X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.c;h=f106697971ee4c3617821e48cecc2f07dd65ec60;hb=ed4d0ca31a9c1c6c815cb87a058bb1d36a0888c1;hp=20bf686f2e69701f31580d9c0a350d2c2ee4fe18;hpb=83bd9e1d5aeecbd05287e4ab220c277fab7142be;p=chaz%2Fopenbox diff --git a/openbox/action.c b/openbox/action.c index 20bf686f..f1066979 100644 --- a/openbox/action.c +++ b/openbox/action.c @@ -20,6 +20,7 @@ #include "debug.h" #include "client.h" #include "focus.h" +#include "focus_cycle.h" #include "moveresize.h" #include "menu.h" #include "prop.h" @@ -38,19 +39,16 @@ #include -inline void client_action_start(union ActionData *data) +static void client_action_start(union ActionData *data) { - if (config_focus_follow) - if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button) - grab_pointer(FALSE, FALSE, OB_CURSOR_NONE); } -inline void client_action_end(union ActionData *data) +static void client_action_end(union ActionData *data) { if (config_focus_follow) if (data->any.context != OB_FRAME_CONTEXT_CLIENT) { - if (!data->any.button) { - ungrab_pointer(); + if (!data->any.button && data->any.c) { + event_ignore_all_queued_enters(); } else { ObClient *c; @@ -95,6 +93,8 @@ void action_unref(ObAction *a) /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) g_free(a->data.execute.path); + else if (a->func == action_debug) + g_free(a->data.debug.string); else if (a->func == action_showmenu) g_free(a->data.showmenu.name); @@ -110,6 +110,8 @@ ObAction* action_copy(const ObAction *src) /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) a->data.execute.path = g_strdup(a->data.execute.path); + else if (a->func == action_debug) + a->data.debug.string = g_strdup(a->data.debug.string); else if (a->func == action_showmenu) a->data.showmenu.name = g_strdup(a->data.showmenu.name); @@ -256,7 +258,9 @@ void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact) void setup_action_desktop(ObAction **a, ObUserAction uact) { +/* (*a)->data.desktop.inter.any.interactive = FALSE; +*/ } void setup_action_desktop_prev(ObAction **a, ObUserAction uact) @@ -471,9 +475,14 @@ void setup_client_action(ObAction **a, ObUserAction uact) ActionString actionstrings[] = { + { + "debug", + action_debug, + NULL + }, { "execute", - action_execute, + action_execute, NULL }, { @@ -974,6 +983,9 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, if ((m = parse_find_node("icon", n->xmlChildrenNode))) act->data.execute.icon_name = parse_string(doc, m); } + } else if (act->func == action_debug) { + if ((n = parse_find_node("string", node->xmlChildrenNode))) + act->data.debug.string = parse_string(doc, n); } else if (act->func == action_showmenu) { if ((n = parse_find_node("menu", node->xmlChildrenNode))) act->data.showmenu.name = parse_string(doc, n); @@ -1001,9 +1013,11 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, if ((n = parse_find_node("desktop", node->xmlChildrenNode))) act->data.desktop.desk = parse_int(doc, n); if (act->data.desktop.desk > 0) act->data.desktop.desk--; +/* if ((n = parse_find_node("dialog", node->xmlChildrenNode))) act->data.desktop.inter.any.interactive = parse_bool(doc, n); +*/ } else if (act->func == action_send_to_desktop) { if ((n = parse_find_node("desktop", node->xmlChildrenNode))) act->data.sendto.desk = parse_int(doc, n); @@ -1125,9 +1139,15 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, /* XXX UGLY HACK race with motion event starting a move and the button release gettnig processed first. answer: don't queue - moveresize starts. UGLY HACK XXX */ + moveresize starts. UGLY HACK XXX + + XXX ALSO don't queue showmenu events, because on button press + events we need to know if a mouse grab is going to take place, + and set the button to 0, so that later motion events don't think + that a drag is going on. since showmenu grabs the pointer.. + */ if (a->data.any.interactive || a->func == action_move || - a->func == action_resize) + a->func == action_resize || a->func == action_showmenu) { /* interactive actions are not queued */ a->func(&a->data); @@ -1183,32 +1203,25 @@ void action_run_string(const gchar *name, struct _ObClient *c, Time time) action_run(l, c, 0, time); } +void action_debug(union ActionData *data) +{ + if (data->debug.string) + g_print("%s\n", data->debug.string); +} + void action_execute(union ActionData *data) { GError *e = NULL; gchar *cmd, **argv = 0; if (data->execute.path) { - /* Ungrab the keyboard before running the action. - - If there is an interactive action going on, then cancel it to - release the keyboard. If not, then call XUngrabKeyboard(). - - We call XUngrabKeyboard because a key press causes a passive - grab on the keyboard, and so if program we are executing wants to - grab the keyboard, it will fail if the button is still held down - (which is likely). - - Use the X function not out own, because we're not considering - a grab to be in place at all so our function won't try ungrab - anything. - */ - if (keyboard_interactively_grabbed()) - keyboard_interactive_cancel(); - else - XUngrabKeyboard(ob_display, data->any.time); - cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL); if (cmd) { + /* If there is an interactive action going on, then cancel it + to release the keyboard, so that the run application + can grab the keyboard if it wants to. */ + if (keyboard_interactively_grabbed()) + keyboard_interactive_cancel(); + if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) { g_message(_("Failed to execute '%s': %s"), cmd, e->message); @@ -1300,7 +1313,7 @@ void action_focus(union ActionData *data) void action_unfocus (union ActionData *data) { if (data->client.any.c == focus_client) - focus_fallback(TRUE); + focus_fallback(FALSE); } void action_iconify(union ActionData *data) @@ -1582,18 +1595,15 @@ void action_send_to_desktop(union ActionData *data) void action_desktop(union ActionData *data) { - if (!data->inter.any.interactive || - (!data->inter.cancel && !data->inter.final)) + /* XXX add the interactive/dialog option back again once the dialog + has been made to not use grabs */ + if (data->desktop.desk < screen_num_desktops || + data->desktop.desk == DESKTOP_ALL) { - if (data->desktop.desk < screen_num_desktops || - data->desktop.desk == DESKTOP_ALL) - { - screen_set_desktop(data->desktop.desk, TRUE); - if (data->inter.any.interactive) - screen_desktop_popup(data->desktop.desk, TRUE); - } - } else - screen_desktop_popup(0, FALSE); + screen_set_desktop(data->desktop.desk, TRUE); + if (data->inter.any.interactive) + screen_desktop_popup(data->desktop.desk, TRUE); + } } void action_desktop_dir(union ActionData *data)