X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FLobbyGUI.cs;h=b898fccaa3f35cee958a709e0efa7dff567ef81c;hb=2e6a46aa2634b5585886b421c777df1cca273940;hp=0fe4ad1f2063606e654b86f8dae5a2a455aac4c2;hpb=fda045bce6b1a1ad4dc9b7ccbb33fc1c536a5957;p=chaz%2Fcarfire diff --git a/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs b/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs index 0fe4ad1..b898fcc 100644 --- a/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs +++ b/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs @@ -54,8 +54,12 @@ namespace CS_3505_Project_06 KeyboardState previousKeyboardState; KeyboardState currentKeyboardState; - GamerCollection players; - + GamerCollection players; + LocalNetworkGamer localPlayer; + AvailableNetworkSessionCollection availableSessions; + bool allReady; + + int selectedSessionIndex; private enum lobbyState { @@ -69,7 +73,9 @@ namespace CS_3505_Project_06 public lobbyGUI() { - currentState = lobbyState.Welcome; + currentState = lobbyState.Welcome; + selectedSessionIndex = 0; + ready = false; } public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics) @@ -92,13 +98,14 @@ namespace CS_3505_Project_06 MinY = 100; scale = MaxX / 1600f; + //playerlist stuff checkedBox = contentManager.Load("checkedBox"); deselectBox = contentManager.Load("deselectBox"); emptySelectBox = contentManager.Load("emptySelectBox"); menuItem = contentManager.Load("menuItem"); - ready = false; + //menu fonts menuFont = contentManager.Load("menuFont"); @@ -112,7 +119,7 @@ namespace CS_3505_Project_06 returnToMainPos = new Vector2(MaxX / 2, MaxY - 120); returnToMainText = "press [ X ] to return to main menu"; - + } public void UnloadContent() @@ -126,6 +133,11 @@ namespace CS_3505_Project_06 UpdateSpotLight(gameTime); currentKeyboardState = Keyboard.GetState(); + if (networkGame.sessionExists()) + { + players = networkGame.NetworkGamers; + } + //check inputs switch (currentState) { @@ -145,33 +157,83 @@ namespace CS_3505_Project_06 selected = createGameText; } break; + case lobbyState.CreateGame: if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X)) { currentState = lobbyState.Welcome; ready = false; - networkGame.LeaveSession(); + if (networkGame.sessionExists()) + { + players = null; + networkGame.LeaveSession(); + } } if (currentKeyboardState.IsKeyDown(Keys.Y) && previousKeyboardState.IsKeyUp(Keys.Y)) { currentState = lobbyState.Connected; networkGame.CreateSession(4); - players = networkGame.LocalGamers; } break; + case lobbyState.FindGame: if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X)) { currentState = lobbyState.Welcome; ready = false; } + availableSessions = networkGame.FindSessions(); + if (availableSessions != null) + { + networkGame.JoinSession(availableSessions[0]); + currentState = lobbyState.Connected; + availableSessions.Dispose(); + availableSessions = null; + } break; + case lobbyState.Connected: if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X)) + { + ready = false; + if (networkGame.sessionExists()) + { + players = null; + networkGame.LeaveSession(); + } currentState = lobbyState.Welcome; + } if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R)) - ready = true; + networkGame.LocalGamer.IsReady = true; + + if (networkGame.sessionExists()) + { + localPlayer = networkGame.LocalGamer; + players = networkGame.NetworkGamers; + if (players != null) + { + allReady = true; + foreach (NetworkGamer p in players) + if (p.IsReady == false) + { + allReady = false; + break; + } + } + + //allows host to start the game when all players are ready, change count below to different number for testing with less then 4 players + if(allReady && players.Count == 2 && localPlayer == players[0]) + { + if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B)) + { + networkGame.StartGame(); + } + } + } + else + currentState = lobbyState.Welcome; + break; } @@ -210,14 +272,38 @@ namespace CS_3505_Project_06 spriteBatch.DrawString(menuFont, "X to return to main menu", new Vector2(MaxX /2 + 40, (MaxY / 3) + 2 * menuFont.LineSpacing), Color.White, 0f, zero, .6f, SpriteEffects.None, 0.5f); break; + case lobbyState.FindGame: spriteBatch.Draw(selectGameScreen, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0); - //spriteBatch.DrawString(menuFont, "Select Game", new Vector2(100, 100), Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f); + if(availableSessions == null) + spriteBatch.DrawString(menuFont, "searching for available games ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f); + else if (availableSessions.Count == 0) + spriteBatch.DrawString(menuFont, "no games currently available, searching ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f); + else + { + for (int sessionIndex = 0; sessionIndex < availableSessions.Count; sessionIndex++) + { + Color color = Color.Gray; - //spriteBatch.DrawString(menuFont, returnToMainText, returnToMainPos, Color.Gray, 0, new Vector2(180 , 0), .6f, SpriteEffects.None, 0.5f); + if (sessionIndex == selectedSessionIndex) + color = Color.Red; + + spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].HostGamertag, new Vector2(150, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f); + spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].CurrentGamerCount + " / " + availableSessions[sessionIndex].OpenPublicGamerSlots + availableSessions[sessionIndex].OpenPrivateGamerSlots, + new Vector2(400, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f); + } + } break; + case lobbyState.Connected: DrawPlayerList(spriteBatch); + + if(allReady && players.Count == 2 && localPlayer == players[0]) + spriteBatch.DrawString(menuFont, "Press B to begin game!", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f); + else if(allReady) + spriteBatch.DrawString(menuFont, "The game will begin soon.", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f); + else + spriteBatch.DrawString(menuFont, "Waiting for ready players...", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f); break; } @@ -255,62 +341,69 @@ namespace CS_3505_Project_06 spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); - + //Background squares spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 130), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 195), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - //player 1 + //Ready Labels spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); - if(!ready) + spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + + //Ready CheckBoxs + if (players == null) + { spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + } else - spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - + { + if (!(players.Count >= 1 && players[0].IsReady)) + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + else + spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + if (!(players.Count >= 2 && players[1].IsReady)) + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + else + spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + if (!(players.Count >= 3 && players[2].IsReady)) + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + else + spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + if (!(players.Count >= 4 && players[3].IsReady)) + spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + else + spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); + } + + //Chat Labels spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); + + //Chat CheckBoxs Boolean chatwith = false; // change to reflect info from network, move to update and create one for each player if (!chatwith) spriteBatch.Draw(deselectBox, new Vector2(topOfList.X +218, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); else spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - //player 2 - spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); - if (!ready) - spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - else - spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - - spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); - // change to reflect info from network if (!chatwith) spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); else spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - - //player 3 - spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 130), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); - if (!ready) - spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - else - spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); - if (!chatwith) spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); else spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - - //player 4 - spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 195), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); - if (!ready) - spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - else - spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); if (!chatwith) spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); else @@ -325,8 +418,6 @@ namespace CS_3505_Project_06 spriteBatch.DrawString(menuFont, players[g].Gamertag, new Vector2(topOfList.X + 10, topOfList.Y + 10 + 65*g), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f); } } - - //top player } } }