X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=3f6d84eb8b6ac7c7124e4e1323020c7f94c8acef;hb=854da68d0f5bed8c85c101fd6895244d60183ff5;hp=9066b6efae9184401d61e7c102ec538034476245;hpb=4d814a383b099c48ad9b61cb94d25ef16b1a698a;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index 9066b6ef..3f6d84eb 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,7 +1,10 @@ #ifndef __action_h #define __action_h -#include "client.h" +#include "misc.h" +#include "parser/parse.h" + +typedef struct _ObAction ObAction; /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* @@ -9,57 +12,78 @@ */ struct AnyAction { - Client *c; + struct _ObClient *c; + gboolean interactive; +}; + +struct InteractiveAction { + struct AnyAction any; + gboolean final; + gboolean cancel; +}; + +struct InterDirectionalAction{ + struct InteractiveAction inter; + ObDirection direction; }; struct DirectionalAction{ - Client *c; - int direction; + struct AnyAction any; + ObDirection direction; }; struct Execute { - Client *c; + struct AnyAction any; char *path; }; struct ClientAction { - Client *c; + struct AnyAction any; +}; + +struct Activate { + struct AnyAction any; + gboolean here; /* bring it to the current desktop */ }; struct MoveResizeRelative { - Client *c; + struct AnyAction any; int delta; }; struct SendToDesktop { - Client *c; + struct AnyAction any; guint desk; gboolean follow; }; -struct SendToNextPreviousDesktop { - Client *c; +struct SendToDesktopDirection { + struct InteractiveAction inter; + ObDirection dir; gboolean wrap; + gboolean linear; gboolean follow; }; struct Desktop { - Client *c; + struct AnyAction any; guint desk; }; struct Layer { - Client *c; + struct AnyAction any; int layer; /* < 0 = below, 0 = normal, > 0 = above */ }; -struct NextPreviousDesktop { - Client *c; +struct DesktopDirection { + struct InteractiveAction inter; + ObDirection dir; gboolean wrap; + gboolean linear; }; struct MoveResize { - Client *c; + struct AnyAction any; int x; int y; guint32 corner; /* prop_atoms.net_wm_moveresize_* */ @@ -67,45 +91,46 @@ struct MoveResize { }; struct ShowMenu { - Client *c; + struct AnyAction any; char *name; int x; int y; }; struct CycleWindows { - Client *c; + struct InteractiveAction inter; gboolean linear; gboolean forward; - gboolean final; - gboolean cancel; }; union ActionData { struct AnyAction any; + struct InteractiveAction inter; + struct InterDirectionalAction interdiraction; struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; + struct Activate activate; struct MoveResizeRelative relative; struct SendToDesktop sendto; - struct SendToNextPreviousDesktop sendtonextprev; + struct SendToDesktopDirection sendtodir; struct Desktop desktop; - struct NextPreviousDesktop nextprevdesktop; + struct DesktopDirection desktopdir; struct MoveResize moveresize; struct ShowMenu showmenu; struct CycleWindows cycle; struct Layer layer; }; -typedef struct { +struct _ObAction { /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ void (*func)(union ActionData *data); union ActionData data; -} Action; +}; -Action *action_new(void (*func)(union ActionData *data)); +ObAction *action_new(void (*func)(union ActionData *data)); /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if @@ -119,11 +144,14 @@ Action *action_new(void (*func)(union ActionData *data)); action_resize_relative_vert - the delta */ -Action *action_from_string(char *name); -void action_free(Action *a); +ObAction *action_from_string(char *name); +ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node); +void action_free(ObAction *a); /* Execute */ void action_execute(union ActionData *data); +/* ActivateAction */ +void action_activate(union ActionData *data); /* ClientAction */ void action_focus(union ActionData *data); /* ClientAction */ @@ -131,12 +159,12 @@ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ +void action_raiselower(union ActionData *data); +/* ClientAction */ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); /* ClientAction */ -void action_focusraise(union ActionData *data); -/* ClientAction */ void action_close(union ActionData *data); /* ClientAction */ void action_kill(union ActionData *data); @@ -180,24 +208,14 @@ void action_unmaximize_vert(union ActionData *data); void action_toggle_maximize_vert(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_next_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_previous_desktop(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_dir(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_row(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_row(union ActionData *data); +/* DesktopDirection */ +void action_desktop_dir(union ActionData *data); +/* Any */ +void action_desktop_last(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ @@ -210,12 +228,21 @@ void action_exit(union ActionData *data); void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); -/* DirectionalAction */ +/* InterDirectionalAction */ void action_directional_focus(union ActionData *data); /* DirectionalAction */ void action_movetoedge(union ActionData *data); +/* DirectionalAction */ +void action_growtoedge(union ActionData *data); /* Layer */ void action_send_to_layer(union ActionData *data); /* Layer */ void action_toggle_layer(union ActionData *data); +/* Any */ +void action_toggle_show_desktop(union ActionData *data); +/* Any */ +void action_show_desktop(union ActionData *data); +/* Any */ +void action_unshow_desktop(union ActionData *data); + #endif