X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=78f2176fc0df0722f181dfc67c90e263837d1042;hb=a51d2082bd28baa11e28441bc0fb4016150618df;hp=c6a04838e25c6f0ebddca8fbaffdd35ff933bca4;hpb=2c6c0757fa497f4c1e0648bcbb1927c0fa12862f;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index c6a04838..78f2176f 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,9 +1,30 @@ +/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- + + action.h for the Openbox window manager + Copyright (c) 2003 Ben Jansens + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + See the COPYING file for a copy of the GNU General Public License. +*/ + #ifndef __action_h #define __action_h #include "misc.h" +#include "frame.h" #include "parser/parse.h" +struct _ObClient; + typedef struct _ObAction ObAction; /* These have to all have a Client* at the top even if they don't use it, so @@ -11,9 +32,21 @@ typedef struct _ObAction ObAction; available (possibly NULL though) if it wants it. */ +typedef enum +{ + OB_CLIENT_ACTION_NO, + OB_CLIENT_ACTION_OPTIONAL, + OB_CLIENT_ACTION_ALWAYS +} ObClientActionReq; + struct AnyAction { + ObClientActionReq client_action; struct _ObClient *c; + ObFrameContext context; gboolean interactive; + gint x; + gint y; + gint button; }; struct InteractiveAction { @@ -22,6 +55,11 @@ struct InteractiveAction { gboolean cancel; }; +struct InterDirectionalAction{ + struct InteractiveAction inter; + ObDirection direction; +}; + struct DirectionalAction{ struct AnyAction any; ObDirection direction; @@ -61,7 +99,7 @@ struct SendToDesktopDirection { }; struct Desktop { - struct AnyAction any; + struct InteractiveAction inter; guint desk; }; @@ -79,17 +117,13 @@ struct DesktopDirection { struct MoveResize { struct AnyAction any; - int x; - int y; - guint32 corner; /* prop_atoms.net_wm_moveresize_* */ - guint button; + gboolean move; + gboolean keyboard; }; struct ShowMenu { struct AnyAction any; char *name; - int x; - int y; }; struct CycleWindows { @@ -101,6 +135,7 @@ struct CycleWindows { union ActionData { struct AnyAction any; struct InteractiveAction inter; + struct InterDirectionalAction interdiraction; struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; @@ -117,6 +152,8 @@ union ActionData { }; struct _ObAction { + guint ref; + /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ @@ -124,23 +161,57 @@ struct _ObAction { union ActionData data; }; -ObAction *action_new(void (*func)(union ActionData *data)); - /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if the returned action's "func" is one of these. action_execute - the path needs to be set action_restart - the path can optionally be set action_desktop - the destination desktop needs to be set + action_send_to_desktop - the destination desktop needs to be set action_move_relative_horz - the delta action_move_relative_vert - the delta action_resize_relative_horz - the delta action_resize_relative_vert - the delta */ -ObAction *action_from_string(char *name); -ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node); -void action_free(ObAction *a); +ObAction* action_from_string(const gchar *name, ObUserAction uact); +ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, + ObUserAction uact); +void action_ref(ObAction *a); +void action_unref(ObAction *a); + +ObAction* action_copy(const ObAction *a); + +/*! Executes a list of actions. + @param c The client associated with the action. Can be NULL. + @param state The keyboard modifiers state at the time the user action occured + @param button The mouse button used to execute the action. + @param x The x coord at which the user action occured. + @param y The y coord at which the user action occured. + @param cancel If the action is cancelling an interactive action. This only + affects interactive actions, but should generally always be FALSE. + @param done If the action is completing an interactive action. This only + affects interactive actions, but should generally always be FALSE. +*/ +void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context, + guint state, guint button, gint x, gint y, + gboolean cancel, gboolean done); + +#define action_run_mouse(a, c, n, s, b, x, y) \ + action_run_list(a, c, n, s, b, x, y, FALSE, FALSE) + +#define action_run_interactive(a, c, s, n, d) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d) + +#define action_run_key(a, c, s, x, y) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE) + +#define action_run(a, c, s) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE) + +/*! This is only for internal usage, i.e. not meant for user bindings and + such! */ +void action_run_string(const gchar *name, struct _ObClient *c); /* Execute */ void action_execute(union ActionData *data); @@ -208,10 +279,14 @@ void action_send_to_desktop_dir(union ActionData *data); void action_desktop(union ActionData *data); /* DesktopDirection */ void action_desktop_dir(union ActionData *data); +/* Any */ +void action_desktop_last(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ void action_moveresize(union ActionData *data); +/* Any */ +void action_reconfigure(union ActionData *data); /* Execute */ void action_restart(union ActionData *data); /* Any */ @@ -220,7 +295,7 @@ void action_exit(union ActionData *data); void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); -/* DirectionalAction */ +/* InterDirectionalAction */ void action_directional_focus(union ActionData *data); /* DirectionalAction */ void action_movetoedge(union ActionData *data);