X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=64bb99deeabe3a7469d1cc8adb908fce5d394f5e;hb=cadab91e522c6426cc79df4f06e7c05232cb0a64;hp=f79bd56b4033b3ff6d42433ccc9af40e71cdb8f3;hpb=2e824eece1c54e96e5178c952ca92c3c2415b099;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index f79bd56b..64bb99de 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,66 +1,80 @@ #ifndef __action_h #define __action_h -#include "client.h" +#include "misc.h" #include "parser/parse.h" +typedef struct _ObAction ObAction; + /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* available (possibly NULL though) if it wants it. */ struct AnyAction { - Client *c; + struct _ObClient *c; }; struct DirectionalAction{ - Client *c; - int direction; + struct _ObClient *c; + ObDirection direction; }; struct Execute { - Client *c; + struct _ObClient *c; char *path; }; struct ClientAction { - Client *c; + struct _ObClient *c; +}; + +struct Activate { + struct _ObClient *c; + gboolean here; /* bring it to the current desktop */ }; struct MoveResizeRelative { - Client *c; + struct _ObClient *c; int delta; }; struct SendToDesktop { - Client *c; + struct _ObClient *c; guint desk; gboolean follow; }; struct SendToDesktopDirection { - Client *c; + struct _ObClient *c; + ObDirection dir; gboolean wrap; - gboolean follow; + gboolean linear; + gboolean final; + gboolean cancel; }; struct Desktop { - Client *c; + struct _ObClient *c; guint desk; }; struct Layer { - Client *c; + struct _ObClient *c; int layer; /* < 0 = below, 0 = normal, > 0 = above */ }; struct DesktopDirection { - Client *c; + struct _ObClient *c; + ObDirection dir; gboolean wrap; + gboolean linear; + gboolean final; + gboolean cancel; }; struct MoveResize { - Client *c; + struct _ObClient *c; int x; int y; guint32 corner; /* prop_atoms.net_wm_moveresize_* */ @@ -68,14 +82,14 @@ struct MoveResize { }; struct ShowMenu { - Client *c; + struct _ObClient *c; char *name; int x; int y; }; struct CycleWindows { - Client *c; + struct _ObClient *c; gboolean linear; gboolean forward; gboolean final; @@ -87,6 +101,7 @@ union ActionData { struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; + struct Activate activate; struct MoveResizeRelative relative; struct SendToDesktop sendto; struct SendToDesktopDirection sendtodir; @@ -98,15 +113,15 @@ union ActionData { struct Layer layer; }; -typedef struct { +struct _ObAction { /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ void (*func)(union ActionData *data); union ActionData data; -} Action; +}; -Action *action_new(void (*func)(union ActionData *data)); +ObAction *action_new(void (*func)(union ActionData *data)); /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if @@ -120,12 +135,14 @@ Action *action_new(void (*func)(union ActionData *data)); action_resize_relative_vert - the delta */ -Action *action_from_string(char *name); -Action *action_parse(xmlDocPtr doc, xmlNodePtr node); -void action_free(Action *a); +ObAction *action_from_string(char *name); +ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node); +void action_free(ObAction *a); /* Execute */ void action_execute(union ActionData *data); +/* ActivateAction */ +void action_activate(union ActionData *data); /* ClientAction */ void action_focus(union ActionData *data); /* ClientAction */ @@ -133,6 +150,8 @@ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ +void action_raiselower(union ActionData *data); +/* ClientAction */ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); @@ -181,23 +200,11 @@ void action_toggle_maximize_vert(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); /* SendToDesktopDirection */ -void action_send_to_desktop_right(union ActionData *data); -/* SendToDesktopDirection */ -void action_send_to_desktop_left(union ActionData *data); -/* SendToDesktopDirection */ -void action_send_to_desktop_up(union ActionData *data); -/* SendToDesktopDirection */ -void action_send_to_desktop_down(union ActionData *data); +void action_send_to_desktop_dir(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); /* DesktopDirection */ -void action_desktop_right(union ActionData *data); -/* DesktopDirection */ -void action_desktop_left(union ActionData *data); -/* DesktopDirection */ -void action_desktop_up(union ActionData *data); -/* DesktopDirection */ -void action_desktop_down(union ActionData *data); +void action_desktop_dir(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ @@ -214,6 +221,8 @@ void action_cycle_windows(union ActionData *data); void action_directional_focus(union ActionData *data); /* DirectionalAction */ void action_movetoedge(union ActionData *data); +/* DirectionalAction */ +void action_growtoedge(union ActionData *data); /* Layer */ void action_send_to_layer(union ActionData *data); /* Layer */