X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.h;h=38452e44081747b0b984432a134df992e9ac0a26;hb=44be67844a5568e8b1ad87327b0815f8667151c0;hp=bce741a6c794ff437ef543bee9964a796ba38c91;hpb=54b8eb3bf321190702b0515502e98c9287e6221b;p=chaz%2Fopenbox diff --git a/openbox/action.h b/openbox/action.h index bce741a6..38452e44 100644 --- a/openbox/action.h +++ b/openbox/action.h @@ -1,7 +1,8 @@ /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- action.h for the Openbox window manager - Copyright (c) 2003 Ben Jansens + Copyright (c) 2006 Mikael Magnusson + Copyright (c) 2003-2007 Dana Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -47,6 +48,7 @@ struct AnyAction { gint x; gint y; gint button; + Time time; }; struct InteractiveAction { @@ -58,16 +60,27 @@ struct InteractiveAction { struct InterDirectionalAction{ struct InteractiveAction inter; ObDirection direction; + gboolean dialog; + gboolean dock_windows; + gboolean desktop_windows; }; struct DirectionalAction{ struct AnyAction any; ObDirection direction; + gboolean hang; +}; + +struct Debug { + gchar *string; }; struct Execute { struct AnyAction any; - char *path; + gchar *path; + gboolean startupnotify; + gchar *name; + gchar *icon_name; }; struct ClientAction { @@ -81,7 +94,10 @@ struct Activate { struct MoveResizeRelative { struct AnyAction any; - int delta; + gint deltax; + gint deltay; + gint deltaxl; + gint deltayu; }; struct SendToDesktop { @@ -99,13 +115,13 @@ struct SendToDesktopDirection { }; struct Desktop { - struct InteractiveAction inter; + struct AnyAction inter; guint desk; }; struct Layer { struct AnyAction any; - int layer; /* < 0 = below, 0 = normal, > 0 = above */ + gint layer; /* < 0 = below, 0 = normal, > 0 = above */ }; struct DesktopDirection { @@ -117,19 +133,27 @@ struct DesktopDirection { struct MoveResize { struct AnyAction any; - gboolean move; gboolean keyboard; + guint32 corner; }; struct ShowMenu { struct AnyAction any; - char *name; + gchar *name; }; struct CycleWindows { struct InteractiveAction inter; gboolean linear; gboolean forward; + gboolean dialog; + gboolean dock_windows; + gboolean desktop_windows; + gboolean all_desktops; +}; + +struct Stacking { + struct AnyAction any; }; union ActionData { @@ -137,6 +161,7 @@ union ActionData { struct InteractiveAction inter; struct InterDirectionalAction interdiraction; struct DirectionalAction diraction; + struct Debug debug; struct Execute execute; struct ClientAction client; struct Activate activate; @@ -149,6 +174,7 @@ union ActionData { struct ShowMenu showmenu; struct CycleWindows cycle; struct Layer layer; + struct Stacking stacking; }; struct _ObAction { @@ -164,6 +190,7 @@ struct _ObAction { /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if the returned action's "func" is one of these. + action_debug - the string to print should be set action_execute - the path needs to be set action_restart - the path can optionally be set action_desktop - the destination desktop needs to be set @@ -172,6 +199,8 @@ struct _ObAction { action_move_relative_vert - the delta action_resize_relative_horz - the delta action_resize_relative_vert - the delta + action_move_relative - the deltas + action_resize_relative - the deltas */ ObAction* action_from_string(const gchar *name, ObUserAction uact); @@ -194,23 +223,25 @@ ObAction* action_copy(const ObAction *a); affects interactive actions, but should generally always be FALSE. */ void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context, - guint state, guint button, gint x, gint y, + guint state, guint button, gint x, gint y, Time time, gboolean cancel, gboolean done); -#define action_run_mouse(a, c, n, s, b, x, y) \ - action_run_list(a, c, n, s, b, x, y, FALSE, FALSE) +#define action_run_mouse(a, c, n, s, b, x, y, t) \ + action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE) -#define action_run_interactive(a, c, s, n, d) \ - action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d) +#define action_run_interactive(a, c, s, t, n, d) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d) -#define action_run_key(a, c, s, x, y) \ - action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE) +#define action_run_key(a, c, s, x, y, t) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE) -#define action_run(a, c, s) \ - action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE) +#define action_run(a, c, s, t) \ + action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE) -void action_run_string(const gchar *name, struct _ObClient *c); +void action_run_string(const gchar *name, struct _ObClient *c, Time time); +/* Debug */ +void action_debug(union ActionData *data); /* Execute */ void action_execute(union ActionData *data); /* ActivateAction */ @@ -222,6 +253,8 @@ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ +void action_focus_order_to_bottom(union ActionData *data); +/* ClientAction */ void action_raiselower(union ActionData *data); /* ClientAction */ void action_raise(union ActionData *data); @@ -248,6 +281,12 @@ void action_move_relative_horz(union ActionData *data); /* MoveResizeRelative */ void action_move_relative_vert(union ActionData *data); /* MoveResizeRelative */ +void action_move_relative(union ActionData *data); +/* MoveResizeRelative */ +void action_resize_relative(union ActionData *data); +/* ClientAction */ +void action_move_to_center(union ActionData *data); +/* MoveResizeRelative */ void action_resize_relative_horz(union ActionData *data); /* MoveResizeRelative */ void action_resize_relative_vert(union ActionData *data); @@ -269,6 +308,8 @@ void action_maximize_vert(union ActionData *data); void action_unmaximize_vert(union ActionData *data); /* ClientAction */ void action_toggle_maximize_vert(union ActionData *data); +/* ClientAction */ +void action_toggle_fullscreen(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); /* SendToDesktopDirection */ @@ -281,8 +322,10 @@ void action_desktop_dir(union ActionData *data); void action_desktop_last(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); -/* MoveResize */ -void action_moveresize(union ActionData *data); +/* Move */ +void action_move(union ActionData *data); +/* Resize */ +void action_resize(union ActionData *data); /* Any */ void action_reconfigure(union ActionData *data); /* Execute */ @@ -304,10 +347,14 @@ void action_send_to_layer(union ActionData *data); /* Layer */ void action_toggle_layer(union ActionData *data); /* Any */ +void action_toggle_dockautohide(union ActionData *data); +/* Any */ void action_toggle_show_desktop(union ActionData *data); /* Any */ void action_show_desktop(union ActionData *data); /* Any */ void action_unshow_desktop(union ActionData *data); +/* Any */ +void action_break_chroot(union ActionData *data); #endif