X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=Project06%2FCS%203505%20Project%2006%2FCS%203505%20Project%2006%2FLobbyGUI.cs;h=8f45156c015f8a770669d0a8ed35b5b0feecc83f;hb=775a5b88d6eca31edc79446cd43c2ae292197931;hp=e580b0402dc193144438a45a10b081bfbbeaf583;hpb=a478c2016f3d96d03029a4010f9381f37028707a;p=chaz%2Fcarfire diff --git a/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs b/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs index e580b04..8f45156 100644 --- a/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs +++ b/Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs @@ -14,6 +14,7 @@ namespace CS_3505_Project_06 { public class lobbyGUI : ILobby { + #region local variables float scale; Texture2D background; @@ -65,6 +66,8 @@ namespace CS_3505_Project_06 String chatMessage; Queue currentChat; + + private enum lobbyState { Welcome, @@ -76,6 +79,7 @@ namespace CS_3505_Project_06 } lobbyState currentState; + #endregion public lobbyGUI() { @@ -84,7 +88,7 @@ namespace CS_3505_Project_06 ready = false; chatActive = false; chatMessage = ""; - currentChat = new Queue(); + currentChat = new Queue(); } public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics) @@ -136,7 +140,9 @@ namespace CS_3505_Project_06 } - // TODO: New method. + /// + /// Transition into connected state + /// void JoinedSession(NetworkSession session, NetworkGame networkGame) { if (session != null) @@ -151,25 +157,46 @@ namespace CS_3505_Project_06 } } - // TODO: New method. + /// + /// Called when Async FindSession returns. Available sessions is then updated + /// void FoundSessions(AvailableNetworkSessionCollection sessions, NetworkGame networkGame) { availableSessions = sessions; } - // TODO: New method. + /// + /// Catches exceptions for and Async calls + /// void AsyncCallbackFailed(Exception exception, NetworkGame networkGame) { currentState = lobbyState.Welcome; Console.WriteLine("Exception as thrown during async call: " + exception.Message); } + /// + /// Adds and new chats to the chat list. If chat list is full, older messages are removed. + /// private void UpdateChat(GameTime gameTime, NetworkGame networkGame) { - currentChat.Concat(networkGame.ReceiveChats); + List chts = networkGame.ReceiveChats(); + for (int x = 0; x < chts.Count(); x++) + currentChat.Enqueue(chts[x]); + + //if number of chat messages has reached max remove older messages as new ones are added + if (currentChat.Count() > 8) + { + for (int x = 0; x < chts.Count(); x++) + { + currentChat.Dequeue(); + } + } } + /// + /// Main update call for Lobby, what is actually updated is determined by what the current state is. + /// public long Update(GameTime gameTime, NetworkGame networkGame) { @@ -242,30 +269,39 @@ namespace CS_3505_Project_06 currentState = lobbyState.FindGame; else if (availableSessions != null && availableSessions.Count > 0) { - if (currentKeyboardState.IsKeyDown(Keys.D1) && previousKeyboardState.IsKeyUp(Keys.D1)) + if (currentKeyboardState.IsKeyDown(Keys.D1) && previousKeyboardState.IsKeyUp(Keys.D1) && availableSessions.Count > 0) { networkGame.JoinSession(availableSessions[0], JoinedSession); - currentState = lobbyState.JoiningGame; - - availableSessions.Dispose(); - availableSessions = null; } - if (currentKeyboardState.IsKeyDown(Keys.D2) && previousKeyboardState.IsKeyUp(Keys.D2)) + else if (currentKeyboardState.IsKeyDown(Keys.D2) && previousKeyboardState.IsKeyUp(Keys.D2) && availableSessions.Count > 1) { - networkGame.JoinSession(availableSessions[0], JoinedSession); - currentState = lobbyState.JoiningGame; - - availableSessions.Dispose(); - availableSessions = null; + networkGame.JoinSession(availableSessions[1], JoinedSession); } - } + else if (currentKeyboardState.IsKeyDown(Keys.D3) && previousKeyboardState.IsKeyUp(Keys.D3) && availableSessions.Count > 2) + { + networkGame.JoinSession(availableSessions[2], JoinedSession); + } + else if (currentKeyboardState.IsKeyDown(Keys.D4) && previousKeyboardState.IsKeyUp(Keys.D4) && availableSessions.Count > 3) + { + networkGame.JoinSession(availableSessions[3], JoinedSession); + } + + currentState = lobbyState.JoiningGame; + availableSessions.Dispose(); + availableSessions = null; + } - Console.WriteLine("Finding"); break; + case lobbyState.Connected: - if (chatActive) + if (chatActive) //If chat is activated by pressing T all inputs go to chat. Enter finishes chat esc returns { + if (currentKeyboardState.IsKeyDown(Keys.Escape) && previousKeyboardState.IsKeyUp(Keys.Escape)) + { + chatActive = false; + break; + } if (currentKeyboardState.IsKeyDown(Keys.Enter) && previousKeyboardState.IsKeyUp(Keys.Enter)) { networkGame.SendChat(chatMessage); @@ -286,16 +322,18 @@ namespace CS_3505_Project_06 foreach(Keys ky in newKeys) { - if(ky.Equals(Keys.Space)) + if (ky.Equals(Keys.Back)) + chatMessage = chatMessage.Substring(0, chatMessage.Length-1); + else if(ky.Equals(Keys.Space)) chatMessage = chatMessage + " "; else chatMessage = chatMessage + ky.ToString(); } } - else + else //normal op mode { - updateChat(gameTime, networkGame); + UpdateChat(gameTime, networkGame); chatMessage = ""; if (currentKeyboardState.IsKeyDown(Keys.T) && previousKeyboardState.IsKeyUp(Keys.T)) { @@ -304,6 +342,7 @@ namespace CS_3505_Project_06 if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X)) { ready = false; + currentChat.Clear(); if (networkGame.HasActiveSession) { players = null; @@ -331,7 +370,7 @@ namespace CS_3505_Project_06 } //allows host to start the game when all players are ready, change count below to different number for testing with less then 4 players - if (allReady && players.Count == 2 && localPlayer == players[0]) + if (allReady && players.Count == 4 && localPlayer == players[0]) { if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B)) { @@ -383,6 +422,7 @@ namespace CS_3505_Project_06 case lobbyState.FindingGames: spriteBatch.Draw(selectGameScreen, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0); + spriteBatch.DrawString(menuFont, "select game by pressing listed games index", new Vector2(250, 400), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f); if(availableSessions == null) spriteBatch.DrawString(menuFont, "searching for available games ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f); else if (availableSessions.Count == 0) @@ -396,9 +436,9 @@ namespace CS_3505_Project_06 if (sessionIndex == selectedSessionIndex) color = Color.Red; - spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].HostGamertag, new Vector2(150, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f); - spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].CurrentGamerCount + " / " + availableSessions[sessionIndex].OpenPublicGamerSlots + availableSessions[sessionIndex].OpenPrivateGamerSlots, - new Vector2(400, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f); + spriteBatch.DrawString(menuFont, sessionIndex+1 + " " + availableSessions[sessionIndex].HostGamertag, new Vector2(150, 125 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f); + spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].CurrentGamerCount + " / 4", + new Vector2(450, 125 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f); } } break; @@ -406,7 +446,7 @@ namespace CS_3505_Project_06 case lobbyState.Connected: DrawPlayerList(spriteBatch); DrawChatInfo(spriteBatch); - if(allReady && players.Count == 2 && localPlayer == players[0]) + if(allReady && players.Count == 4 && localPlayer == players[0]) spriteBatch.DrawString(menuFont, "Press B to begin game!", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f); else if(allReady) spriteBatch.DrawString(menuFont, "The game will begin soon.", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f); @@ -418,6 +458,9 @@ namespace CS_3505_Project_06 return 1; } + /// + /// Updates backgound animation with moving spotlight. Spotlight bounces off walls + /// private void UpdateSpotLight(GameTime gameTime) { spotLightPos = new Vector2(spotLightPos.X + spotLightVelocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds, @@ -433,6 +476,9 @@ namespace CS_3505_Project_06 } } + /// + /// Draws the list of current chat messages received by the local client. + /// private void DrawChatInfo(SpriteBatch spriteBatch) { if (currentChat.Count > 0) @@ -440,14 +486,17 @@ namespace CS_3505_Project_06 for (int y = 0; y < currentChat.Count; y++) { spriteBatch.DrawString(menuFont, currentChat.ElementAt(y).Sender + ": " + currentChat.ElementAt(y).Message - , new Vector2(400, 100 - y*10), Color.Blue, 0f, zero, .6f, SpriteEffects.None, 1f); + , new Vector2(400, 10 + y*15), Color.Blue, 0f, zero, .6f, SpriteEffects.None, 1f); } } if(chatActive) - spriteBatch.DrawString(menuFont, chatMessage, new Vector2(400, 100), Color.Green, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, chatMessage, new Vector2(400, 10 + 15*(currentChat.Count + 1)), Color.Green, 0f, zero, .6f, SpriteEffects.None, 1f); } + /// + /// Draws player list objects for the connected state. + /// private void DrawPlayerList(SpriteBatch spriteBatch) { @@ -458,11 +507,13 @@ namespace CS_3505_Project_06 spriteBatch.DrawString(menuFont, "Current Players", new Vector2(topOfList.X + 15, topOfList.Y - 25), Color.White); spriteBatch.DrawString(menuFont, "Command Options: to mark your self as ready", new Vector2(20, 20), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); spriteBatch.DrawString(menuFont, "type players # to toggle chat", new Vector2(175, 40), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 80), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "enter chat mode", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f); spriteBatch.DrawString(menuFont, "R", new Vector2(145, 20), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); - spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); - + spriteBatch.DrawString(menuFont, "X", new Vector2(145, 80), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); + spriteBatch.DrawString(menuFont, "T", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f); + //Background squares spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); @@ -510,7 +561,7 @@ namespace CS_3505_Project_06 spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f); //Chat CheckBoxs - Boolean chatwith = false; // change to reflect info from network, move to update and create one for each player + Boolean chatwith = true; // change to reflect info from network, move to update and create one for each player if (!chatwith) spriteBatch.Draw(deselectBox, new Vector2(topOfList.X +218, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f); else