebeb7abd8446c52db0232b9f610a78846;hp=18c5324f18ecb528fea945969990f3cf3b38ba1d;hpb=23940f9e034af023af610c56e915a6044ea436ec;p=chaz%2Fopenbox diff --git a/otk/renderstyle.cc b/otk/renderstyle.cc index 18c5324f..482f3303 100644 --- a/otk/renderstyle.cc +++ b/otk/renderstyle.cc @@ -1,11 +1,697 @@ // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- -#ifdef HAVE_CONFIG_H -# include "../config.h" -#endif // HAVE_CONFIG_H +#include "config.h" #include "renderstyle.hh" +#include "display.hh" +#include "screeninfo.hh" + +#include namespace otk { +RenderStyle **RenderStyle::_styles = 0; +std::list *RenderStyle::_notifies = 0; + +void RenderStyle::initialize() +{ + int screens = ScreenCount(**display); + _styles = new RenderStyle*[screens]; + for (int i = 0; i < screens; ++i) { + _styles[i] = new RenderStyle(); + defaultStyle(_styles[i], i); + } + _notifies = new std::list[screens]; +} + +void RenderStyle::destroy() +{ + int screens = ScreenCount(**display); + for (int i = 0; i < screens; ++i) + delete _styles[i]; + delete [] _styles; + delete [] _notifies; +} + +void RenderStyle::registerNotify(int screen, StyleNotify *n) +{ + assert(screen >= 0 && screen < ScreenCount(**display)); + _notifies[screen].push_back(n); +} + +void RenderStyle::unregisterNotify(int screen, StyleNotify *n) +{ + assert(screen >= 0 && screen < ScreenCount(**display)); + _notifies[screen].remove(n); +} + +RenderStyle *RenderStyle::style(int screen) +{ + assert(screen >= 0 && screen < ScreenCount(**display)); + return _styles[screen]; +} + +bool RenderStyle::setStyle(int screen, const ustring &stylefile) +{ + RenderStyle *s = new RenderStyle(); + if (!loadStyle(s, screen, stylefile)) { + delete s; + return false; + } + delete _styles[screen]; + _styles[screen] = s; + + std::list::iterator it, end = _notifies[screen].end(); + for (it = _notifies[screen].begin(); it != end; ++it) + (*it)->styleChanged(*s); + return true; +} + +bool RenderStyle::loadStyle(RenderStyle *s, int screen, + const ustring &stylefile) +{ + s->_screen = screen; + s->_file = stylefile; +// pick one.. +#define FIERON +//#define MERRY + +#ifdef FIERON + s->_root_args = "#272a2f"; + + s->_text_color_focus = new RenderColor(screen, 0x272a2f); + s->_text_color_unfocus = new RenderColor(screen, 0x676869); + + s->_button_color_focus = new RenderColor(screen, 0x96ba86); + s->_button_color_unfocus = new RenderColor(screen, 0x676869); + + s->_frame_border_color = new RenderColor(screen, 0x181f24); + s->_frame_border_width = 1; + + s->_client_border_color_focus = new RenderColor(screen, 0x858687); + s->_client_border_color_unfocus = new RenderColor(screen, 0x555657); + s->_client_border_width = 1; + + s->_titlebar_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0x858687, + 0x373a3f, + 0x0, + 0x0); + s->_titlebar_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0x555657, + 0x171a1f, + 0x0, + 0x0); + + s->_label_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + true, + RenderTexture::Vertical, + false, + 0x96ba86, + 0x5a724c, + 0x181f24, + 0x0); + s->_label_unfocus = new RenderTexture(screen, + false, + RenderTexture::Sunken, + RenderTexture::Bevel1, + false, + RenderTexture::CrossDiagonal, + false, + 0x555657, + 0x272a2f, + 0x0, + 0x0); + + s->_handle_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0x858687, + 0x373a3f, + 0x0, + 0x0); + s->_handle_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0x555657, + 0x171a1f, + 0x0, + 0x0); + + s->_button_unpress_focus = new RenderTexture(screen, + false, + RenderTexture::Raised, + RenderTexture::Bevel2, + false, + RenderTexture::CrossDiagonal, + false, + 0x858687, + 0x272a2f, + 0x0, + 0x0); + s->_button_unpress_unfocus = new RenderTexture(screen, + false, + RenderTexture::Raised, + RenderTexture::Bevel2, + false, + RenderTexture::CrossDiagonal, + false, + 0x555657, + 0x171a1f, + 0x0, + 0x0); + + s->_button_press_focus = new RenderTexture(screen, + false, + RenderTexture::Sunken, + RenderTexture::Bevel2, + false, + RenderTexture::CrossDiagonal, + false, + 0x96ba86, + 0x5a724c, + 0x0, + 0x0); + s->_button_press_unfocus = new RenderTexture(screen, + false, + RenderTexture::Sunken, + RenderTexture::Bevel2, + false, + RenderTexture::CrossDiagonal, + false, + 0x555657, + 0x171a1f, + 0x0, + 