X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FNetworkGame.cs;h=2386ef60717983e77271ee1aa4a81a16683769c9;hb=9187849a37e447f2440ef8257e15e8652f0c51e8;hp=3ce0372be2059e941415307532a715ece59d8055;hpb=8c50e423a4325590132a2e921c73ed3439db7bbc;p=chaz%2Fcarfire diff --git a/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs b/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs index 3ce0372..2386ef6 100644 --- a/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs +++ b/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs @@ -210,7 +210,7 @@ namespace CS_3505_Project_06 mNetworkSession.StartGame(); mNetworkSession.ResetReady(); - Reset(); + //Reset(); } @@ -232,15 +232,25 @@ namespace CS_3505_Project_06 if (mNetworkSession.SessionState == NetworkSessionState.Lobby) { mLobby.Update(gameTime, this); + + //if state started as lobby and was changed to playing, call reset. + if (mNetworkSession.SessionState == NetworkSessionState.Playing) + Reset(); } else if (mNetworkSession.SessionState == NetworkSessionState.Playing) { - if (mGame.IsGameOver(LocalGamerInfo) || mGame.IsTerminated(LocalGamerInfo)) - { - // TODO: Should support moving back to the session lobby. - LeaveSession(); - return; - } + //TODO reset needs to be called for all players, currently LocalGamerInfo throughs exception for all nonhosts + // because in start game reset is only called on hosts games thus other clients never get an updated list + // gamers. + + +//thoughs exeption see TODO above + //if (mGame.IsGameOver(LocalGamerInfo) || mGame.IsTerminated(LocalGamerInfo)) + //{ + // // TODO: Should support moving back to the session lobby. + // LeaveSession(); + // return; + //} if (HaveNeededEvents) {