X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=b1bc081fe93e657cee398045828b53ee12b761e7;hb=2244bc036a9c96704675318dc382ea3abd6f3fdf;hp=ef2f755efb7d9137dcb47bc1355c7c13aa249ea8;hpb=99d0b716776492c1927b8248375ce82a33bc7b26;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index ef2f755e..b1bc081f 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,9 +1,31 @@ +/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- + + action.h for the Openbox window manager + Copyright (c) 2006 Mikael Magnusson + Copyright (c) 2003 Ben Jansens + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + See the COPYING file for a copy of the GNU General Public License. +*/ + #ifndef __action_h #define __action_h #include "misc.h" +#include "frame.h" #include "parser/parse.h" +struct _ObClient; + typedef struct _ObAction ObAction; /* These have to all have a Client* at the top even if they don't use it, so @@ -11,91 +33,128 @@ typedef struct _ObAction ObAction; available (possibly NULL though) if it wants it. */ +typedef enum +{ + OB_CLIENT_ACTION_NO, + OB_CLIENT_ACTION_OPTIONAL, + OB_CLIENT_ACTION_ALWAYS +} ObClientActionReq; + struct AnyAction { + ObClientActionReq client_action; struct _ObClient *c; + ObFrameContext context; + gboolean interactive; + gint x; + gint y; + gint button; + Time time; +}; + +struct InteractiveAction { + struct AnyAction any; + gboolean final; + gboolean cancel; +}; + +struct InterDirectionalAction{ + struct InteractiveAction inter; + ObDirection direction; + gboolean dialog; }; struct DirectionalAction{ - struct _ObClient *c; + struct AnyAction any; ObDirection direction; + gboolean hang; }; struct Execute { - struct _ObClient *c; - char *path; + struct AnyAction any; + gchar *path; + gboolean startupnotify; + gchar *name; + gchar *icon_name; }; struct ClientAction { - struct _ObClient *c; + struct AnyAction any; +}; + +struct Activate { + struct AnyAction any; + gboolean here; /* bring it to the current desktop */ }; struct MoveResizeRelative { - struct _ObClient *c; - int delta; + struct AnyAction any; + gint deltax; + gint deltay; + gint deltaxl; + gint deltayu; }; struct SendToDesktop { - struct _ObClient *c; + struct AnyAction any; guint desk; gboolean follow; }; struct SendToDesktopDirection { - struct _ObClient *c; + struct InteractiveAction inter; ObDirection dir; gboolean wrap; gboolean linear; - gboolean final; - gboolean cancel; + gboolean follow; }; struct Desktop { - struct _ObClient *c; + struct InteractiveAction inter; guint desk; }; struct Layer { - struct _ObClient *c; - int layer; /* < 0 = below, 0 = normal, > 0 = above */ + struct AnyAction any; + gint layer; /* < 0 = below, 0 = normal, > 0 = above */ }; struct DesktopDirection { - struct _ObClient *c; + struct InteractiveAction inter; ObDirection dir; gboolean wrap; gboolean linear; - gboolean final; - gboolean cancel; }; struct MoveResize { - struct _ObClient *c; - int x; - int y; - guint32 corner; /* prop_atoms.net_wm_moveresize_* */ - guint button; + struct AnyAction any; + gboolean move; + gboolean keyboard; }; struct ShowMenu { - struct _ObClient *c; - char *name; - int x; - int y; + struct AnyAction any; + gchar *name; }; struct CycleWindows { - struct _ObClient *c; + struct InteractiveAction inter; gboolean linear; gboolean forward; - gboolean final; - gboolean cancel; + gboolean dialog; +}; + +struct Stacking { + struct AnyAction any; }; union ActionData { struct AnyAction any; + struct InteractiveAction inter; + struct InterDirectionalAction interdiraction; struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; + struct Activate activate; struct MoveResizeRelative relative; struct SendToDesktop sendto; struct SendToDesktopDirection sendtodir; @@ -105,9 +164,12 @@ union ActionData { struct ShowMenu showmenu; struct CycleWindows cycle; struct Layer layer; + struct Stacking stacking; }; struct _ObAction { + guint ref; + /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ @@ -115,27 +177,61 @@ struct _ObAction { union ActionData data; }; -ObAction *action_new(void (*func)(union ActionData *data)); - /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if the returned action's "func" is one of these. action_execute - the path needs to be set action_restart - the path can optionally be set action_desktop - the destination desktop needs to be set + action_send_to_desktop - the destination desktop needs to be set