X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=README;h=c5011e50bdd68616e0161f0bc69f022f73ea799f;hb=03be53bf14d0c2e1e3e19356376491945cdd78c8;hp=4a614ea44d8e5ce97ccafe95a1120e1a98ad7bca;hpb=07083c8dfbbd4fe48e84d86ce8d7e44e0719b84a;p=chaz%2Frasterize diff --git a/README b/README index 4a614ea..c5011e5 100644 --- a/README +++ b/README @@ -3,32 +3,11 @@ CS5600 University of Utah Charles McGarvey mcgarvey@eng.utah.edu -Project 3 Notes +Project 5 Notes -To build, just `make' it. You will need GNU make; it won't work well with any -other kind of make(1). Once built, the executable is called rasterize. - -Caveats: - -1. I happened to do Phong interpolation a little differently (i.e. not as -good) compared to what is described in the project handout. Instead of -calculating the lighting vectors in eye-coordinates, I did it all in world -coordinates. So I had to save the camera position (already in world -coordinates) from the scene file and transform each point vector of the -geometry by just the view matrix. Anyway, the results look a little bit -different than the provide images, so maybe I didn't do it quite right. - -2. Contrary to the specification, the geometry color is not overridden by a -texture map in this implementation. Rather, the geometry color is -multiplied by the texture color, so blending can work with texture mapping. - -3. The PPM importer doesn't handle comments, and the BMP importer is also -quite picky about the depth and color space, though importing will fail -without any useful explanation. +To build, just `make' it. You will need GNU make; it won't work well with +any other kind of make(1). Once built, the executable is called raytrace. Known to run on: * Linux 3.2.1-gentoo (x86_64) - * NetBSD 5.1.2 (amd64) - * Darwin 10.8.0 (in the Mac lab) - * Win32 (tried with i686-mingw32-gcc)