X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Fplace_overlap.c;h=ac7255bf0be79e0b498ff812c814a9649067952b;hb=HEAD;hp=ef73bd8d906d2f754fbcb26da882d9fe2b9379c9;hpb=9325c92056ff4268db2263cdf8c07bb529e158aa;p=chaz%2Fopenbox diff --git a/openbox/place_overlap.c b/openbox/place_overlap.c index ef73bd8d..ac7255bf 100644 --- a/openbox/place_overlap.c +++ b/openbox/place_overlap.c @@ -1,7 +1,7 @@ /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- overlap.c for the Openbox window manager - Copyright (c) 2011 Ian Zimmerman + Copyright (c) 2011, 2013 Ian Zimmerman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,64 +22,94 @@ #include -static void make_grid(const Rect* client_rects, int n_client_rects, - const Rect* bound, int* x_edges, int* y_edges, +static void make_grid(const Rect* client_rects, + int n_client_rects, + const Rect* monitor, + int* x_edges, + int* y_edges, int max_edges); static int best_direction(const Point* grid_point, - const Rect* client_rects, int n_client_rects, - const Rect* bound, const Size* req_size, + const Rect* client_rects, + int n_client_rects, + const Rect* monitor, + const Size* req_size, Point* best_top_left); +static int total_overlap(const Rect* client_rects, + int n_client_rects, + const Rect* proposed_rect); + +static void center_in_field(Point* grid_point, + const Size* req_size, + const Rect *monitor, + const Rect* client_rects, + int n_client_rects, + const int* x_edges, + const int* y_edges, + int max_edges); + /* Choose the placement on a grid with least overlap */ void place_overlap_find_least_placement(const Rect* client_rects, int n_client_rects, - Rect *const bound, + const Rect *monitor, const Size* req_size, Point* result) { - POINT_SET(*result, 0, 0); + POINT_SET(*result, monitor->x, monitor->y); int overlap = G_MAXINT; int max_edges = 2 * (n_client_rects + 1); - int x_edges[max_edges]; - int y_edges[max_edges]; - make_grid(client_rects, n_client_rects, bound, - x_edges, y_edges, max_edges); - int i; - for (i = 0; i < max_edges; ++i) { - if (x_edges[i] == G_MAXINT) - break; - int j; - for (j = 0; j < max_edges; ++j) { - if (y_edges[j] == G_MAXINT) - break; - Point grid_point = {.x = x_edges[i], .y = y_edges[j]}; - Point best_top_left; - int this_overlap = - best_direction(&grid_point, client_rects, n_client_rects, - bound, req_size, &best_top_left); - if (this_overlap < overlap) { - overlap = this_overlap; - *result = best_top_left; - } - if (overlap == 0) - break; - } - if (overlap == 0) - break; - } + int x_edges[max_edges]; + int y_edges[max_edges]; + make_grid(client_rects, n_client_rects, monitor, + x_edges, y_edges, max_edges); + int i; + for (i = 0; i < max_edges; ++i) { + if (x_edges[i] == G_MAXINT) + break; + int j; + for (j = 0; j < max_edges; ++j) { + if (y_edges[j] == G_MAXINT) + break; + Point grid_point = {.x = x_edges[i], .y = y_edges[j]}; + Point best_top_left; + int this_overlap = + best_direction(&grid_point, client_rects, n_client_rects, + monitor, req_size, &best_top_left); + if (this_overlap < overlap) { + overlap = this_overlap; + *result = best_top_left; + } + if (overlap == 0) + break; + } + if (overlap == 0) + break; + } + if (config_place_center && overlap == 0) { + center_in_field(result, + req_size, + monitor, + client_rects, + n_client_rects, + x_edges, + y_edges, + max_edges); + } } -static int compare_ints(const void* a, const void* b) +static int compare_ints(const void* a, + const void* b) { const int* ia = (const int*)a; const int* ib = (const int*)b; return *ia - *ib; } -static void uniquify(int* edges, int n_edges) +static void uniquify(int* edges, + int n_edges) { int i = 0; int j = 0; @@ -91,28 +121,31 @@ static void uniquify(int* edges, int n_edges) ++j; } /* fill the rest with nonsense */ - for (; i < n_edges ; ++i) + for (; i < n_edges; ++i) edges[i] = G_MAXINT; } -static void make_grid(const Rect* client_rects, int n_client_rects, - const Rect* bound, int* x_edges, int* y_edges, +static void make_grid(const Rect* client_rects, + int n_client_rects, + const Rect* monitor, + int* x_edges, + int* y_edges, int max_edges) { int i; int n_edges = 0; for (i = 0; i < n_client_rects; ++i) { - if (!RECT_INTERSECTS_RECT(client_rects[i], *bound)) + if (!RECT_INTERSECTS_RECT(client_rects[i], *monitor)) continue; x_edges[n_edges] = client_rects[i].x; y_edges[n_edges++] = client_rects[i].y; x_edges[n_edges] = client_rects[i].x + client_rects[i].width; y_edges[n_edges++] = client_rects[i].y + client_rects[i].height; } - x_edges[n_edges] = bound->x; - y_edges[n_edges++] = bound->y; - x_edges[n_edges] = bound->x + bound->width; - y_edges[n_edges++] = bound->y + bound->height; + x_edges[n_edges] = monitor->x; + y_edges[n_edges++] = monitor->y; + x_edges[n_edges] = monitor->x + monitor->width; + y_edges[n_edges++] = monitor->y + monitor->height; for (i = n_edges; i < max_edges; ++i) x_edges[i] = y_edges[i] = G_MAXINT; qsort(x_edges, n_edges, sizeof(int), compare_ints); @@ -121,7 +154,8 @@ static void make_grid(const Rect* client_rects, int n_client_rects, uniquify(y_edges, n_edges); } -static int total_overlap(const Rect* client_rects, int n_client_rects, +static int total_overlap(const Rect* client_rects, + int n_client_rects, const