X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=otk%2Fpseudorendercontrol.cc;h=cf9929248586e4e2c12d0b002eba771bcfb610fe;hb=8269fc2b3965d12ba308caa554bfa7ee037fba13;hp=f6162cec7df6f6c28fcf0d790ee6458048356607;hpb=325a909dcdf5faa3a1cd5d30c45f2cda77c5ab4c;p=chaz%2Fopenbox diff --git a/otk/pseudorendercontrol.cc b/otk/pseudorendercontrol.cc index f6162cec..cf992924 100644 --- a/otk/pseudorendercontrol.cc +++ b/otk/pseudorendercontrol.cc @@ -9,31 +9,149 @@ #include "rendertexture.hh" extern "C" { -#ifdef HAVE_STDLIB_H -# include -#endif // HAVE_STDLIB_H - #include "../src/gettext.h" #define _(str) gettext(str) } +#include + namespace otk { PseudoRenderControl::PseudoRenderControl(int screen) : RenderControl(screen) { printf("Initializing PseudoColor RenderControl\n"); - const ScreenInfo *info = display->screenInfo(_screen); + int depth = info->depth(); + + // determine the number of colors and the bits-per-color + _bpc = 2; // XXX THIS SHOULD BE A USER OPTION + assert(_bpc >= 1); + _ncolors = 1 << (_bpc * 3); + + if (_ncolors > 1 << depth) { + fprintf(stderr, + _("PseudoRenderControl: Invalid colormap size. Resizing.\n")); + _bpc = 1 << (depth/3) >> 3; + _ncolors = 1 << (_bpc * 3); + } + + // build a color cube + _colors = new XColor[_ncolors]; +int tr, tg, tb; + int cpc = 1 << _bpc; // colors per channel + for (int n = 0, + r = 0; r < cpc; r++) + for (int g = 0; g < cpc; g++) + for (int b = 0; b < cpc; b++, n++) { + tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF); + tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF); + tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF); + _colors[n].red = tr | tr << 8; + _colors[n].green = tg | tg << 8; + _colors[n].blue = tb | tb << 8; + _colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation + } + + // allocate the colors + for (int i = 0; i < _ncolors; i++) + if (!XAllocColor(**display, info->colormap(), &_colors[i])) + _colors[i].flags = 0; // mark it as unallocated + + // try allocate any colors that failed allocation above + + // get the allocated values from the X server (only the first 256 XXX why!?) + XColor icolors[256]; + int incolors = (((1 << depth) > 256) ? 256 : (1 << depth)); + for (int i = 0; i < incolors; i++) + icolors[i].pixel = i; + XQueryColors(**display, info->colormap(), icolors, incolors); + + // try match unallocated ones + for (int i = 0; i < _ncolors; i++) { + if (!_colors[i].flags) { // if it wasn't allocated... + unsigned long closest = 0xffffffff, close = 0; + for (int ii = 0; ii < incolors; ii++) { + // find deviations + int r = (_colors[i].red - icolors[ii].red) & 0xff; + int g = (_colors[i].green - icolors[ii].green) & 0xff; + int b = (_colors[i].blue - icolors[ii].blue) & 0xff; + // find a weighted absolute deviation + unsigned long dev = (r * r) + (g * g) + (b * b); + + if (dev < closest) { + closest = dev; + close = ii; + } + } + + _colors[i].red = icolors[close].red; + _colors[i].green = icolors[close].green; + _colors[i].blue = icolors[close].blue; + _colors[i].pixel = icolors[close].pixel; + + // try alloc this closest color, it had better succeed! + if (XAllocColor(**display, info->colormap(), &_colors[i])) + _colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced + else + assert(false); // wtf has gone wrong, its already alloced for chissake! + } + } } PseudoRenderControl::~PseudoRenderControl() { printf("Destroying PseudoColor RenderControl\n"); + + unsigned long *pixels = new unsigned long [_ncolors], *p = pixels; + for (int i = 0; i < _ncolors; ++i, ++p) + *p = _colors[i].pixel; + XFreeColors(**display, display->screenInfo(_screen)->colormap(), pixels, + _ncolors, 0); + delete [] _colors; +} + +inline const XColor *PseudoRenderControl::pickColor(int r, int g, int b) const +{ + r = (r & 0xff) >> (8-_bpc); + g = (g & 0xff) >> (8-_bpc); + b = (b & 0xff) >> (8-_bpc); + return &_colors[(r << (2*_bpc)) + (g << (1*_bpc)) + b]; } void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const { + pixel32 *data = sf.pixelData(); + pixel32 *ret = (pixel32*)malloc(im->width * im->height * 4); + char *p = (char *)ret; + int x, y; + for (y = 0; y < im->height; y++) { + for (x = 0; x < im->width; x++) { + p[x] = pickColor(data[x] >> default_red_shift, + data[x] >> default_green_shift, + data[x] >> default_blue_shift)->pixel; + } + data += im->width; + p += im->bytes_per_line; + } + im->data = (char*)ret; +} + +void PseudoRenderControl::allocateColor(XColor *color) const +{ + const XColor *c = pickColor(color->red, color->blue, color->green); + + color->red = c->red; + color->green = c->green; + color->blue = c->blue; + color->pixel = c->pixel; + + if (XAllocColor(**display, display->screenInfo(_screen)->colormap(), color)) + color->flags = DoRed|DoGreen|DoBlue; // mark as alloced + else + assert(false); // wtf has gone wrong, its already alloced for chissake! + + return; } }