X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=openbox%2Faction.c;h=babb8f82adcc46a1f0f27f4b31078ca470400092;hb=9752670920352bdd721d9958370edc569481d9e6;hp=1c54b6e8ec83c16b0612ec136121ddbe0db25258;hpb=c42314ec44f4e0ff062133aa82b7b94fa870dd2e;p=chaz%2Fopenbox diff --git a/openbox/action.c b/openbox/action.c index 1c54b6e8..5237936e 100644 --- a/openbox/action.c +++ b/openbox/action.c @@ -1,766 +1,2008 @@ +/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- + + action.c for the Openbox window manager + Copyright (c) 2006 Mikael Magnusson + Copyright (c) 2003-2007 Dana Jansens + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + See the COPYING file for a copy of the GNU General Public License. +*/ + +#include "debug.h" #include "client.h" #include "focus.h" +#include "moveresize.h" +#include "menu.h" +#include "prop.h" #include "stacking.h" -#include "frame.h" #include "screen.h" #include "action.h" -#include "dispatch.h" #include "openbox.h" -#include "engine.h" -#include "render/render.h" +#include "grab.h" +#include "keyboard.h" +#include "event.h" +#include "dock.h" +#include "config.h" +#include "mainloop.h" +#include "startupnotify.h" +#include "gettext.h" #include -Action *action_new(void (*func)(union ActionData *data)) +static void client_action_start(union ActionData *data) { - Action *a = g_new0(Action, 1); - a->func = func; +} - /* deal with pointers */ - if (func == action_execute) - a->data.execute.path = NULL; +static void client_action_end(union ActionData *data) +{ + if (config_focus_follow) + if (data->any.context != OB_FRAME_CONTEXT_CLIENT) { + if (!data->any.button && data->any.c) { + event_ignore_all_queued_enters(); + } else { + ObClient *c; + + /* usually this is sorta redundant, but with a press action + that moves windows our from under the cursor, the enter + event will come as a GrabNotify which is ignored, so this + makes a fake enter event + */ + if ((c = client_under_pointer())) + event_enter_client(c); + } + } +} + +typedef struct +{ + const gchar *name; + void (*func)(union ActionData *); + void (*setup)(ObAction **, ObUserAction uact); +} ActionString; + +static ObAction *action_new(void (*func)(union ActionData *data)) +{ + ObAction *a = g_new0(ObAction, 1); + a->ref = 1; + a->func = func; return a; } -void action_free(Action *a) +void action_ref(ObAction *a) +{ + ++a->ref; +} + +void action_unref(ObAction *a) { if (a == NULL) return; + if (--a->ref > 0) return; + /* deal with pointers */ if (a->func == action_execute || a->func == action_restart) g_free(a->data.execute.path); + else if (a->func == action_debug) + g_free(a->data.debug.string); + else if (a->func == action_showmenu) + g_free(a->data.showmenu.name); g_free(a); } -Action *action_from_string(char *name) -{ - Action *a = NULL; - if (!g_ascii_strcasecmp(name, "execute")) { - a = action_new(action_execute); - } else if (!g_ascii_strcasecmp(name, "focus")) { - a = action_new(action_focus); - } else if (!g_ascii_strcasecmp(name, "unfocus")) { - a = action_new(action_unfocus); - } else if (!g_ascii_strcasecmp(name, "iconify")) { - a = action_new(action_iconify); - } else if (!g_ascii_strcasecmp(name, "raise")) { - a = action_new(action_raise); - } else if (!g_ascii_strcasecmp(name, "lower")) { - a = action_new(action_lower); - } else if (!g_ascii_strcasecmp(name, "focusraise")) { - a = action_new(action_focusraise); - } else if (!g_ascii_strcasecmp(name, "close")) { - a = action_new(action_close); - } else if (!g_ascii_strcasecmp(name, "kill")) { - a = action_new(action_kill); - } else if (!g_ascii_strcasecmp(name, "shadelower")) { - a = action_new(action_shadelower); - } else if (!g_ascii_strcasecmp(name, "unshaderaise")) { - a = action_new(action_unshaderaise); - } else if (!g_ascii_strcasecmp(name, "shade")) { - a = action_new(action_shade); - } else if (!g_ascii_strcasecmp(name, "unshade")) { - a = action_new(action_unshade); - } else if (!g_ascii_strcasecmp(name, "toggleshade")) { - a = action_new(action_toggle_shade); - } else if (!g_ascii_strcasecmp(name, "toggleomnipresent")) { - a = action_new(action_toggle_omnipresent); - } else if (!g_ascii_strcasecmp(name, "moverelativehorz")) { - a = action_new(action_move_relative_horz); - } else if (!g_ascii_strcasecmp(name, "moverelativevert")) { - a = action_new(action_move_relative_vert); - } else if (!g_ascii_strcasecmp(name, "resizerelativehorz")) { - a = action_new(action_resize_relative_horz); - } else if (!g_ascii_strcasecmp(name, "resizerelativevert")) { - a = action_new(action_resize_relative_vert); - } else if (!g_ascii_strcasecmp(name, "maximizefull")) { - a = action_new(action_maximize_full); - } else if (!g_ascii_strcasecmp(name, "unmaximizefull")) { - a = action_new(action_unmaximize_full); - } else if (!g_ascii_strcasecmp(name, "togglemaximizefull")) { - a = action_new(action_toggle_maximize_full); - } else if (!g_ascii_strcasecmp(name, "maximizehorz")) { - a = action_new(action_maximize_horz); - } else if (!g_ascii_strcasecmp(name, "unmaximizehorz")) { - a = action_new(action_unmaximize_horz); - } else if (!g_ascii_strcasecmp(name, "togglemaximizehorz")) { - a = action_new(action_toggle_maximize_horz); - } else if (!g_ascii_strcasecmp(name, "maximizevert")) { - a = action_new(action_maximize_vert); - } else if (!g_ascii_strcasecmp(name, "unmaximizevert")) { - a = action_new(action_unmaximize_vert); - } else if (!g_ascii_strcasecmp(name, "togglemaximizevert")) { - a = action_new(action_toggle_maximize_vert); - } else if (!g_ascii_strcasecmp(name, "sendtodesktop")) { - a = action_new(action_send_to_desktop); - a->data.sendto.follow = TRUE; - } else if (!g_ascii_strcasecmp(name, "sendtonextdesktop")) { - a = action_new(action_send_to_next_desktop); - a->data.sendtonextprev.wrap = FALSE; - a->data.sendtonextprev.follow = TRUE; - } else if (!g_ascii_strcasecmp(name, "sendtonextdesktopwrap")) { - a = action_new(action_send_to_next_desktop); - a->data.sendtonextprev.wrap = TRUE; - a->data.sendtonextprev.follow = TRUE; - } else if (!g_ascii_strcasecmp(name, "sendtopreviousdesktop")) { - a = action_new(action_send_to_previous_desktop); - a->data.sendtonextprev.wrap = FALSE; - a->data.sendtonextprev.follow = TRUE; - } else if (!g_ascii_strcasecmp(name, "sendtopreviousdesktopwrap")) { - a = action_new(action_send_to_previous_desktop); - a->data.sendtonextprev.wrap = TRUE; - a->data.sendtonextprev.follow = TRUE; - } else if (!g_ascii_strcasecmp(name, "desktop")) { - a = action_new(action_desktop); - } else if (!g_ascii_strcasecmp(name, "nextdesktop")) { - a = action_new(action_next_desktop); - a->data.nextprevdesktop.wrap = FALSE; - } else if (!g_ascii_strcasecmp(name, "nextdesktopwrap")) { - a = action_new(action_next_desktop); - a->data.nextprevdesktop.wrap = TRUE; - } else if (!g_ascii_strcasecmp(name, "previousdesktop")) { - a = action_new(action_previous_desktop); - a->data.nextprevdesktop.wrap = FALSE; - } else if (!g_ascii_strcasecmp(name, "previousdesktopwrap")) { - a = action_new(action_previous_desktop); - a->data.nextprevdesktop.wrap = TRUE; - } else if (!g_ascii_strcasecmp(name, "nextdesktopcolumn")) { - a = action_new(action_next_desktop_column); - a->data.nextprevdesktop.wrap = FALSE; - } else if (!g_ascii_strcasecmp(name, "nextdesktopcolumnwrap")) { - a = action_new(action_next_desktop_column); - a->data.nextprevdesktop.wrap = TRUE; - } else if (!g_ascii_strcasecmp(name, "previousdesktopcolumn")) { - a = action_new(action_previous_desktop_column); - a->data.nextprevdesktop.wrap = FALSE; - } else if (!g_ascii_strcasecmp(name, "previousdesktopcolumnwrap")) { - a = action_new(action_previous_desktop_column); - a->data.nextprevdesktop.wrap = TRUE; - } else if (!g_ascii_strcasecmp(name, "nextdesktoprow")) { - a = action_new(action_next_desktop_row); - a->data.nextprevdesktop.wrap = FALSE; - } else if (!g_ascii_strcasecmp(name, "nextdesktoprowwrap")) { - a = action_new(action_next_desktop_row); - a->data.nextprevdesktop.wrap = TRUE; - } else if (!g_ascii_strcasecmp(name, "previousdesktoprow")) { - a = action_new(action_previous_desktop_row); - a->data.nextprevdesktop.wrap = FALSE; - } else if (!g_ascii_strcasecmp(name, "previousdesktoprowwrap")) { - a = action_new(action_previous_desktop_row); - a->data.nextprevdesktop.wrap = TRUE; - } else if (!g_ascii_strcasecmp(name, "toggledecorations")) { - a = action_new(action_toggle_decorations); - } else if (!g_ascii_strcasecmp(name, "move")) { - a = action_new(action_move); - } else if (!g_ascii_strcasecmp(name, "resize")) { - a = action_new(action_resize); - } else if (!g_ascii_strcasecmp(name, "restart")) { - a = action_new(action_restart); - } else if (!g_ascii_strcasecmp(name, "exit")) { - a = action_new(action_exit); - } else if (!g_ascii_strcasecmp(name, "showmenu")) { - a = action_new(action_showmenu); - } else if (!g_ascii_strcasecmp(name, "nextwindowlinear")) { - a = action_new(action_cycle_windows); - a->data.cycle.linear = TRUE; - a->data.cycle.forward = TRUE; - } else if (!g_ascii_strcasecmp(name, "previouswindowlinear")) { - a = action_new(action_cycle_windows); - a->data.cycle.linear = TRUE; - a->data.cycle.forward = FALSE; - } else if (!g_ascii_strcasecmp(name, "nextwindow")) { - a = action_new(action_cycle_windows); - a->data.cycle.linear = FALSE; - a->data.cycle.forward = TRUE; - } else if (!g_ascii_strcasecmp(name, "previouswindow")) { - a = action_new(action_cycle_windows); - a->data.cycle.linear = FALSE; - a->data.cycle.forward = FALSE; +ObAction* action_copy(const ObAction *src) +{ + ObAction *a = action_new(src->func); + + a->data = src->data; + + /* deal with pointers */ + if (a->func == action_execute || a->func == action_restart) + a->data.execute.path = g_strdup(a->data.execute.path); + else if (a->func == action_debug) + a->data.debug.string = g_strdup(a->data.debug.string); + else if (a->func == action_showmenu) + a->data.showmenu.name = g_strdup(a->data.showmenu.name); + + return a; +} + +void setup_action_directional_focus_north(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_east(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_EAST; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_south(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_west(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_WEST; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact) +{ + (*a)->data.interdiraction.inter.any.interactive = TRUE; + (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST; + (*a)->data.interdiraction.dialog = TRUE; + (*a)->data.interdiraction.dock_windows = FALSE; + (*a)->data.interdiraction.desktop_windows = FALSE; +} + +void setup_action_send_to_desktop(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendto.follow = TRUE; +} + +void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendtodir.inter.any.interactive = TRUE; + (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; + (*a)->data.sendtodir.linear = TRUE; + (*a)->data.sendtodir.wrap = TRUE; + (*a)->data.sendtodir.follow = TRUE; +} + +void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendtodir.inter.any.interactive = TRUE; + (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; + (*a)->data.sendtodir.linear = TRUE; + (*a)->data.sendtodir.wrap = TRUE; + (*a)->data.sendtodir.follow = TRUE; +} + +void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendtodir.inter.any.interactive = TRUE; + (*a)->data.sendtodir.dir = OB_DIRECTION_WEST; + (*a)->data.sendtodir.linear = FALSE; + (*a)->data.sendtodir.wrap = TRUE; + (*a)->data.sendtodir.follow = TRUE; +} + +void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendtodir.inter.any.interactive = TRUE; + (*a)->data.sendtodir.dir = OB_DIRECTION_EAST; + (*a)->data.sendtodir.linear = FALSE; + (*a)->data.sendtodir.wrap = TRUE; + (*a)->data.sendtodir.follow = TRUE; +} + +void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendtodir.inter.any.interactive = TRUE; + (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH; + (*a)->data.sendtodir.linear = FALSE; + (*a)->data.sendtodir.wrap = TRUE; + (*a)->data.sendtodir.follow = TRUE; +} + +void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact) +{ + (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.sendtodir.inter.any.interactive = TRUE; + (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH; + (*a)->data.sendtodir.linear = FALSE; + (*a)->data.sendtodir.wrap = TRUE; + (*a)->data.sendtodir.follow = TRUE; +} + +void setup_action_desktop(ObAction **a, ObUserAction uact) +{ +/* + (*a)->data.desktop.inter.any.interactive = FALSE; +*/ +} + +void setup_action_desktop_prev(ObAction **a, ObUserAction uact) +{ + (*a)->data.desktopdir.inter.any.interactive = TRUE; + (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; + (*a)->data.desktopdir.linear = TRUE; + (*a)->data.desktopdir.wrap = TRUE; +} + +void setup_action_desktop_next(ObAction **a, ObUserAction uact) +{ + (*a)->data.desktopdir.inter.any.interactive = TRUE; + (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; + (*a)->data.desktopdir.linear = TRUE; + (*a)->data.desktopdir.wrap = TRUE; +} + +void setup_action_desktop_left(ObAction **a, ObUserAction uact) +{ + (*a)->data.desktopdir.inter.any.interactive = TRUE; + (*a)->data.desktopdir.dir = OB_DIRECTION_WEST; + (*a)->data.desktopdir.linear = FALSE; + (*a)->data.desktopdir.wrap = TRUE; +} + +void setup_action_desktop_right(ObAction **a, ObUserAction uact) +{ + (*a)->data.desktopdir.inter.any.interactive = TRUE; + (*a)->data.desktopdir.dir = OB_DIRECTION_EAST; + (*a)->data.desktopdir.linear = FALSE; + (*a)->data.desktopdir.wrap = TRUE; +} + +void setup_action_desktop_up(ObAction **a, ObUserAction uact) +{ + (*a)->data.desktopdir.inter.any.interactive = TRUE; + (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH; + (*a)->data.desktopdir.linear = FALSE; + (*a)->data.desktopdir.wrap = TRUE; +} + +void setup_action_desktop_down(ObAction **a, ObUserAction uact) +{ + (*a)->data.desktopdir.inter.any.interactive = TRUE; + (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH; + (*a)->data.desktopdir.linear = FALSE; + (*a)->data.desktopdir.wrap = TRUE; +} + +void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact) +{ + (*a)->data.cycle.inter.any.interactive = TRUE; + (*a)->data.cycle.linear = FALSE; + (*a)->data.cycle.forward = TRUE; + (*a)->data.cycle.dialog = TRUE; + (*a)->data.cycle.dock_windows = FALSE; + (*a)->data.cycle.desktop_windows = FALSE; + (*a)->data.cycle.all_desktops = FALSE; +} + +void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact) +{ + (*a)->data.cycle.inter.any.interactive = TRUE; + (*a)->data.cycle.linear = FALSE; + (*a)->data.cycle.forward = FALSE; + (*a)->data.cycle.dialog = TRUE; + (*a)->data.cycle.dock_windows = FALSE; + (*a)->data.cycle.desktop_windows = FALSE; + (*a)->data.cycle.all_desktops = FALSE; +} + +void setup_action_movefromedge_north(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_NORTH; + (*a)->data.diraction.hang = TRUE; +} + +void setup_action_movefromedge_south(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; + (*a)->data.diraction.hang = TRUE; +} + +void setup_action_movefromedge_east(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_EAST; + (*a)->data.diraction.hang = TRUE; +} + +void setup_action_movefromedge_west(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_WEST; + (*a)->data.diraction.hang = TRUE; +} + +void setup_action_movetoedge_north(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_NORTH; + (*a)->data.diraction.hang = FALSE; +} + +void setup_action_movetoedge_south(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; + (*a)->data.diraction.hang = FALSE; +} + +void setup_action_movetoedge_east(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_EAST; + (*a)->data.diraction.hang = FALSE; +} + +void setup_action_movetoedge_west(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_WEST; + (*a)->data.diraction.hang = FALSE; +} + +void setup_action_growtoedge_north(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_NORTH; +} + +void setup_action_growtoedge_south(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_SOUTH; +} + +void setup_action_growtoedge_east(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_EAST; +} + +void setup_action_growtoedge_west(ObAction **a, ObUserAction uact) +{ + (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.diraction.direction = OB_DIRECTION_WEST; +} + +void setup_action_top_layer(ObAction **a, ObUserAction uact) +{ + (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.layer.layer = 1; +} + +void setup_action_normal_layer(ObAction **a, ObUserAction uact) +{ + (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.layer.layer = 0; +} + +void setup_action_bottom_layer(ObAction **a, ObUserAction uact) +{ + (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.layer.layer = -1; +} + +void setup_action_move(ObAction **a, ObUserAction uact) +{ + (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.moveresize.keyboard = + (uact == OB_USER_ACTION_NONE || + uact == OB_USER_ACTION_KEYBOARD_KEY || + uact == OB_USER_ACTION_MENU_SELECTION); + (*a)->data.moveresize.corner = 0; +} + +void setup_action_resize(ObAction **a, ObUserAction uact) +{ + (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS; + (*a)->data.moveresize.keyboard = + (uact == OB_USER_ACTION_NONE || + uact == OB_USER_ACTION_KEYBOARD_KEY || + uact == OB_USER_ACTION_MENU_SELECTION); + (*a)->data.moveresize.corner = 0; +} + +void setup_action_showmenu(ObAction **a, ObUserAction uact) +{ + (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL; + /* you cannot call ShowMenu from inside a menu, cuz the menu code makes + assumptions that there is only one menu (and submenus) open at + a time! */ + if (uact == OB_USER_ACTION_MENU_SELECTION) { + action_unref(*a); + *a = NULL; } - +} + +void setup_action_focus(ObAction **a, ObUserAction uact) +{ + (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL; +} + +void setup_client_action(ObAction **a, ObUserAction uact) +{ + (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS; +} + +ActionString actionstrings[] = +{ + { + "debug", + action_debug, + NULL + }, + { + "execute", + action_execute, + NULL + }, + { + "directionalfocusnorth", + action_directional_focus, + setup_action_directional_focus_north + }, + { + "directionalfocuseast", + action_directional_focus, + setup_action_directional_focus_east + }, + { + "directionalfocussouth", + action_directional_focus, + setup_action_directional_focus_south + }, + { + "directionalfocuswest", + action_directional_focus, + setup_action_directional_focus_west + }, + { + "directionalfocusnortheast", + action_directional_focus, + setup_action_directional_focus_northeast + }, + { + "directionalfocussoutheast", + action_directional_focus, + setup_action_directional_focus_southeast + }, + { + "directionalfocussouthwest", + action_directional_focus, + setup_action_directional_focus_southwest + }, + { + "directionalfocusnorthwest", + action_directional_focus, + setup_action_directional_focus_northwest + }, + { + "activate", + action_activate, + setup_action_focus + }, + { + "focus", + action_focus, + setup_action_focus + }, + { + "unfocus", + action_unfocus, + setup_client_action + }, + { + "iconify", + action_iconify, + setup_client_action + }, + { + "focustobottom", + action_focus_order_to_bottom, + setup_client_action + }, + { + "raiselower", + action_raiselower, + setup_client_action + }, + { + "raise", + action_raise, + setup_client_action + }, + { + "lower", + action_lower, + setup_client_action + }, + { + "close", + action_close, + setup_client_action + }, + { + "kill", + action_kill, + setup_client_action + }, + { + "shadelower", + action_shadelower, + setup_client_action + }, + { + "unshaderaise", + action_unshaderaise, + setup_client_action + }, + { + "shade", + action_shade, + setup_client_action + }, + { + "unshade", + action_unshade, + setup_client_action + }, + { + "toggleshade", + action_toggle_shade, + setup_client_action + }, + { + "toggleomnipresent", + action_toggle_omnipresent, + setup_client_action + }, + { + "moverelativehorz", + action_move_relative_horz, + setup_client_action + }, + { + "moverelativevert", + action_move_relative_vert, + setup_client_action + }, + { + "movetocenter", + action_move_to_center, + setup_client_action + }, + { + "resizerelativehorz", + action_resize_relative_horz, + setup_client_action + }, + { + "resizerelativevert", + action_resize_relative_vert, + setup_client_action + }, + { + "moverelative", + action_move_relative, + setup_client_action + }, + { + "resizerelative", + action_resize_relative, + setup_client_action + }, + { + "maximizefull", + action_maximize_full, + setup_client_action + }, + { + "unmaximizefull", + action_unmaximize_full, + setup_client_action + }, + { + "togglemaximizefull", + action_toggle_maximize_full, + setup_client_action + }, + { + "maximizehorz", + action_maximize_horz, + setup_client_action + }, + { + "unmaximizehorz", + action_unmaximize_horz, + setup_client_action + }, + { + "togglemaximizehorz", + action_toggle_maximize_horz, + setup_client_action + }, + { + "maximizevert", + action_maximize_vert, + setup_client_action + }, + { + "unmaximizevert", + action_unmaximize_vert, + setup_client_action + }, + { + "togglemaximizevert", + action_toggle_maximize_vert, + setup_client_action + }, + { + "togglefullscreen", + action_toggle_fullscreen, + setup_client_action + }, + { + "sendtodesktop", + action_send_to_desktop, + setup_action_send_to_desktop + }, + { + "sendtodesktopnext", + action_send_to_desktop_dir, + setup_action_send_to_desktop_next + }, + { + "sendtodesktopprevious", + action_send_to_desktop_dir, + setup_action_send_to_desktop_prev + }, + { + "sendtodesktopright", + action_send_to_desktop_dir, + setup_action_send_to_desktop_right + }, + { + "sendtodesktopleft", + action_send_to_desktop_dir, + setup_action_send_to_desktop_left + }, + { + "sendtodesktopup", + action_send_to_desktop_dir, + setup_action_send_to_desktop_up + }, + { + "sendtodesktopdown", + action_send_to_desktop_dir, + setup_action_send_to_desktop_down + }, + { + "desktop", + action_desktop, + setup_action_desktop + }, + { + "desktopnext", + action_desktop_dir, + setup_action_desktop_next + }, + { + "desktopprevious", + action_desktop_dir, + setup_action_desktop_prev + }, + { + "desktopright", + action_desktop_dir, + setup_action_desktop_right + }, + { + "desktopleft", + action_desktop_dir, + setup_action_desktop_left + }, + { + "desktopup", + action_desktop_dir, + setup_action_desktop_up + }, + { + "desktopdown", + action_desktop_dir, + setup_action_desktop_down + }, + { + "toggledecorations", + action_toggle_decorations, + setup_client_action + }, + { + "move", + action_move, + setup_action_move + }, + { + "resize", + action_resize, + setup_action_resize + }, + { + "toggledockautohide", + action_toggle_dockautohide, + NULL + }, + { + "toggleshowdesktop", + action_toggle_show_desktop, + NULL + }, + { + "showdesktop", + action_show_desktop, + NULL + }, + { + "unshowdesktop", + action_unshow_desktop, + NULL + }, + { + "desktoplast", + action_desktop_last, + NULL + }, + { + "reconfigure", + action_reconfigure, + NULL + }, + { + "restart", + action_restart, + NULL + }, + { + "exit", + action_exit, + NULL + }, + { + "showmenu", + action_showmenu, + setup_action_showmenu + }, + { + "sendtotoplayer", + action_send_to_layer, + setup_action_top_layer + }, + { + "togglealwaysontop", + action_toggle_layer, + setup_action_top_layer + }, + { + "sendtonormallayer", + action_send_to_layer, + setup_action_normal_layer + }, + { + "sendtobottomlayer", + action_send_to_layer, + setup_action_bottom_layer + }, + { + "togglealwaysonbottom", + action_toggle_layer, + setup_action_bottom_layer + }, + { + "nextwindow", + action_cycle_windows, + setup_action_cycle_windows_next + }, + { + "previouswindow", + action_cycle_windows, + setup_action_cycle_windows_previous + }, + { + "movefromedgenorth", + action_movetoedge, + setup_action_movefromedge_north + }, + { + "movefromedgesouth", + action_movetoedge, + setup_action_movefromedge_south + }, + { + "movefromedgewest", + action_movetoedge, + setup_action_movefromedge_west + }, + { + "movefromedgeeast", + action_movetoedge, + setup_action_movefromedge_east + }, + { + "movetoedgenorth", + action_movetoedge, + setup_action_movetoedge_north + }, + { + "movetoedgesouth", + action_movetoedge, + setup_action_movetoedge_south + }, + { + "movetoedgewest", + action_movetoedge, + setup_action_movetoedge_west + }, + { + "movetoedgeeast", + action_movetoedge, + setup_action_movetoedge_east + }, + { + "growtoedgenorth", + action_growtoedge, + setup_action_growtoedge_north + }, + { + "growtoedgesouth", + action_growtoedge, + setup_action_growtoedge_south + }, + { + "growtoedgewest", + action_growtoedge, + setup_action_growtoedge_west + }, + { + "growtoedgeeast", + action_growtoedge, + setup_action_growtoedge_east + }, + { + "breakchroot", + action_break_chroot, + NULL + }, + { + NULL, + NULL, + NULL + } +}; + +/* only key bindings can be interactive. thus saith the xor. + because of how the mouse is grabbed, mouse events dont even get + read during interactive events, so no dice! >:) */ +#define INTERACTIVE_LIMIT(a, uact) \ + if (uact != OB_USER_ACTION_KEYBOARD_KEY) \ + a->data.any.interactive = FALSE; + +ObAction *action_from_string(const gchar *name, ObUserAction uact) +{ + ObAction *a = NULL; + gboolean exist = FALSE; + gint i; + + for (i = 0; actionstrings[i].name; i++) + if (!g_ascii_strcasecmp(name, actionstrings[i].name)) { + exist = TRUE; + a = action_new(actionstrings[i].func); + if (actionstrings[i].setup) + actionstrings[i].setup(&a, uact); + if (a) + INTERACTIVE_LIMIT(a, uact); + break; + } + if (!exist) + g_message(_("Invalid action '%s' requested. No such action exists."), + name); + if (!a) + g_message(_("Invalid use of action '%s'. Action will be ignored."), + name); return a; } +ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node, + ObUserAction uact) +{ + gchar *actname; + ObAction *act = NULL; + xmlNodePtr n; + + if (parse_attr_string("name", node, &actname)) { + if ((act = action_from_string(actname, uact))) { + if (act->func == action_execute || act->func == action_restart) { + if ((n = parse_find_node("execute", node->xmlChildrenNode))) { + gchar *s = parse_string(doc, n); + act->data.execute.path = parse_expand_tilde(s); + g_free(s); + } + if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) { + xmlNodePtr m; + if ((m = parse_find_node("enabled", n->xmlChildrenNode))) + act->data.execute.startupnotify = parse_bool(doc, m); + if ((m = parse_find_node("name", n->xmlChildrenNode))) + act->data.execute.name = parse_string(doc, m); + if ((m = parse_find_node("icon", n->xmlChildrenNode))) + act->data.execute.icon_name = parse_string(doc, m); + } + } else if (act->func == action_debug) { + if ((n = parse_find_node("string", node->xmlChildrenNode))) + act->data.debug.string = parse_string(doc, n); + } else if (act->func == action_showmenu) { + if ((n = parse_find_node("menu", node->xmlChildrenNode))) + act->data.showmenu.name = parse_string(doc, n); + } else if (act->func == action_move_relative_horz || + act->func == action_move_relative_vert || + act->func == action_resize_relative_horz || + act->func == action_resize_relative_vert) { + if ((n = parse_find_node("delta", node->xmlChildrenNode))) + act->data.relative.deltax = parse_int(doc, n); + } else if (act->func == action_move_relative) { + if ((n = parse_find_node("x", node->xmlChildrenNode))) + act->data.relative.deltax = parse_int(doc, n); + if ((n = parse_find_node("y", node->xmlChildrenNode))) + act->data.relative.deltay = parse_int(doc, n); + } else if (act->func == action_resize_relative) { + if ((n = parse_find_node("left", node->xmlChildrenNode))) + act->data.relative.deltaxl = parse_int(doc, n); + if ((n = parse_find_node("up", node->xmlChildrenNode))) + act->data.relative.deltayu = parse_int(doc, n); + if ((n = parse_find_node("right", node->xmlChildrenNode))) + act->data.relative.deltax = parse_int(doc, n); + if ((n = parse_find_node("down", node->xmlChildrenNode))) + act->data.relative.deltay = parse_int(doc, n); + } else if (act->func == action_desktop) { + if ((n = parse_find_node("desktop", node->xmlChildrenNode))) + act->data.desktop.desk = parse_int(doc, n); + if (act->data.desktop.desk > 0) act->data.desktop.desk--; +/* + if ((n = parse_find_node("dialog", node->xmlChildrenNode))) + act->data.desktop.inter.any.interactive = + parse_bool(doc, n); +*/ + } else if (act->func == action_send_to_desktop) { + if ((n = parse_find_node("desktop", node->xmlChildrenNode))) + act->data.sendto.desk = parse_int(doc, n); + if (act->data.sendto.desk > 0) act->data.sendto.desk--; + if ((n = parse_find_node("follow", node->xmlChildrenNode))) + act->data.sendto.follow = parse_bool(doc, n); + } else if (act->func == action_desktop_dir) { + if ((n = parse_find_node("wrap", node->xmlChildrenNode))) + act->data.desktopdir.wrap = parse_bool(doc, n); + if ((n = parse_find_node("dialog", node->xmlChildrenNode))) + act->data.desktopdir.inter.any.interactive = + parse_bool(doc, n); + } else if (act->func == action_send_to_desktop_dir) { + if ((n = parse_find_node("wrap", node->xmlChildrenNode))) + act->data.sendtodir.wrap = parse_bool(doc, n); + if ((n = parse_find_node("follow", node->xmlChildrenNode))) + act->data.sendtodir.follow = parse_bool(doc, n); + if ((n = parse_find_node("dialog", node->xmlChildrenNode))) + act->data.sendtodir.inter.any.interactive = + parse_bool(doc, n); + } else if (act->func == action_activate) { + if ((n = parse_find_node("here", node->xmlChildrenNode))) + act->data.activate.here = parse_bool(doc, n); + } else if (act->func == action_cycle_windows) { + if ((n = parse_find_node("linear", node->xmlChildrenNode))) + act->data.cycle.linear = parse_bool(doc, n); + if ((n = parse_find_node("dialog", node->xmlChildrenNode))) + act->data.cycle.dialog = parse_bool(doc, n); + if ((n = parse_find_node("panels", node->xmlChildrenNode))) + act->data.cycle.dock_windows = parse_bool(doc, n); + if ((n = parse_find_node("desktop", node->xmlChildrenNode))) + act->data.cycle.desktop_windows = parse_bool(doc, n); + if ((n = parse_find_node("allDesktops", + node->xmlChildrenNode))) + act->data.cycle.all_desktops = parse_bool(doc, n); + } else if (act->func == action_directional_focus) { + if ((n = parse_find_node("dialog", node->xmlChildrenNode))) + act->data.interdiraction.dialog = parse_bool(doc, n); + if ((n = parse_find_node("panels", node->xmlChildrenNode))) + act->data.interdiraction.dock_windows = parse_bool(doc, n); + if ((n = parse_find_node("desktop", node->xmlChildrenNode))) + act->data.interdiraction.desktop_windows = + parse_bool(doc, n); + } else if (act->func == action_resize) { + if ((n = parse_find_node("edge", node->xmlChildrenNode))) { + gchar *s = parse_string(doc, n); + if (!g_ascii_strcasecmp(s, "top")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_top; + else if (!g_ascii_strcasecmp(s, "bottom")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_bottom; + else if (!g_ascii_strcasecmp(s, "left")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_left; + else if (!g_ascii_strcasecmp(s, "right")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_right; + else if (!g_ascii_strcasecmp(s, "topleft")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_topleft; + else if (!g_ascii_strcasecmp(s, "topright")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_topright; + else if (!g_ascii_strcasecmp(s, "bottomleft")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_bottomleft; + else if (!g_ascii_strcasecmp(s, "bottomright")) + act->data.moveresize.corner = + prop_atoms.net_wm_moveresize_size_bottomright; + g_free(s); + } + } else if (act->func == action_raise || + act->func == action_lower || + act->func == action_raiselower || + act->func == action_shadelower || + act->func == action_unshaderaise) { + } + INTERACTIVE_LIMIT(act, uact); + } + g_free(actname); + } + return act; +} + +void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, + guint state, guint button, gint x, gint y, Time time, + gboolean cancel, gboolean done) +{ + GSList *it; + ObAction *a; + + if (!acts) + return; + + if (x < 0 && y < 0) + screen_pointer_pos(&x, &y); + + for (it = acts; it; it = g_slist_next(it)) { + a = it->data; + + if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) { + a->data.any.c = a->data.any.client_action ? c : NULL; + a->data.any.context = context; + a->data.any.x = x; + a->data.any.y = y; + + a->data.any.button = button; + + a->data.any.time = time; + + if (a->data.any.interactive) { + a->data.inter.cancel = cancel; + a->data.inter.final = done; + if (!