action_move_relative_horz - the delta action_move_relative_vert - the delta action_resize_relative_horz - the delta action_resize_relative_vert - the delta + action_move_relative - the deltas + action_resize_relative - the deltas */ -ObAction *action_from_string(char *name); -ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node); -void action_free(ObAction *a); +ObAction* action_from_string(const gchar *name, ObUserAction uact); +ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, + ObUserAction uact); +void action_ref(ObAction *a); +void action_unref(ObAction *a); + +ObAction* action_copy(const ObAction *a); + +/*! Executes a list of actions. + @param c The client associated with the action. Can be NULL. + @param state The keyboard modifiers state at the time the user action occured + @param button The mouse button used to execute the action. + @param x The x coord at which the user action occured. + @param y The y coord at which the user action occured. + @param cancel If the action is cancelling an interactive action. This only + affects interactive actions, but should generally always be FALSE. + @param done If the action is completing an interactive action. This only + affects interactive actions, but should generally always be FALSE. +*/ +void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context, + guint state, guint button, gint x, gint y, Time time, + gboolean cancel, gboolean done); + +#define action_run_mouse(a, c, n, s, b, x, y, t) \ + action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE) + +#define action_run_interactive(a, c, s, t, n, d) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d) + +#define action_run_key(a, c, s, x, y, t) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE) + +#define action_run(a, c, s, t) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE) + +void action_run_string(const gchar *name, struct _ObClient *c, Time time); /* Execute */ void action_execute(union ActionData *data); -/* ClientAction */ +/* ActivateAction */ void action_activate(union ActionData *data); /* ClientAction */ void action_focus(union ActionData *data); @@ -144,6 +240,10 @@ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ +void action_focus_order_to_bottom(union ActionData *data); +/* ClientAction */ +void action_raiselower(union ActionData *data); +/* ClientAction */ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); @@ -168,6 +268,12 @@ void action_move_relative_horz(union ActionData *data); /* MoveResizeRelative */ void action_move_relative_vert(union ActionData *data); /* MoveResizeRelative */ +void action_move_relative(union ActionData *data); +/* MoveResizeRelative */ +void action_resize_relative(union ActionData *data); +/* ClientAction */ +void action_move_to_center(union ActionData *data); +/* MoveResizeRelative */ void action_resize_relative_horz(union ActionData *data); /* MoveResizeRelative */ void action_resize_relative_vert(union ActionData *data); @@ -189,6 +295,8 @@ void action_maximize_vert(union ActionData *data); void action_unmaximize_vert(union ActionData *data); /* ClientAction */ void action_toggle_maximize_vert(union ActionData *data); +/* ClientAction */ +void action_toggle_fullscreen(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); /* SendToDesktopDirection */ @@ -197,10 +305,14 @@ void action_send_to_desktop_dir(union ActionData *data); void action_desktop(union ActionData *data); /* DesktopDirection */ void action_desktop_dir(union ActionData *data); +/* Any */ +void action_desktop_last(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ void action_moveresize(union ActionData *data); +/* Any */ +void action_reconfigure(union ActionData *data); /* Execute */ void action_restart(union ActionData *data); /* Any */ @@ -209,7 +321,7 @@ void action_exit(union ActionData *data); void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); -/* DirectionalAction */ +/* InterDirectionalAction */ void action_directional_focus(union ActionData *data); /* DirectionalAction */ void action_movetoedge(union ActionData *data); @@ -220,6 +332,8 @@ void action_send_to_layer(union ActionData *data); /* Layer */ void action_toggle_layer(union ActionData *data); /* Any */ +void action_toggle_dockautohide(union ActionData *data); +/* Any */ void action_toggle_show_desktop(union ActionData *data); /* Any */ void action_show_desktop(union ActionData *data);