0x0); + + s->_grip_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0x96ba86, + 0x5a724c, + 0x0, + 0x0); + s->_grip_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0x555657, + 0x171a1f, + 0x0, + 0x0); + + s->_label_font = new Font(screen, "Arial,Sans-9:bold", true, 1, 0x40); + s->_label_justify = RightBottomJustify; + + s->_max_mask = new PixmapMask(); + s->_max_mask->w = s->_max_mask->h = 8; + { + //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e }; + char data [] = {0x00, 0x00, 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00 }; + s->_max_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 8, 8); + } + + s->_icon_mask = new PixmapMask(); + s->_icon_mask->w = s->_icon_mask->h = 8; + { + //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 }; + char data[] = { 0x00, 0x00, 0x42, 0x66, 0x3c, 0x18, 0x00, 0x00 }; + s->_icon_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 8, 8); + } + + s->_alldesk_mask = new PixmapMask(); + s->_alldesk_mask->w = s->_alldesk_mask->h = 8; + { + //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 }; + char data[] = { 0x00, 0x66, 0x66, 0x00, 0x00, 0x66, 0x66, 0x00 }; + s->_alldesk_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 8, 8); + } + + s->_close_mask = new PixmapMask(); + s->_close_mask->w = s->_close_mask->h = 8; + { + //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 }; + char data[] = { 0x00, 0xc3, 0x66, 0x3c, 0x3c, 0x66, 0xc3, 0x00 }; + s->_close_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 8, 8); + } + + s->_bevel_width = 1; + s->_handle_width = 4; +#else +# ifdef MERRY + s->_root_args = "#7b756a"; + + s->_text_color_focus = new RenderColor(screen, 0xffffff); + s->_text_color_unfocus = new RenderColor(screen, 0xffffff); + + s->_button_color_focus = new RenderColor(screen, 0x222222); + s->_button_color_unfocus = new RenderColor(screen, 0x333333); + + s->_frame_border_color = new RenderColor(screen, 0x222222); + s->_frame_border_width = 1; + + s->_client_border_color_focus = new RenderColor(screen, 0x858687); + s->_client_border_color_unfocus = new RenderColor(screen, 0x555657); + s->_client_border_width = 0; + + s->_titlebar_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + s->_titlebar_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0xe6e6e6, + 0xd9d9d9, + 0x0, + 0x0); + + s->_label_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + true, + RenderTexture::Vertical, + false, + //0x6a6973, + //0x6a6973, + 0x4c59a6, + 0x5a6dbd, + 0x222222, + 0x0); + //urg this ain't so hot + s->_label_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + true, + RenderTexture::Vertical, + false, + 0xb4b2ad, + 0xc3c1bc, + 0x6a696a, + 0x0); + + + s->_handle_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0xe6e6e6, + 0xd9d9d9, + 0x0, + 0x0); + s->_handle_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + + + s->_button_unpress_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + s->_button_unpress_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + + s->_button_press_focus = new RenderTexture(screen, + false, + RenderTexture::Sunken, + RenderTexture::Bevel2, + false, + RenderTexture::Vertical, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + s->_button_press_unfocus = new RenderTexture(screen, + false, + RenderTexture::Sunken, + RenderTexture::Bevel2, + false, + RenderTexture::Vertical, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + + s->_grip_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Vertical, + false, + 0xe6e6e6, + 0xd9d9d9, + 0x0, + 0x0); + s->_grip_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0xe6e6e6, + 0xe6e6e6, + 0x0, + 0x0); + + s->_label_font = new Font(screen, "Arial,Sans-8", true, 1, 0x3e); + s->_label_justify = CenterJustify; + + s->_max_mask = new PixmapMask(); + s->_max_mask->w = s->_max_mask->h = 7; + { + char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f }; + s->_max_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 7, 7); + } + + s->_icon_mask = new PixmapMask(); + s->_icon_mask->w = s->_icon_mask->h = 7; + { + char data[] = { 0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e }; + s->_icon_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 7, 7); + } + + s->_alldesk_mask = new PixmapMask(); + s->_alldesk_mask->w = s->_alldesk_mask->h = 