X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=3abf7f2bf1fa786e96d708c39ff79d9974c691fe;hb=a95dc346fe7951dd48e41a41fcaafb6d872b0337;hp=6e0b6c520064bd99aa0e7ce735f7f848bfb7ed3c;hpb=7886b797a36f5a035a75a19424e0b3cf7825baf8;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index 6e0b6c52..3abf7f2b 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,7 +1,8 @@ #ifndef __action_h #define __action_h -#include "client.h" +#include "misc.h" +#include "parser/parse.h" /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* @@ -9,47 +10,57 @@ */ struct AnyAction { - Client *c; + struct _ObClient *c; +}; + +struct DirectionalAction{ + struct _ObClient *c; + ObDirection direction; }; struct Execute { - Client *c; + struct _ObClient *c; char *path; }; struct ClientAction { - Client *c; + struct _ObClient *c; }; struct MoveResizeRelative { - Client *c; + struct _ObClient *c; int delta; }; struct SendToDesktop { - Client *c; + struct _ObClient *c; guint desk; gboolean follow; }; -struct SendToNextPreviousDesktop { - Client *c; +struct SendToDesktopDirection { + struct _ObClient *c; gboolean wrap; gboolean follow; }; struct Desktop { - Client *c; + struct _ObClient *c; guint desk; }; -struct NextPreviousDesktop { - Client *c; +struct Layer { + struct _ObClient *c; + int layer; /* < 0 = below, 0 = normal, > 0 = above */ +}; + +struct DesktopDirection { + struct _ObClient *c; gboolean wrap; }; struct MoveResize { - Client *c; + struct _ObClient *c; int x; int y; guint32 corner; /* prop_atoms.net_wm_moveresize_* */ @@ -57,14 +68,14 @@ struct MoveResize { }; struct ShowMenu { - Client *c; + struct _ObClient *c; char *name; int x; int y; }; struct CycleWindows { - Client *c; + struct _ObClient *c; gboolean linear; gboolean forward; gboolean final; @@ -73,16 +84,18 @@ struct CycleWindows { union ActionData { struct AnyAction any; + struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; struct MoveResizeRelative relative; struct SendToDesktop sendto; - struct SendToNextPreviousDesktop sendtonextprev; + struct SendToDesktopDirection sendtodir; struct Desktop desktop; - struct NextPreviousDesktop nextprevdesktop; + struct DesktopDirection desktopdir; struct MoveResize moveresize; struct ShowMenu showmenu; struct CycleWindows cycle; + struct Layer layer; }; typedef struct { @@ -106,7 +119,9 @@ Action *action_new(void (*func)(union ActionData *data)); action_resize_relative_horz - the delta action_resize_relative_vert - the delta */ + Action *action_from_string(char *name); +Action *action_parse(xmlDocPtr doc, xmlNodePtr node); void action_free(Action *a); /* Execute */ @@ -122,8 +137,6 @@ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); /* ClientAction */ -void action_focusraise(union ActionData *data); -/* ClientAction */ void action_close(union ActionData *data); /* ClientAction */ void action_kill(union ActionData *data); @@ -167,24 +180,24 @@ void action_unmaximize_vert(union ActionData *data); void action_toggle_maximize_vert(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_next_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_previous_desktop(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_right(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_left(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_up(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_down(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_row(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_row(union ActionData *data); +/* DesktopDirection */ +void action_desktop_right(union ActionData *data); +/* DesktopDirection */ +void action_desktop_left(union ActionData *data); +/* DesktopDirection */ +void action_desktop_up(union ActionData *data); +/* DesktopDirection */ +void action_desktop_down(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ @@ -197,4 +210,19 @@ void action_exit(union ActionData *data); void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); +/* DirectionalAction */ +void action_directional_focus(union ActionData *data); +/* DirectionalAction */ +void action_movetoedge(union ActionData *data); +/* Layer */ +void action_send_to_layer(union ActionData *data); +/* Layer */ +void action_toggle_layer(union ActionData *data); +/* Any */ +void action_toggle_show_desktop(union ActionData *data); +/* Any */ +void action_show_desktop(union ActionData *data); +/* Any */ +void action_unshow_desktop(union ActionData *data); + #endif