X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FNetworkGame.cs;h=2386ef60717983e77271ee1aa4a81a16683769c9;hb=9187849a37e447f2440ef8257e15e8652f0c51e8;hp=0d1ac6d00ca8fa7644095410d8630c8349ea404c;hpb=48392c0afba657a4798a0624ba46b5730c89d8ab;p=chaz%2Fcarfire diff --git a/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs b/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs index 0d1ac6d..2386ef6 100644 --- a/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs +++ b/Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs @@ -210,7 +210,7 @@ namespace CS_3505_Project_06 mNetworkSession.StartGame(); mNetworkSession.ResetReady(); - Reset(); + //Reset(); } @@ -232,6 +232,10 @@ namespace CS_3505_Project_06 if (mNetworkSession.SessionState == NetworkSessionState.Lobby) { mLobby.Update(gameTime, this); + + //if state started as lobby and was changed to playing, call reset. + if (mNetworkSession.SessionState == NetworkSessionState.Playing) + Reset(); } else if (mNetworkSession.SessionState == NetworkSessionState.Playing) {