7; + { + char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 }; + s->_alldesk_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 7, 7); + } + + s->_close_mask = new PixmapMask(); + s->_close_mask->w = s->_close_mask->h = 7; + { + char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 }; + s->_close_mask->mask = + XCreateBitmapFromData(**display, + display->screenInfo(screen)->rootWindow(), + data, 7, 7); + } + + s->_bevel_width = 1; + s->_handle_width = 3; +# else +# error 1 +# endif +#endif + + return true; +} + +void RenderStyle::defaultStyle(RenderStyle *s, int screen) +{ + s->_screen = screen; + s->_file = ""; + + s->_root_args = "#000000"; + s->_text_color_focus = new RenderColor(screen, 0xffffff); + s->_text_color_unfocus = new RenderColor(screen, 0xffffff); + s->_button_color_focus = new RenderColor(screen, 0xffffff); + s->_button_color_unfocus = new RenderColor(screen, 0xffffff); + s->_frame_border_color = new RenderColor(screen, 0); + s->_frame_border_width = 1; + s->_client_border_color_focus = new RenderColor(screen, 0); + s->_client_border_color_unfocus = new RenderColor(screen, 0); + s->_client_border_width = 1; + s->_titlebar_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + s->_titlebar_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + + s->_label_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + true, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + s->_label_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + + s->_handle_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + s->_handle_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + + s->_button_unpress_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + true, + RenderTexture::Solid, + false, + 0, 0, 0xffffff, 0); + s->_button_unpress_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + + s->_button_press_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + true, + RenderTexture::Solid, + false, + 0, 0, 0xffffff, 0); + s->_button_press_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + + s->_grip_focus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + s->_grip_unfocus = new RenderTexture(screen, + false, + RenderTexture::Flat, + RenderTexture::Bevel1, + false, + RenderTexture::Solid, + false, + 0, 0, 0, 0); + + s->_label_font = new Font(screen, "Sans-9", false, 0, 0); + s->_label_justify = LeftTopJustify; + + s->_max_mask = new PixmapMask(); + s->_max_mask->w = s->_max_mask->h = 0; + s->_max_mask->mask = None; + + s->_icon_mask = new PixmapMask(); + s->_icon_mask->w = s->_icon_mask->h = 0; + s->_icon_mask->mask = None; + + s->_alldesk_mask = new PixmapMask(); + s->_alldesk_mask->w = s->_alldesk_mask->h = 0; + s->_alldesk_mask->mask = 0; + + s->_close_mask = new PixmapMask(); + s->_close_mask->w = s->_close_mask->h = 8; + s->_close_mask->mask = 0; + + s->_bevel_width = 1; + s->_handle_width = 4; +} + +RenderStyle::~RenderStyle() +{ + assert(_text_color_focus); + delete _text_color_focus; + assert(_text_color_unfocus); + delete _text_color_unfocus; + + assert(_button_color_focus); + delete _button_color_focus; + assert(_button_color_unfocus); + delete _button_color_unfocus; + + assert(_frame_border_color); + delete _frame_border_color; + + assert(_client_border_color_focus); + delete _client_border_color_focus; + assert(_client_border_color_unfocus); + delete _client_border_color_unfocus; + + assert(_titlebar_focus); + delete _titlebar_focus; + assert(_titlebar_unfocus); + delete _titlebar_unfocus; + + assert(_label_focus); + delete _label_focus; + assert(_label_unfocus); + delete _label_unfocus; + + assert(_handle_focus); + delete _handle_focus; + assert(_handle_unfocus); + delete _handle_unfocus; + + assert(_button_unpress_focus); + delete _button_unpress_focus; + assert(_button_unpress_unfocus); + delete _button_unpress_unfocus; + assert(_button_press_focus); + delete _button_press_focus; + assert(_button_press_unfocus); + delete _button_press_unfocus; + + assert(_grip_focus); + delete _grip_focus; + assert(_grip_unfocus); + delete _grip_unfocus; + + assert(_label_font); + delete _label_font; + + assert(_max_mask); + delete _max_mask; + assert(_icon_mask); + delete _icon_mask; + assert(_alldesk_mask); + delete _alldesk_mask; + assert(_close_mask); + delete _close_mask; +} + }