X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Frendercontrol.hh;h=c8e74b19c1b0a59c49dba598269fa44fcffe9f82;hb=2808ab5bad8ff49a1af909c2515288310cc89378;hp=123fd1bfb115a42d5c6c9a26c8fbde1c6ee07bfc;hpb=67bb7f8ce08d3ef625843ab7ea2c4434b1620ecf;p=chaz%2Fopenbox diff --git a/otk/rendercontrol.hh b/otk/rendercontrol.hh index 123fd1bf..c8e74b19 100644 --- a/otk/rendercontrol.hh +++ b/otk/rendercontrol.hh @@ -4,28 +4,32 @@ extern "C" { #include +#include } +#include "surface.hh" + namespace otk { class ScreenInfo; +class RenderTexture; +class Font; +class RenderColor; +class ustring; +class PixmapMask; class RenderControl { protected: - const ScreenInfo *_screen; - - // the number of bits (1-255) that each shade of color spans across. best - // case is 1, which gives 255 shades - int _red_bits; - int _green_bits; - int _blue_bits; + int _screen; + /* // color tables, meaning, 256 (possibly) different shades of each color, // based on the number of bits there are available for each color in the // visual unsigned char _red_color_table[256]; unsigned char _green_color_table[256]; unsigned char _blue_color_table[256]; + */ /* Bool _dither; @@ -59,14 +63,33 @@ protected: int _ncolors; */ - RenderControl(const ScreenInfo *screen); + RenderControl(int screen); + virtual void drawSolidBackground(Surface& sf, + const RenderTexture& texture) const; + public: virtual ~RenderControl(); static RenderControl *getRenderControl(int screen); - virtual void render(::Drawable d); + virtual void drawRoot(const RenderColor &color) const; + + //! Draws a background onto a Surface, as specified by a RenderTexture + /*! + This function will overwrite the entire surface. + */ + virtual void drawBackground(Surface &sf, + const RenderTexture &texture) const = 0; + + //! Draws a string onto a Surface + virtual void drawString(Surface &sf, const Font &font, int x, int y, + const RenderColor &color, + const ustring &string) const; + + //! Draws a PixmapMask with a specified color onto a Surface + virtual void drawMask(Surface &sf, const RenderColor &color, + const PixmapMask &mask) const; }; }