X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=64bb99deeabe3a7469d1cc8adb908fce5d394f5e;hb=cadab91e522c6426cc79df4f06e7c05232cb0a64;hp=9c204e35082c26d73ebe5bb372908ef475af5bd4;hpb=2135d9e2fda58dcf1c9a40266fd1b38c1cd4d71f;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index 9c204e35..64bb99de 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,7 +1,10 @@ #ifndef __action_h #define __action_h -#include "client.h" +#include "misc.h" +#include "parser/parse.h" + +typedef struct _ObAction ObAction; /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* @@ -9,88 +12,116 @@ */ struct AnyAction { - Client *c; + struct _ObClient *c; +}; + +struct DirectionalAction{ + struct _ObClient *c; + ObDirection direction; }; struct Execute { - Client *c; + struct _ObClient *c; char *path; }; struct ClientAction { - Client *c; + struct _ObClient *c; +}; + +struct Activate { + struct _ObClient *c; + gboolean here; /* bring it to the current desktop */ }; struct MoveResizeRelative { - Client *c; + struct _ObClient *c; int delta; }; struct SendToDesktop { - Client *c; + struct _ObClient *c; guint desk; gboolean follow; }; -struct SendToNextPreviousDesktop { - Client *c; +struct SendToDesktopDirection { + struct _ObClient *c; + ObDirection dir; gboolean wrap; - gboolean follow; + gboolean linear; + gboolean final; + gboolean cancel; }; struct Desktop { - Client *c; + struct _ObClient *c; guint desk; }; -struct NextPreviousDesktop { - Client *c; +struct Layer { + struct _ObClient *c; + int layer; /* < 0 = below, 0 = normal, > 0 = above */ +}; + +struct DesktopDirection { + struct _ObClient *c; + ObDirection dir; gboolean wrap; + gboolean linear; + gboolean final; + gboolean cancel; }; -struct Move { - Client *c; +struct MoveResize { + struct _ObClient *c; int x; int y; - gboolean final; + guint32 corner; /* prop_atoms.net_wm_moveresize_* */ + guint button; }; -struct Resize { - Client *c; +struct ShowMenu { + struct _ObClient *c; + char *name; int x; int y; - gboolean final; - Corner corner; }; -struct ShowMenu { - Client *c; - char * menuName; +struct CycleWindows { + struct _ObClient *c; + gboolean linear; + gboolean forward; + gboolean final; + gboolean cancel; }; union ActionData { struct AnyAction any; + struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; + struct Activate activate; struct MoveResizeRelative relative; struct SendToDesktop sendto; - struct SendToNextPreviousDesktop sendtonextprev; + struct SendToDesktopDirection sendtodir; struct Desktop desktop; - struct NextPreviousDesktop nextprevdesktop; - struct Move move; - struct Resize resize; - struct ShowMenu showMenu; + struct DesktopDirection desktopdir; + struct MoveResize moveresize; + struct ShowMenu showmenu; + struct CycleWindows cycle; + struct Layer layer; }; -typedef struct { +struct _ObAction { /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ void (*func)(union ActionData *data); union ActionData data; -} Action; +}; -Action *action_new(void (*func)(union ActionData *data)); +ObAction *action_new(void (*func)(union ActionData *data)); /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if @@ -103,11 +134,15 @@ Action *action_new(void (*func)(union ActionData *data)); action_resize_relative_horz - the delta action_resize_relative_vert - the delta */ -Action *action_from_string(char *name); -void action_free(Action *a); + +ObAction *action_from_string(char *name); +ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node); +void action_free(ObAction *a); /* Execute */ void action_execute(union ActionData *data); +/* ActivateAction */ +void action_activate(union ActionData *data); /* ClientAction */ void action_focus(union ActionData *data); /* ClientAction */ @@ -115,12 +150,12 @@ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ +void action_raiselower(union ActionData *data); +/* ClientAction */ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); /* ClientAction */ -void action_focusraise(union ActionData *data); -/* ClientAction */ void action_close(union ActionData *data); /* ClientAction */ void action_kill(union ActionData *data); @@ -164,34 +199,39 @@ void action_unmaximize_vert(union ActionData *data); void action_toggle_maximize_vert(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_next_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_previous_desktop(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_dir(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_row(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_row(union ActionData *data); +/* DesktopDirection */ +void action_desktop_dir(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); -/* Move */ -void action_move(union ActionData *data); -/* Resize */ -void action_resize(union ActionData *data); +/* MoveResize */ +void action_moveresize(union ActionData *data); /* Execute */ void action_restart(union ActionData *data); /* Any */ void action_exit(union ActionData *data); /* ShowMenu */ void action_showmenu(union ActionData *data); +/* CycleWindows */ +void action_cycle_windows(union ActionData *data); +/* DirectionalAction */ +void action_directional_focus(union ActionData *data); +/* DirectionalAction */ +void action_movetoedge(union ActionData *data); +/* DirectionalAction */ +void action_growtoedge(union ActionData *data); +/* Layer */ +void action_send_to_layer(union ActionData *data); +/* Layer */ +void action_toggle_layer(union ActionData *data); +/* Any */ +void action_toggle_show_desktop(union ActionData *data); +/* Any */ +void action_show_desktop(union ActionData *data); +/* Any */ +void action_unshow_desktop(union ActionData *data); + #endif