(cancel || done)) + if (!keyboard_interactive_grab(state, a->data.any.c, a)) + continue; + } + + /* XXX UGLY HACK race with motion event starting a move and the + button release gettnig processed first. answer: don't queue + moveresize starts. UGLY HACK XXX + + XXX ALSO don't queue showmenu events, because on button press + events we need to know if a mouse grab is going to take place, + and set the button to 0, so that later motion events don't think + that a drag is going on. since showmenu grabs the pointer.. + */ + if (a->data.any.interactive || a->func == action_move || + a->func == action_resize || a->func == action_showmenu) + { + /* interactive actions are not queued */ + a->func(&a->data); + } else if (c && + (context == OB_FRAME_CONTEXT_CLIENT || + (c->type == OB_CLIENT_TYPE_DESKTOP && + context == OB_FRAME_CONTEXT_DESKTOP)) && + (a->func == action_focus || + a->func == action_activate || + a->func == action_showmenu)) + { + /* XXX MORE UGLY HACK + actions from clicks on client windows are NOT queued. + this solves the mysterious click-and-drag-doesnt-work + problem. it was because the window gets focused and stuff + after the button event has already been passed through. i + dont really know why it should care but it does and it makes + a difference. + + however this very bogus ! ! + we want to send the button press to the window BEFORE + we do the action because the action might move the windows + (eg change desktops) and then the button press ends up on + the completely wrong window ! + so, this is just for that bug, and it will only NOT queue it + if it is a focusing action that can be used with the mouse + pointer. ugh. + + also with the menus, there is a race going on. if the + desktop wants to pop up a menu, and we do to, we send them + the button before we pop up the menu, so they pop up their + menu first. but not always. if we pop up our menu before + sending them the button press, then the result is + deterministic. yay. + */ + a->func(&a->data); + } else + ob_main_loop_queue_action(ob_main_loop, a); + } + } +} + +void action_run_string(const gchar *name, struct _ObClient *c, Time time) +{ + ObAction *a; + GSList *l; + + a = action_from_string(name, OB_USER_ACTION_NONE); + g_assert(a); + + l = g_slist_append(NULL, a); + + action_run(l, c, 0, time); +} + +void action_debug(union ActionData *data) +{ + if (data->debug.string) + g_print("%s\n", data->debug.string); +} + void action_execute(union ActionData *data) { GError *e = NULL; - if (data->execute.path) - if (!g_spawn_command_line_async(data->execute.path, &e)) { - g_warning("failed to execute '%s': %s", - data->execute.path, e->message); + gchar *cmd, **argv = 0; + if (data->execute.path) { + cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL); + if (cmd) { + /* If there is an interactive action going on, then cancel it + to release the keyboard, so that the run application + can grab the keyboard if it wants to. */ + if (keyboard_interactively_grabbed()) + keyboard_interactive_cancel(); + + if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) { + g_message(_("Failed to execute '%s': %s"), + cmd, e->message); + g_error_free(e); + } else if (data->execute.startupnotify) { + gchar *program; + + program = g_path_get_basename(argv[0]); + /* sets up the environment */ + sn_setup_spawn_environment(program, + data->execute.name, + data->execute.icon_name, + /* launch it on the current + desktop */ + screen_desktop, + data->execute.any.time); + if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH | + G_SPAWN_DO_NOT_REAP_CHILD, + NULL, NULL, NULL, &e)) { + g_message(_("Failed to execute '%s': %s"), + cmd, e->message); + g_error_free(e); + sn_spawn_cancel(); + } + unsetenv("DESKTOP_STARTUP_ID"); + g_free(program); + g_strfreev(argv); + } else { + if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH | + G_SPAWN_DO_NOT_REAP_CHILD, + NULL, NULL, NULL, &e)) + { + g_message(_("Failed to execute '%s': %s"), + cmd, e->message); + g_error_free(e); + } + g_strfreev(argv); + } + g_free(cmd); + } else { + g_message(_("Failed to convert the path '%s' from utf8"), + data->execute.path); } + } +} + +void action_activate(union ActionData *data) +{ + if (data->client.any.c) { + if (!data->any.button || client_mouse_focusable(data->client.any.c) || + (data->any.context != OB_FRAME_CONTEXT_CLIENT && + data->any.context != OB_FRAME_CONTEXT_FRAME)) + { + /* if using focus_delay, stop the timer now so that focus doesn't + go moving on us */ + event_halt_focus_delay(); + + client_activate(data->activate.any.c, data->activate.here, TRUE); + } + } else { + /* focus action on something other than a client, make keybindings + work for this openbox instance, but don't focus any specific client + */ + focus_nothing(); + } } void action_focus(union ActionData *data) { - if (data->client.c) - client_focus(data->client.c); + if (data->client.any.c) { + if (!data->any.button || client_mouse_focusable(data->client.any.c) || + (data->any.context != OB_FRAME_CONTEXT_CLIENT && + data->any.context != OB_FRAME_CONTEXT_FRAME)) + { + /* if using focus_delay, stop the timer now so that focus doesn't + go moving on us */ + event_halt_focus_delay(); + + client_focus(data->client.any.c); + } + } else { + /* focus action on something other than a client, make keybindings + work for this openbox instance, but don't focus any specific client + */ + focus_nothing(); + } } void action_unfocus (union ActionData *data) { - if (data->client.c) - client_unfocus(data->client.c); + if (data->client.any.c == focus_client) + focus_fallback(FALSE); } void action_iconify(union ActionData *data) { - if (data->client.c) - client_iconify(data->client.c, TRUE, TRUE); + client_action_start(data); + client_iconify(data->client.any.c, TRUE, TRUE, FALSE); + client_action_end(data); } -void action_focusraise(union ActionData *data) +void action_focus_order_to_bottom(union ActionData *data) { - if (data->client.c) { - client_focus(data->client.c); - stacking_raise(data->client.c); + focus_order_to_bottom(data->client.any.c); +} + +void action_raiselower(union ActionData *data) +{ + ObClient *c = data->client.any.c; + GList *it; + gboolean raise = FALSE; + + for (it = stacking_list; it; it = g_list_next(it)) { + if (WINDOW_IS_CLIENT(it->data)) { + ObClient *cit = it->data; + + if (cit == c) break; + if (client_normal(cit) == client_normal(c) && + cit->layer == c->layer && + cit->frame->visible && + !client_search_transient(c, cit)) + { + if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) { + raise = TRUE; + break; + } + } + } } + + if (raise) + action_raise(data); + else + action_lower(data); } void action_raise(union ActionData *data) { - if (data->client.c) - stacking_raise(data->client.c); + client_action_start(data); + stacking_raise(CLIENT_AS_WINDOW(data->client.any.c)); + client_action_end(data); } void action_unshaderaise(union ActionData *data) { - if (data->client.c) { - if (data->client.c->shaded) - client_shade(data->client.c, FALSE); - else - stacking_raise(data->client.c); - } + if (data->client.any.c->shaded) + action_unshade(data); + else + action_raise(data); } void action_shadelower(union ActionData *data) { - if (data->client.c) { - if (data->client.c->shaded) - stacking_lower(data->client.c); - else - client_shade(data->client.c, TRUE); - } + if (data->client.any.c->shaded) + action_lower(data); + else + action_shade(data); } void action_lower(union ActionData *data) { - if (data->client.c) - stacking_lower(data->client.c); + client_action_start(data); + stacking_lower(CLIENT_AS_WINDOW(data->client.any.c)); + client_action_end(data); } void action_close(union ActionData *data) { - if (data->client.c) - client_close(data->client.c); + client_close(data->client.any.c); } void action_kill(union ActionData *data) { - if (data->client.c) - client_kill(data->client.c); + client_kill(data->client.any.c); } void action_shade(union ActionData *data) { - if (data->client.c) - client_shade(data->client.c, TRUE); + client_action_start(data); + client_shade(data->client.any.c, TRUE); + client_action_end(data); } void action_unshade(union ActionData *data) { - if (data->client.c) - client_shade(data->client.c, FALSE); + client_action_start(data); + client_shade(data->client.any.c, FALSE); + client_action_end(data); } void action_toggle_shade(union ActionData *data) { - if (data->client.c) - client_shade(data->client.c, !data->client.c->shaded); + client_action_start(data); + client_shade(data->client.any.c, !data->client.any.c->shaded); + client_action_end(data); } void action_toggle_omnipresent(union ActionData *data) { - if (data->client.c) - client_set_desktop(data->client.c, - data->client.c->desktop == DESKTOP_ALL ? - screen_desktop : DESKTOP_ALL, FALSE); + client_set_desktop(data->client.any.c, + data->client.any.c->desktop == DESKTOP_ALL ? + screen_desktop : DESKTOP_ALL, FALSE); } void action_move_relative_horz(union ActionData *data) { - Client *c = data->relative.c; - if (c) - client_configure(c, Corner_TopLeft, - c->area.x + data->relative.delta, c->area.y, - c->area.width, c->area.height, TRUE, TRUE); + ObClient *c = data->relative.any.c; + client_action_start(data); + client_move(c, c->area.x + data->relative.deltax, c->area.y); + client_action_end(data); } void action_move_relative_vert(union ActionData *data) { - Client *c = data->relative.c; - if (c) - client_configure(c, Corner_TopLeft, - c->area.x, c->area.y + data->relative.delta, - c->area.width, c->area.height, TRUE, TRUE); + ObClient *c = data->relative.any.c; + client_action_start(data); + client_move(c, c->area.x, c->area.y + data->relative.deltax); + client_action_end(data); +} + +void action_move_to_center(union ActionData *data) +{ + ObClient *c = data->client.any.c; + Rect *area; + area = screen_area_monitor(c->desktop, 0); + client_action_start(data); + client_move(c, area->width / 2 - c->area.width / 2, + area->height / 2 - c->area.height / 2); + client_action_end(data); } void action_resize_relative_horz(union ActionData *data) { - Client *c = data->relative.c; - if (c) - client_configure(c, Corner_TopLeft, c->area.x, c->area.y, - c->area.width + data->relative.delta, - c->area.height, TRUE, TRUE); + ObClient *c = data->relative.any.c; + client_action_start(data); + client_resize(c, + c->area.width + data->relative.deltax * c->size_inc.width, + c->area.height); + client_action_end(data); } void action_resize_relative_vert(union ActionData *data) { - Client *c = data->relative.c; - if (c && !c->shaded) - client_configure(c, Corner_TopLeft, c->area.x, c->area.y, - c->area.width, c->area.height + data->relative.delta, - TRUE, TRUE); + ObClient *c = data->relative.any.c; + if (!c->shaded) { + client_action_start(data); + client_resize(c, c->area.width, c->area.height + + data->relative.deltax * c->size_inc.height); + client_action_end(data); + } +} + +void action_move_relative(union ActionData *data) +{ + ObClient *c = data->relative.any.c; + client_action_start(data); + client_move(c, c->area.x + data->relative.deltax, c->area.y + + data->relative.deltay); + client_action_end(data); +} + +void action_resize_relative(union ActionData *data) +{ + ObClient *c = data->relative.any.c; + gint x, y, ow, w, oh, h, lw, lh; + + client_action_start(data); + + x = c->area.x; + y = c->area.y; + ow = c->area.width; + w = ow + data->relative.deltax * c->size_inc.width + + data->relative.deltaxl * c->size_inc.width; + oh = c->area.height; + h = oh + data->relative.deltay * c->size_inc.height + + data->relative.deltayu * c->size_inc.height; + + client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE); + client_move_resize(c, x + (ow - w), y + (oh - h), w, h); + client_action_end(data); } void action_maximize_full(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, TRUE, 0, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, TRUE, 0); + client_action_end(data); } void action_unmaximize_full(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, FALSE, 0, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, FALSE, 0); + client_action_end(data); } void action_toggle_maximize_full(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, - !(data->client.c->max_horz || - data->client.c->max_vert), - 0, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, + !(data->client.any.c->max_horz || + data->client.any.c->max_vert), + 0); + client_action_end(data); } void action_maximize_horz(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, TRUE, 1, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, TRUE, 1); + client_action_end(data); } void action_unmaximize_horz(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, FALSE, 1, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, FALSE, 1); + client_action_end(data); } void action_toggle_maximize_horz(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, + !data->client.any.c->max_horz, 1); + client_action_end(data); } void action_maximize_vert(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, TRUE, 2, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, TRUE, 2); + client_action_end(data); } void action_unmaximize_vert(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, FALSE, 2, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, FALSE, 2); + client_action_end(data); } void action_toggle_maximize_vert(union ActionData *data) { - if (data->client.c) - client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE); + client_action_start(data); + client_maximize(data->client.any.c, + !data->client.any.c->max_vert, 2); + client_action_end(data); } -void action_send_to_desktop(union ActionData *data) +void action_toggle_fullscreen(union ActionData *data) { - if (data->sendto.c) { - if (data->sendto.desk < screen_num_desktops || - data->sendto.desk == DESKTOP_ALL) { - client_set_desktop(data->desktop.c, - data->sendto.desk, data->sendto.follow); - if (data->sendto.follow) screen_set_desktop(data->sendto.desk); - } - } + client_action_start(data); + client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen)); + client_action_end(data); } -void action_send_to_next_desktop(union ActionData *data) +void action_send_to_desktop(union ActionData *data) { - guint d; + ObClient *c = data->sendto.any.c; - if (!data->sendtonextprev.c) return; + if (!client_normal(c)) return; - d = screen_desktop + 1; - if (d >= screen_num_desktops) { - if (!data->sendtonextprev.wrap) return; - d = 0; + if (data->sendto.desk < screen_num_desktops || + data->sendto.desk == DESKTOP_ALL) { + client_set_desktop(c, data->sendto.desk, data->sendto.follow); + if (data->sendto.follow) + screen_set_desktop(data->sendto.desk, TRUE); } - client_set_desktop(data->sendtonextprev.c, d, data->sendtonextprev.follow); - if (data->sendtonextprev.follow) screen_set_desktop(d); -} - -void action_send_to_previous_desktop(union ActionData *data) -{ - guint d; - - if (!data->sendtonextprev.c) return; - - d = screen_desktop - 1; - if (d >= screen_num_desktops) { - if (!data->sendtonextprev.wrap) return; - d = screen_num_desktops - 1; - } - client_set_desktop(data->sendtonextprev.c, d, data->sendtonextprev.follow); - if (data->sendtonextprev.follow) screen_set_desktop(d); } void action_desktop(union ActionData *data) { + /* XXX add the interactive/dialog option back again once the dialog + has been made to not use grabs */ if (data->desktop.desk < screen_num_desktops || data->desktop.desk == DESKTOP_ALL) - screen_set_desktop(data->desktop.desk); + { + screen_set_desktop(data->desktop.desk, TRUE); + if (data->inter.any.interactive) + screen_desktop_popup(data->desktop.desk, TRUE); + } } -void action_next_desktop(union ActionData *data) +void action_desktop_dir(union ActionData *data) { guint d; - d = screen_desktop + 1; - if (d >= screen_num_desktops) { - if (!data->nextprevdesktop.wrap) return; - d = 0; + d = screen_cycle_desktop(data->desktopdir.dir, + data->desktopdir.wrap, + data->desktopdir.linear, + data->desktopdir.inter.any.interactive, + data->desktopdir.inter.final, + data->desktopdir.inter.cancel); + /* only move the desktop when the action is complete. if we switch + desktops during the interactive action, focus will move but with + NotifyWhileGrabbed and applications don't like that. */ + if (!data->sendtodir.inter.any.interactive || + (data->sendtodir.inter.final && !data->sendtodir.inter.cancel)) + { + if (d != screen_desktop) screen_set_desktop(d, TRUE); } - screen_set_desktop(d); } -void action_previous_desktop(union ActionData *data) +void action_send_to_desktop_dir(union ActionData *data) { + ObClient *c = data->sendtodir.inter.any.c; guint d; - d = screen_desktop - 1; - if (d >= screen_num_desktops) { - if (!data->nextprevdesktop.wrap) return; - d = screen_num_desktops - 1; + if (!client_normal(c)) return; + + d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap, + data->sendtodir.linear, + data->sendtodir.inter.any.interactive, + data->sendtodir.inter.final, + data->sendtodir.inter.cancel); + /* only move the desktop when the action is complete. if we switch + desktops during the interactive action, focus will move but with + NotifyWhileGrabbed and applications don't like that. */ + if (!data->sendtodir.inter.any.interactive || + (data->sendtodir.inter.final && !data->sendtodir.inter.cancel)) + { + client_set_desktop(c, d, data->sendtodir.follow); + if (data->sendtodir.follow && d != screen_desktop) + screen_set_desktop(d, TRUE); } - screen_set_desktop(d); } -static void cur_row_col(guint *r, guint *c) +void action_desktop_last(union ActionData *data) { - switch (screen_desktop_layout.orientation) { - case Orientation_Horz: - switch (screen_desktop_layout.start_corner) { - case Corner_TopLeft: - *r = screen_desktop / screen_desktop_layout.columns; - *c = screen_desktop % screen_desktop_layout.columns; - break; - case