X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=README;h=c5011e50bdd68616e0161f0bc69f022f73ea799f;hb=03be53bf14d0c2e1e3e19356376491945cdd78c8;hp=1c34ba15f13380c9d6d89201d7624d3b72161e14;hpb=bc662e293c854e1bdc9d46e9a410fe220247e6d4;p=chaz%2Frasterize diff --git a/README b/README index 1c34ba1..c5011e5 100644 --- a/README +++ b/README @@ -3,23 +3,10 @@ CS5600 University of Utah Charles McGarvey mcgarvey@eng.utah.edu -Project 4 Notes +Project 5 Notes To build, just `make' it. You will need GNU make; it won't work well with -any other kind of make(1). Once built, the executable is called rasterize. - -Caveats: - -1. All the mangling to get the data into a form that OpenGL likes happens -in the draw function, so it's slow. - -2. The shaders do Phong lighting and texture mapping, but only two lights -are supported at a time since that's all my laptop can do with the drivers -I'm currently using. - -3. The PPM importer doesn't handle comments, and the BMP importer is also -quite picky about the depth and color space. Of course, importing will -fail without any useful explanation. +any other kind of make(1). Once built, the executable is called raytrace. Known to run on: * Linux 3.2.1-gentoo (x86_64)