X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=debae8ebdbf834dc8167dd0b37cd11d3df82336c;hb=c1b2fc5324522f74a14a5cfa210c95e1509a6e7f;hp=9066b6efae9184401d61e7c102ec538034476245;hpb=4d814a383b099c48ad9b61cb94d25ef16b1a698a;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index 9066b6ef..debae8eb 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,7 +1,13 @@ #ifndef __action_h #define __action_h -#include "client.h" +#include "misc.h" +#include "frame.h" +#include "parser/parse.h" + +struct _ObClient; + +typedef struct _ObAction ObAction; /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* @@ -9,103 +15,123 @@ */ struct AnyAction { - Client *c; + struct _ObClient *c; + gboolean interactive; + gint x; + gint y; + gint button; +}; + +struct InteractiveAction { + struct AnyAction any; + gboolean final; + gboolean cancel; +}; + +struct InterDirectionalAction{ + struct InteractiveAction inter; + ObDirection direction; }; struct DirectionalAction{ - Client *c; - int direction; + struct AnyAction any; + ObDirection direction; }; struct Execute { - Client *c; + struct AnyAction any; char *path; }; struct ClientAction { - Client *c; + struct AnyAction any; +}; + +struct Activate { + struct AnyAction any; + gboolean here; /* bring it to the current desktop */ }; struct MoveResizeRelative { - Client *c; + struct AnyAction any; int delta; }; struct SendToDesktop { - Client *c; + struct AnyAction any; guint desk; gboolean follow; }; -struct SendToNextPreviousDesktop { - Client *c; +struct SendToDesktopDirection { + struct InteractiveAction inter; + ObDirection dir; gboolean wrap; + gboolean linear; gboolean follow; }; struct Desktop { - Client *c; + struct AnyAction any; guint desk; }; struct Layer { - Client *c; + struct AnyAction any; int layer; /* < 0 = below, 0 = normal, > 0 = above */ }; -struct NextPreviousDesktop { - Client *c; +struct DesktopDirection { + struct InteractiveAction inter; + ObDirection dir; gboolean wrap; + gboolean linear; }; struct MoveResize { - Client *c; - int x; - int y; - guint32 corner; /* prop_atoms.net_wm_moveresize_* */ - guint button; + struct AnyAction any; + gboolean move; + gboolean keyboard; }; struct ShowMenu { - Client *c; + struct AnyAction any; char *name; - int x; - int y; }; struct CycleWindows { - Client *c; + struct InteractiveAction inter; gboolean linear; gboolean forward; - gboolean final; - gboolean cancel; }; union ActionData { struct AnyAction any; + struct InteractiveAction inter; + struct InterDirectionalAction interdiraction; struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; + struct Activate activate; struct MoveResizeRelative relative; struct SendToDesktop sendto; - struct SendToNextPreviousDesktop sendtonextprev; + struct SendToDesktopDirection sendtodir; struct Desktop desktop; - struct NextPreviousDesktop nextprevdesktop; + struct DesktopDirection desktopdir; struct MoveResize moveresize; struct ShowMenu showmenu; struct CycleWindows cycle; struct Layer layer; }; -typedef struct { +struct _ObAction { + ObUserAction act; /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ void (*func)(union ActionData *data); union ActionData data; -} Action; - -Action *action_new(void (*func)(union ActionData *data)); +}; /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if @@ -113,17 +139,49 @@ Action *action_new(void (*func)(union ActionData *data)); action_execute - the path needs to be set action_restart - the path can optionally be set action_desktop - the destination desktop needs to be set + action_send_to_desktop - the destination desktop needs to be set action_move_relative_horz - the delta action_move_relative_vert - the delta action_resize_relative_horz - the delta action_resize_relative_vert - the delta */ -Action *action_from_string(char *name); -void action_free(Action *a); +ObAction *action_from_string(char *name, ObUserAction uact); +ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, + ObUserAction uact); +void action_free(ObAction *a); + +/*! Executes an action. + @param c The client associated with the action. Can be NULL. + @param state The keyboard modifiers state at the time the user action occured + @param button The mouse button used to execute the action. + @param x The x coord at which the user action occured. + @param y The y coord at which the user action occured. + @param cancel If the action is cancelling an interactive action. This only + affects interactive actions, but should generally always be FALSE. + @param done If the action is completing an interactive action. This only + affects interactive actions, but should generally always be FALSE. +*/ +void action_run_full(ObAction *a, struct _ObClient *c, + guint state, guint button, gint x, gint y, + gboolean cancel, gboolean done); + +#define action_run_mouse(a, c, s, b, x, y) \ + action_run_full(a, c, s, b, x, y, FALSE, FALSE) + +#define action_run_interactive(a, c, s, n, d) \ + action_run_full(a, c, s, 0, -1, -1, n, d) + +#define action_run_key(a, c, s, x, y) \ + action_run_full(a, c, s, 0, x, y, FALSE,FALSE) + +#define action_run(a, c, s) \ + action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE) /* Execute */ void action_execute(union ActionData *data); +/* ActivateAction */ +void action_activate(union ActionData *data); /* ClientAction */ void action_focus(union ActionData *data); /* ClientAction */ @@ -131,12 +189,12 @@ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ +void action_raiselower(union ActionData *data); +/* ClientAction */ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); /* ClientAction */ -void action_focusraise(union ActionData *data); -/* ClientAction */ void action_close(union ActionData *data); /* ClientAction */ void action_kill(union ActionData *data); @@ -180,28 +238,20 @@ void action_unmaximize_vert(union ActionData *data); void action_toggle_maximize_vert(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_next_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_previous_desktop(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_dir(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_row(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_row(union ActionData *data); +/* DesktopDirection */ +void action_desktop_dir(union ActionData *data); +/* Any */ +void action_desktop_last(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ void action_moveresize(union ActionData *data); +/* Any */ +void action_reconfigure(union ActionData *data); /* Execute */ void action_restart(union ActionData *data); /* Any */ @@ -210,12 +260,21 @@ void action_exit(union ActionData *data); void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); -/* DirectionalAction */ +/* InterDirectionalAction */ void action_directional_focus(union ActionData *data); /* DirectionalAction */ void action_movetoedge(union ActionData *data); +/* DirectionalAction */ +void action_growtoedge(union ActionData *data); /* Layer */ void action_send_to_layer(union ActionData *data); /* Layer */ void action_toggle_layer(union ActionData *data); +/* Any */ +void action_toggle_show_desktop(union ActionData *data); +/* Any */ +void action_show_desktop(union ActionData *data); +/* Any */ +void action_unshow_desktop(union ActionData *data); + #endif