Rect* proposed_rect) { int overlap = 0; @@ -136,6 +170,131 @@ static int total_overlap(const Rect* client_rects, int n_client_rects, return overlap; } +/* Unfortunately, the libc bsearch() function cannot be used to find the + position of a value that is not in the array, and glib doesn't + provide a binary search function at all. So, tricky as it is, if we + want to avoid linear scan of the edge array, we have to roll our + own. */ +static int grid_position(int value, + const int* edges, + int max_edges) +{ + int low = 0; + int high = max_edges - 1; + int mid = low + (high - low) / 2; + while (low != mid) { + if (value < edges[mid]) + high = mid; + else if (value > edges[mid]) + low = mid; + else /* value == edges[mid] */ + return mid; + mid = low + (high - low) / 2; + } + /* we get here when low == mid. can have low == high or low == high - 1 */ + return (value <= edges[low] ? low : high); +} + +static void expand_width(Rect* r, int by) +{ + r->width += by; +} + +static void expand_height(Rect* r, int by) +{ + r->height += by; +} + +typedef void ((*ExpandByMethod)(Rect*, int)); + +/* This structure packs most of the parametars for expand_field() in + order to save pushing the same parameters twice. */ +typedef struct _ExpandInfo { + const Point* top_left; + int orig_width; + int orig_height; + const Rect* monitor; + const Rect* client_rects; + int n_client_rects; + int max_edges; +} ExpandInfo; + +static int expand_field(int orig_edge_index, + const int* edges, + ExpandByMethod expand_by, + const ExpandInfo* i) +{ + Rect field; + RECT_SET(field, + i->top_left->x, + i->top_left->y, + i->orig_width, + i->orig_height); + int edge_index = orig_edge_index; + while (edge_index < i->max_edges - 1) { + int next_edge_index = edge_index + 1; + (*expand_by)(&field, edges[next_edge_index] - edges[edge_index]); + int overlap = total_overlap(i->client_rects, i->n_client_rects, &field); + if (overlap != 0 || !RECT_CONTAINS_RECT(*(i->monitor), field)) + break; + edge_index = next_edge_index; + } + return edge_index; +} + +/* The algortihm used for centering a rectangle in a grid field: First + find the smallest rectangle of grid lines that enclose the given + rectangle. By definition, there is no overlap with any of the other + windows if the given rectangle is centered within this minimal + rectangle. Then, try extending the minimal rectangle in either + direction (x and y) by picking successively further grid lines for + the opposite edge. If the minimal rectangle can be extended in *one* + direction (x or y) but *not* the other, extend it as far as possible. + Otherwise, just use the minimal one. */ + +static void center_in_field(Point* top_left, + const Size* req_size, + const Rect *monitor, + const Rect* client_rects, + int n_client_rects, + const int* x_edges, + const int* y_edges, + int max_edges) +{ + /* Find minimal rectangle. */ + int orig_right_edge_index = + grid_position(top_left->x + req_size->width, x_edges, max_edges); + int orig_bottom_edge_index = + grid_position(top_left->y + req_size->height, y_edges, max_edges); + ExpandInfo i = { + .top_left = top_left, + .orig_width = x_edges[orig_right_edge_index] - top_left->x, + .orig_height = y_edges[orig_bottom_edge_index] - top_left->y, + .monitor = monitor, + .client_rects = client_rects, + .n_client_rects = n_client_rects, + .max_edges = max_edges}; + /* Try extending width. */ + int right_edge_index = + expand_field(orig_right_edge_index, x_edges, expand_width, &i); + /* Try extending height. */ + int bottom_edge_index = + expand_field(orig_bottom_edge_index, y_edges, expand_height, &i); + + int final_width = x_edges[orig_right_edge_index] - top_left->x; + int final_height = y_edges[orig_bottom_edge_index] - top_left->y; + if (right_edge_index == orig_right_edge_index && + bottom_edge_index != orig_bottom_edge_index) + final_height = y_edges[bottom_edge_index] - top_left->y; + else if (right_edge_index != orig_right_edge_index && + bottom_edge_index == orig_bottom_edge_index) + final_width = x_edges[right_edge_index] - top_left->x; + + /* Now center the given rectangle within the field */ + top_left->x += (final_width - req_size->width) / 2; + top_left->y += (final_height - req_size->height) / 2; +} + /* Given a list of Rect RECTS, a Point PT and a Size size, determine the direction from PT which results in the least total overlap with RECTS if a rectangle is placed in that direction. Return the top/left @@ -145,8 +304,10 @@ static int total_overlap(const Rect* client_rects, int n_client_rects, #define NUM_DIRECTIONS 4 static int best_direction(const Point* grid_point, - const Rect* client_rects, int n_client_rects, - const Rect* bound, const Size* req_size, + const Rect* client_rects, + int n_client_rects, + const Rect* monitor, + const Size* req_size, Point* best_top_left) { static const Size directions[NUM_DIRECTIONS] = { @@ -161,7 +322,7 @@ static int best_direction(const Point* grid_point, }; Rect r; RECT_SET(r, pt.x, pt.y, req_size->width, req_size->height); - if (!RECT_CONTAINS_RECT(*bound, r)) + if (!RECT_CONTAINS_RECT(*monitor, r)) continue; int this_overlap = total_overlap(client_rects, n_client_rects, &r); if (this_overlap < overlap) {