X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Fmouse.c;h=cd8490f143d03e171c9bf3e8a1d1aaa730f30c5b;hb=7e47a57027e043d4fe908d5f0acb7882d4f9330f;hp=dca6e6baf6604c9ead3dd2e577a4b04b638b6f5f;hpb=20b8fcfa33feeade5946bc7f3046705da5d164fe;p=chaz%2Fopenbox diff --git a/openbox/mouse.c b/openbox/mouse.c index dca6e6ba..cd8490f1 100644 --- a/openbox/mouse.c +++ b/openbox/mouse.c @@ -37,14 +37,11 @@ typedef struct { GSList *actions[OB_NUM_MOUSE_ACTIONS]; /* lists of Action pointers */ } ObMouseBinding; -#define FRAME_CONTEXT(co, cl) ((cl && cl->type != OB_CLIENT_TYPE_DESKTOP) ? \ - co == OB_FRAME_CONTEXT_FRAME : FALSE) -#define CLIENT_CONTEXT(co, cl) ((cl && cl->type == OB_CLIENT_TYPE_DESKTOP) ? \ - co == OB_FRAME_CONTEXT_DESKTOP : \ - co == OB_FRAME_CONTEXT_CLIENT) - /* Array of GSList*s of ObMouseBinding*s. */ static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS]; +/* TRUE when we have a grab on the pointer and need to replay the pointer event + to send it to other applications */ +static gboolean replay_pointer_needed; ObFrameContext mouse_button_frame_context(ObFrameContext context, guint button, @@ -199,6 +196,15 @@ static gboolean fire_binding(ObMouseAction a, ObFrameContext context, return TRUE; } +void mouse_replay_pointer(void) +{ + if (replay_pointer_needed) { + /* replay the pointer event before any windows move */ + XAllowEvents(obt_display, ReplayPointer, event_curtime); + replay_pointer_needed = FALSE; + } +} + void mouse_event(ObClient *client, XEvent *e) { static Time ltime; @@ -224,6 +230,22 @@ void mouse_event(ObClient *client, XEvent *e) button = e->xbutton.button; state = e->xbutton.state; + /* if the binding was in a client context, then we need to call + XAllowEvents with ReplayPointer at some point, to send the event + through to the client. when this happens though depends. if + windows are going to be moved on screen, then the click will end + up going somewhere wrong, set that we need it, and if nothing + else causes the replay pointer to be run, then we will do it + after all the actions are finished. + + (We do it after all the actions because FocusIn interrupts + dragging for kdesktop, so if we send the button event now, and + then they get a focus event after, it breaks. Instead, wait to send + the button press until after the actions when possible.) + */ + if (CLIENT_CONTEXT(context, client)) + replay_pointer_needed = TRUE; + fire_binding(OB_MOUSE_ACTION_PRESS, context, client, e->xbutton.state, e->xbutton.button, @@ -234,11 +256,13 @@ void mouse_event(ObClient *client, XEvent *e) if (grab_on_pointer()) button = 0; - if (CLIENT_CONTEXT(context, client)) { - /* Replay the event, so it goes to the client*/ - XAllowEvents(obt_display, ReplayPointer, event_curtime); - /* Fall through to the release case! */ - } else + /* replay the pointer event if it hasn't been replayed yet (i.e. no + windows were moved) */ + mouse_replay_pointer(); + + /* in the client context, we won't get a button release because of the + way it is grabbed, so just fake one */ + if (!CLIENT_CONTEXT(context, client)) break; case ButtonRelease: @@ -345,13 +369,13 @@ gboolean mouse_bind(const gchar *buttonstr, const gchar *contextstr, GSList *it; if (!translate_button(buttonstr, &state, &button)) { - g_message(_("Invalid button '%s' in mouse binding"), buttonstr); + g_message(_("Invalid button \"%s\" in mouse binding"), buttonstr); return FALSE; } context = frame_context_from_string(contextstr); if (!context) { - g_message(_("Invalid context '%s' in mouse binding"), contextstr); + g_message(_("Invalid context \"%s\" in mouse binding"), contextstr); return FALSE; }