X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=3abf7f2bf1fa786e96d708c39ff79d9974c691fe;hb=122d55fbadea0409fbc902a1740e1c8ff3aecd88;hp=5208025140b8c314c0d16330752d0c99d1946a27;hpb=4a6e98cad8dc8a8ca4006886615f4c4a7a80b02a;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index 52080251..3abf7f2b 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,7 +1,8 @@ #ifndef __action_h #define __action_h -#include "client.h" +#include "misc.h" +#include "parser/parse.h" /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* @@ -9,71 +10,92 @@ */ struct AnyAction { - Client *c; + struct _ObClient *c; +}; + +struct DirectionalAction{ + struct _ObClient *c; + ObDirection direction; }; struct Execute { - Client *c; + struct _ObClient *c; char *path; }; struct ClientAction { - Client *c; + struct _ObClient *c; }; struct MoveResizeRelative { - Client *c; - int dx; - int dy; + struct _ObClient *c; + int delta; }; struct SendToDesktop { - Client *c; - guint desktop; + struct _ObClient *c; + guint desk; + gboolean follow; }; -struct SendToNextPreviousDesktop { - Client *c; +struct SendToDesktopDirection { + struct _ObClient *c; gboolean wrap; gboolean follow; }; struct Desktop { - Client *c; + struct _ObClient *c; guint desk; }; -struct NextPreviousDesktop { - Client *c; +struct Layer { + struct _ObClient *c; + int layer; /* < 0 = below, 0 = normal, > 0 = above */ +}; + +struct DesktopDirection { + struct _ObClient *c; gboolean wrap; }; -struct Move { - Client *c; +struct MoveResize { + struct _ObClient *c; int x; int y; - gboolean final; + guint32 corner; /* prop_atoms.net_wm_moveresize_* */ + guint button; }; -struct Resize { - Client *c; +struct ShowMenu { + struct _ObClient *c; + char *name; int x; int y; +}; + +struct CycleWindows { + struct _ObClient *c; + gboolean linear; + gboolean forward; gboolean final; - Corner corner; + gboolean cancel; }; union ActionData { struct AnyAction any; + struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; struct MoveResizeRelative relative; struct SendToDesktop sendto; - struct SendToNextPreviousDesktop sendtonextprev; + struct SendToDesktopDirection sendtodir; struct Desktop desktop; - struct NextPreviousDesktop nextprevdesktop; - struct Move move; - struct Resize resize; + struct DesktopDirection desktopdir; + struct MoveResize moveresize; + struct ShowMenu showmenu; + struct CycleWindows cycle; + struct Layer layer; }; typedef struct { @@ -85,6 +107,21 @@ typedef struct { } Action; Action *action_new(void (*func)(union ActionData *data)); + +/* Creates a new Action from the name of the action + A few action types need data set after making this call still. Check if + the returned action's "func" is one of these. + action_execute - the path needs to be set + action_restart - the path can optionally be set + action_desktop - the destination desktop needs to be set + action_move_relative_horz - the delta + action_move_relative_vert - the delta + action_resize_relative_horz - the delta + action_resize_relative_vert - the delta +*/ + +Action *action_from_string(char *name); +Action *action_parse(xmlDocPtr doc, xmlNodePtr node); void action_free(Action *a); /* Execute */ @@ -100,23 +137,29 @@ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); /* ClientAction */ -void action_focusraise(union ActionData *data); -/* ClientAction */ void action_close(union ActionData *data); /* ClientAction */ void action_kill(union ActionData *data); /* ClientAction */ void action_shade(union ActionData *data); /* ClientAction */ +void action_shadelower(union ActionData *data); +/* ClientAction */ +void action_unshaderaise(union ActionData *data); +/* ClientAction */ void action_unshade(union ActionData *data); /* ClientAction */ void action_toggle_shade(union ActionData *data); /* ClientAction */ void action_toggle_omnipresent(union ActionData *data); /* MoveResizeRelative */ -void action_move_relative(union ActionData *data); +void action_move_relative_horz(union ActionData *data); /* MoveResizeRelative */ -void action_resize_relative(union ActionData *data); +void action_move_relative_vert(union ActionData *data); +/* MoveResizeRelative */ +void action_resize_relative_horz(union ActionData *data); +/* MoveResizeRelative */ +void action_resize_relative_vert(union ActionData *data); /* ClientAction */ void action_maximize_full(union ActionData *data); /* ClientAction */ @@ -137,33 +180,49 @@ void action_unmaximize_vert(union ActionData *data); void action_toggle_maximize_vert(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_next_desktop(union ActionData *data); -/* SendToNextPreviousDesktop */ -void action_send_to_previous_desktop(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_right(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_left(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_up(union ActionData *data); +/* SendToDesktopDirection */ +void action_send_to_desktop_down(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_column(union ActionData *data); -/* NextPreviousDesktop */ -void action_next_desktop_row(union ActionData *data); -/* NextPreviousDesktop */ -void action_previous_desktop_row(union ActionData *data); +/* DesktopDirection */ +void action_desktop_right(union ActionData *data); +/* DesktopDirection */ +void action_desktop_left(union ActionData *data); +/* DesktopDirection */ +void action_desktop_up(union ActionData *data); +/* DesktopDirection */ +void action_desktop_down(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); -/* Move */ -void action_move(union ActionData *data); -/* Resize */ -void action_resize(union ActionData *data); +/* MoveResize */ +void action_moveresize(union ActionData *data); /* Execute */ void action_restart(union ActionData *data); /* Any */ void action_exit(union ActionData *data); +/* ShowMenu */ +void action_showmenu(union ActionData *data); +/* CycleWindows */ +void action_cycle_windows(union ActionData *data); +/* DirectionalAction */ +void action_directional_focus(union ActionData *data); +/* DirectionalAction */ +void action_movetoedge(union ActionData *data); +/* Layer */ +void action_send_to_layer(union ActionData *data); +/* Layer */ +void action_toggle_layer(union ActionData *data); +/* Any */ +void action_toggle_show_desktop(union ActionData *data); +/* Any */ +void action_show_desktop(union ActionData *data); +/* Any */ +void action_unshow_desktop(union ActionData *data); #endif