Corner_BottomLeft: - *r = screen_desktop_layout.rows - 1 - - screen_desktop / screen_desktop_layout.columns; - *c = screen_desktop % screen_desktop_layout.columns; - break; - case Corner_TopRight: - *r = screen_desktop / screen_desktop_layout.columns; - *c = screen_desktop_layout.columns - 1 - - screen_desktop % screen_desktop_layout.columns; - break; - case Corner_BottomRight: - *r = screen_desktop_layout.rows - 1 - - screen_desktop / screen_desktop_layout.columns; - *c = screen_desktop_layout.columns - 1 - - screen_desktop % screen_desktop_layout.columns; - break; - } - break; - case Orientation_Vert: - switch (screen_desktop_layout.start_corner) { - case Corner_TopLeft: - *r = screen_desktop % screen_desktop_layout.rows; - *c = screen_desktop / screen_desktop_layout.rows; - break; - case Corner_BottomLeft: - *r = screen_desktop_layout.rows - 1 - - screen_desktop % screen_desktop_layout.rows; - *c = screen_desktop / screen_desktop_layout.rows; - break; - case Corner_TopRight: - *r = screen_desktop % screen_desktop_layout.rows; - *c = screen_desktop_layout.columns - 1 - - screen_desktop / screen_desktop_layout.rows; - break; - case Corner_BottomRight: - *r = screen_desktop_layout.rows - 1 - - screen_desktop % screen_desktop_layout.rows; - *c = screen_desktop_layout.columns - 1 - - screen_desktop / screen_desktop_layout.rows; - break; - } - break; - } -} - -static guint translate_row_col(guint r, guint c) -{ - switch (screen_desktop_layout.orientation) { - case Orientation_Horz: - switch (screen_desktop_layout.start_corner) { - case Corner_TopLeft: - return r * screen_desktop_layout.columns + c; - case Corner_BottomLeft: - return (screen_desktop_layout.rows - 1 - r) * - screen_desktop_layout.columns + c; - case Corner_TopRight: - return r * screen_desktop_layout.columns + - (screen_desktop_layout.columns - 1 - c); - case Corner_BottomRight: - return (screen_desktop_layout.rows - 1 - r) * - screen_desktop_layout.columns + - (screen_desktop_layout.columns - 1 - c); - } - case Orientation_Vert: - switch (screen_desktop_layout.start_corner) { - case Corner_TopLeft: - return c * screen_desktop_layout.rows + r; - case Corner_BottomLeft: - return c * screen_desktop_layout.rows + - (screen_desktop_layout.rows - 1 - r); - case Corner_TopRight: - return (screen_desktop_layout.columns - 1 - c) * - screen_desktop_layout.rows + r; - case Corner_BottomRight: - return (screen_desktop_layout.columns - 1 - c) * - screen_desktop_layout.rows + - (screen_desktop_layout.rows - 1 - r); - } - } - g_assert_not_reached(); - return 0; + screen_set_desktop(screen_last_desktop, TRUE); } -void action_next_desktop_column(union ActionData *data) +void action_toggle_decorations(union ActionData *data) { - guint r, c, d; + ObClient *c = data->client.any.c; - cur_row_col(&r, &c); - ++c; - d = translate_row_col(r, c); - if (d >= screen_num_desktops) { - if (!data->nextprevdesktop.wrap) return; - c = 0; - } - if (d >= screen_num_desktops) - ++c; - d = translate_row_col(r, c); - if (d < screen_num_desktops) - screen_set_desktop(d); + client_action_start(data); + client_set_undecorated(c, !c->undecorated); + client_action_end(data); } -void action_previous_desktop_column(union ActionData *data) +static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch, + gboolean shaded) { - guint r, c, d; - - cur_row_col(&r, &c); - --c; - d = translate_row_col(r, c); - if (d >= screen_num_desktops) { - if (!data->nextprevdesktop.wrap) return; - c = screen_desktop_layout.columns - 1; + /* let's make x and y client relative instead of screen relative */ + x = x - cx; + y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */ + +#define X x*ch/cw +#define A -4*X + 7*ch/3 +#define B 4*X -15*ch/9 +#define C -X/4 + 2*ch/3 +#define D X/4 + 5*ch/12 +#define E X/4 + ch/3 +#define F -X/4 + 7*ch/12 +#define G 4*X - 4*ch/3 +#define H -4*X + 8*ch/3 +#define a (y > 5*ch/9) +#define b (x < 4*cw/9) +#define c (x > 5*cw/9) +#define d (y < 4*ch/9) + + /* + Each of these defines (except X which is just there for fun), represents + the equation of a line. The lines they represent are shown in the diagram + below. Checking y against these lines, we are able to choose a region + of the window as shown. + + +---------------------A-------|-------|-------B---------------------+ + | |A B| | + | |A | | B| | + | | A B | | + | | A | | B | | + | | A B | | + | | A | | B | | + | northwest | A north B | northeast | + | | A | | B | | + | | A B | | + C---------------------+----A--+-------+--B----+---------------------D + |CCCCCCC | A B | DDDDDDD| + | CCCCCCCC | A | | B | DDDDDDDD | + | CCCCCCC A B DDDDDDD | + - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - - + | | b c | | sh + | west | b move c | east | ad + | | b c | | ed + - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - - + | EEEEEEE G H FFFFFFF | + | EEEEEEEE | G | | H | FFFFFFFF | + |EEEEEEE | G H | FFFFFFF| + E---------------------+----G--+-------+--H----+---------------------F + | | G H | | + | | G | | H | | + | southwest | G south H | southeast | + | | G | | H | | + | | G H | | + | | G | | H | | + | | G H | | + | |G | | H| | + | |G H| | + +---------------------G-------|-------|-------H---------------------+ + */ + + if (shaded) { + /* for shaded windows, you can only resize west/east and move */ + if (b) + return prop_atoms.net_wm_moveresize_size_left; + if (c) + return prop_atoms.net_wm_moveresize_size_right; + return prop_atoms.net_wm_moveresize_move; } - if (d >= screen_num_desktops) - --c; - d = translate_row_col(r, c); - if (d < screen_num_desktops) - screen_set_desktop(d); + + if (y < A && y >= C) + return prop_atoms.net_wm_moveresize_size_topleft; + else if (y >= A && y >= B && a) + return prop_atoms.net_wm_moveresize_size_top; + else if (y < B && y >= D) + return prop_atoms.net_wm_moveresize_size_topright; + else if (y < C && y >= E && b) + return prop_atoms.net_wm_moveresize_size_left; + else if (y < D && y >= F && c) + return prop_atoms.net_wm_moveresize_size_right; + else if (y < E && y >= G) + return prop_atoms.net_wm_moveresize_size_bottomleft; + else if (y < G && y < H && d) + return prop_atoms.net_wm_moveresize_size_bottom; + else if (y >= H && y < F) + return prop_atoms.net_wm_moveresize_size_bottomright; + else + return prop_atoms.net_wm_moveresize_move; + +#undef X +#undef A +#undef B +#undef C +#undef D +#undef E +#undef F +#undef G +#undef H +#undef a +#undef b +#undef c +#undef d } -void action_next_desktop_row(union ActionData *data) +void action_move(union ActionData *data) { - guint r, c, d; + ObClient *c = data->moveresize.any.c; + guint32 corner; - cur_row_col(&r, &c); - ++r; - d = translate_row_col(r, c); - if (d >= screen_num_desktops) { - if (!data->nextprevdesktop.wrap) return; - r = 0; - } - if (d >= screen_num_desktops) - ++r; - d = translate_row_col(r, c); - if (d < screen_num_desktops) - screen_set_desktop(d); + if (data->moveresize.keyboard) + corner = prop_atoms.net_wm_moveresize_move_keyboard; + else + corner = prop_atoms.net_wm_moveresize_move; + + moveresize_start(c, data->any.x, data->any.y, data->any.button, corner); } -void action_previous_desktop_row(union ActionData *data) +void action_resize(union ActionData *data) { - guint r, c, d; - - cur_row_col(&r, &c); - --r; - d = translate_row_col(r, c); - if (d >= screen_num_desktops) { - if (!data->nextprevdesktop.wrap) return; - c = screen_desktop_layout.rows - 1; - } - if (d >= screen_num_desktops) - --r; - d = translate_row_col(r, c); - if (d < screen_num_desktops) - screen_set_desktop(d); + ObClient *c = data->moveresize.any.c; + guint32 corner; + + if (data->moveresize.keyboard) + corner = prop_atoms.net_wm_moveresize_size_keyboard; + else if (data->moveresize.corner) + corner = data->moveresize.corner; /* it was specified in the binding */ + else + corner = pick_corner(data->any.x, data->any.y, + c->frame->area.x, c->frame->area.y, + /* use the client size because the frame + can be differently sized (shaded + windows) and we want this based on the + clients size */ + c->area.width + c->frame->size.left + + c->frame->size.right, + c->area.height + c->frame->size.top + + c->frame->size.bottom, c->shaded); + + moveresize_start(c, data->any.x, data->any.y, data->any.button, corner); } -void action_toggle_decorations(union ActionData *data) +void action_reconfigure(union ActionData *data) { - Client *c = data->client.c; - c->disabled_decorations = c->disabled_decorations ? 