X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=data%2Fyoinkrc;h=af051b38bd1f83ec366469ee71bdb898e0d107dc;hb=e9a16d767785b1a903a4466ff26265a5f7dae9e5;hp=d7f97ccd00b798ed714351c20fc3cbd74082dc08;hpb=4f62ce947db282f0bbf4d49b3aafb83d7cf51adc;p=chaz%2Fyoink diff --git a/data/yoinkrc b/data/yoinkrc index d7f97cc..af051b3 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,6 +1,5 @@ -- Example Yoink Configuration File --- vim: ft=lua ts=4 print "loading default settings..." @@ -35,12 +34,12 @@ framerate = 50 -- Set this to print the current actual framerate to the console each -- second. -showfps = true +showfps = false -- Set this to run the game in full-screen mode. The default behavior is -- to run the game in a window. -fullscreen = true +fullscreen = false -- If the game is running in a window, set this to also make the window -- resizable. This has no effective if the fullscreen option is true. @@ -48,26 +47,39 @@ fullscreen = true resizable = true -- Set the screen resolution or size of the window. The value is an array --- with three number elements representing the width, height, and bits per --- pixel that make up the video mode. If the fullscreen option is set, the --- default behavior is to pick a native resolution. Otherwise, the game --- window will default to 800x600. +-- with three number elements representing the width, height, and +-- (optionally) bits per pixel that make up the video mode. ---videomode = {800, 600} - --- Set this to make the cursor remain visible as you mouse over the view of --- the game. - -showcursor = true +if fullscreen then + -- In fullscreen mode, a native resolution will be picked. You could + -- still set videomode if you want to use a different resolution. +else + videomode = {800, 600} +end -- Set this to use double-buffering to improve animation quality. You --- should usually leave this as true. +-- really don't want to turn this off. doublebuffer = true -- Set this to sync with the refresh rate of your display. Your framerate --- will be limited to the refresh rate, but you may experience fewer ugly --- "artifacts" caused by the game animation. +-- will be limited to the refresh rate, but you may experience less +-- tearing caused by the display vertical refresh. On the other hand, you +-- might experience worse tearing, depending on your setup. Try it both +-- ways. swapcontrol = true +-- Set the level of log detail that will be output to the console. +-- Possible values are: +-- 0 nothing +-- 1 errors +-- 2 warnings +-- 3 info +-- 4 debug messages + +loglevel = 2 + + +-- vi:ft=lua ts=4 sw=4 tw=75 +