0 : ~0; - client_setup_decor_and_functions(c); + ob_reconfigure(); } -static void popup_coords(char *format, int a, int b, gboolean hide) +void action_restart(union ActionData *data) { - XSetWindowAttributes attrib; - static Window coords = None; + ob_restart_other(data->execute.path); +} - if (coords == None) { - attrib.override_redirect = TRUE; - coords = XCreateWindow(ob_display, ob_root, - 0, 0, 1, 1, 0, render_depth, InputOutput, - render_visual, CWOverrideRedirect, &attrib); - g_assert(coords != None); - } +void action_exit(union ActionData *data) +{ + ob_exit(0); +} - if (hide) - XUnmapWindow(ob_display, coords); - else { - Rect area = { 10, 10, 1, 1 }; - Size s; - char *text; - - text = g_strdup_printf(format, a, b); - engine_size_label(text, TRUE, TRUE, &s); - area.width = s.width; area.height = s.height; - XMoveResizeWindow(ob_display, coords, - area.x, area.y, area.width, area.height); - engine_render_label(coords, &area, text, TRUE, TRUE); - g_free(text); - - XMapWindow(ob_display, coords); +void action_showmenu(union ActionData *data) +{ + if (data->showmenu.name) { + menu_show(data->showmenu.name, data->any.x, data->any.y, + data->any.button, data->showmenu.any.c); } } -void action_move(union ActionData *data) +void action_cycle_windows(union ActionData *data) { - Client *c = data->move.c; - int x = data->move.x; - int y = data->move.y; - - if (!c || !client_normal(c)) return; - - dispatch_move(c, &x, &y); - - popup_coords("X: %d Y: %d", x, y, data->move.final); - - frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */ - client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height, - TRUE, data->move.final); + /* if using focus_delay, stop the timer now so that focus doesn't go moving + on us */ + event_halt_focus_delay(); + + focus_cycle(data->cycle.forward, + data->cycle.all_desktops, + data->cycle.dock_windows, + data->cycle.desktop_windows, + data->cycle.linear, data->any.interactive, + data->cycle.dialog, + data->cycle.inter.final, data->cycle.inter.cancel); } -void action_resize(union ActionData *data) +void action_directional_focus(union ActionData *data) { - Client *c = data->resize.c; - int w = data->resize.x; - int h = data->resize.y; - - if (!c || c->shaded || !client_normal(c)) return; + /* if using focus_delay, stop the timer now so that focus doesn't go moving + on us */ + event_halt_focus_delay(); + + focus_directional_cycle(data->interdiraction.direction, + data->interdiraction.dock_windows, + data->interdiraction.desktop_windows, + data->any.interactive, + data->interdiraction.dialog, + data->interdiraction.inter.final, + data->interdiraction.inter.cancel); +} - dispatch_resize(c, &w, &h, data->resize.corner); +void action_movetoedge(union ActionData *data) +{ + gint x, y; + ObClient *c = data->diraction.any.c; - w -= c->frame->size.left + c->frame->size.right; - h -= c->frame->size.top + c->frame->size.bottom; + x = c->frame->area.x; + y = c->frame->area.y; - client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h, - TRUE, data->resize.final); - - popup_coords("W: %d H: %d", c->logical_size.width, - c->logical_size.height, data->move.final); + switch(data->diraction.direction) { + case OB_DIRECTION_NORTH: + y = client_directional_edge_search(c, OB_DIRECTION_NORTH, + data->diraction.hang) + - (data->diraction.hang ? c->frame->area.height : 0); + break; + case OB_DIRECTION_WEST: + x = client_directional_edge_search(c, OB_DIRECTION_WEST, + data->diraction.hang) + - (data->diraction.hang ? c->frame->area.width : 0); + break; + case OB_DIRECTION_SOUTH: + y = client_directional_edge_search(c, OB_DIRECTION_SOUTH, + data->diraction.hang) + - (data->diraction.hang ? 0 : c->frame->area.height); + break; + case OB_DIRECTION_EAST: + x = client_directional_edge_search(c, OB_DIRECTION_EAST, + data->diraction.hang) + - (data->diraction.hang ? 0 : c->frame->area.width); + break; + default: + g_assert_not_reached(); + } + frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height); + client_action_start(data); + client_move(c, x, y); + client_action_end(data); } -void action_restart(union ActionData *data) +void action_growtoedge(union ActionData *data) { - ob_restart_path = data->execute.path; - ob_shutdown = ob_restart = TRUE; + gint x, y, width, height, dest; + ObClient *c = data->diraction.any.c; + Rect *a; + + a = screen_area(c->desktop); + x = c->frame->area.x; + y = c->frame->area.y; + /* get the unshaded frame's dimensions..if it is shaded */ + width = c->area.width + c->frame->size.left + c->frame->size.right; + height = c->area.height + c->frame->size.top + c->frame->size.bottom; + + switch(data->diraction.direction) { + case OB_DIRECTION_NORTH: + if (c->shaded) break; /* don't allow vertical resize if shaded */ + + dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE); + if (a->y == y) + height = height / 2; + else { + height = c->frame->area.y + height - dest; + y = dest; + } + break; + case OB_DIRECTION_WEST: + dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE); + if (a->x == x) + width = width / 2; + else { + width = c->frame->area.x + width - dest; + x = dest; + } + break; + case OB_DIRECTION_SOUTH: + if (c->shaded) break; /* don't allow vertical resize if shaded */ + + dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE); + if (a->y + a->height == y + c->frame->area.height) { + height = c->frame->area.height / 2; + y = a->y + a->height - height; + } else + height = dest - c->frame->area.y; + y += (height - c->frame->area.height) % c->size_inc.height; + height -= (height - c->frame->area.height) % c->size_inc.height; + break; + case OB_DIRECTION_EAST: + dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE); + if (a->x + a->width == x + c->frame->area.width) { + width = c->frame->area.width / 2; + x = a->x + a->width - width; + } else + width = dest - c->frame->area.x; + x += (width - c->frame->area.width) % c->size_inc.width; + width -= (width - c->frame->area.width) % c->size_inc.width; + break; + default: + g_assert_not_reached(); + } + width -= c->frame->size.left + c->frame->size.right; + height -= c->frame->size.top + c->frame->size.bottom; + frame_frame_gravity(c->frame, &x, &y, width, height); + client_action_start(data); + client_move_resize(c, x, y, width, height); + client_action_end(data); } -void action_exit(union ActionData *data) +void action_send_to_layer(union ActionData *data) { - ob_shutdown = TRUE; + client_set_layer(data->layer.any.c, data->layer.layer); } -void action_showmenu(union ActionData *data) +void action_toggle_layer(union ActionData *data) { - g_message(__FUNCTION__); + ObClient *c = data->layer.any.c; + + client_action_start(data); + if (data->layer.layer < 0) + client_set_layer(c, c->below ? 0 : -1); + else if (data->layer.layer > 0) + client_set_layer(c, c->above ? 0 : 1); + client_action_end(data); } -void action_cycle_windows(union ActionData *data) +void action_toggle_dockautohide(union ActionData *data) { - static Client *first = NULL; - static Client *t = NULL; - static GList *order = NULL; - GList *it, *start, *list; + config_dock_hide = !config_dock_hide; + dock_configure(); +} - if (data->cycle.cancel) { - if (first) client_focus(first); - goto done_cycle; - } - if (!first) first = focus_client; +void action_toggle_show_desktop(union ActionData *data) +{ + screen_show_desktop(!screen_showing_desktop, NULL); +} - if (data->cycle.linear) - list = client_list; - else { - if (!order) order = g_list_copy(focus_order[screen_desktop]); - list = order; - } - start = it = g_list_find(list, data->cycle.c); - if (!start) goto done_cycle; - - if (!data->cycle.final) { - t = NULL; - if (!start) /* switched desktops or something? */ - goto done_cycle; - - do { - if (data->cycle.forward) { - it = it->next; - if (it == NULL) it = list; - } else { - it = it->prev; - if (it == NULL) it = g_list_last(list); - } - if (client_focus(it->data)) { - t = it->data; - focus_ignore_in++; - break; - } - } while (it != start); - } else { - if (t) stacking_raise(t); - goto done_cycle; - } - return; +void action_show_desktop(union ActionData *data) +{ + screen_show_desktop(TRUE, NULL); +} - done_cycle: - first = NULL; - g_list_free(order); - order = NULL; +void action_unshow_desktop(union ActionData *data) +{ + screen_show_desktop(FALSE, NULL); } +void action_break_chroot(union ActionData *data) +{ + /* break out of one chroot */ + keyboard_reset_chains(1); +}