X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2Fleveleditor%2Fsandbox.ini;fp=CarFire%2Fleveleditor%2Fsandbox.ini;h=0000000000000000000000000000000000000000;hb=14e69b6fff5171d3362c88fdaf00edf6ca4f6a13;hp=97c0198b3eb4f979601cccc6d880c9993ee775ef;hpb=436213df7622667869ae91414e3d297cd1594661;p=chaz%2Fcarfire diff --git a/CarFire/leveleditor/sandbox.ini b/CarFire/leveleditor/sandbox.ini deleted file mode 100644 index 97c0198..0000000 --- a/CarFire/leveleditor/sandbox.ini +++ /dev/null @@ -1,55 +0,0 @@ -; Comments can be made with a semicolon as the first character of a line. -; Blank lines are also ignored. -; This is my sandbox level I will use to test against while building the -; level-loading code. - -[metadata] - author = Chaz McGarvey - levelname = Sandbox - type = Campaign - dimensions = [80,21] - tileset = FuturisticBuilding - numplayers = <1-4> - -[A] - entity = SaberMonster - path = [1,1] [5,6] wait(5) [45,2] - loop = true -[B] - condition = has(key) - event = wait(2) remove([2,6]) remove([2,7]) - -; Function ideas: -; has(entity) Player has given entity in his inventory. -; wait(seconds) Pause for some number of seconds. -; remove(entity) Remove an entity from the game. -; remove(coord) Remove whatever is at the given coordinates. -; create(entity, coord) Create an entity at some location - -[maptable] -+------------------------------------------------------------------------------+ -| | -| 1 | -| | -| 2 +---- | -| | | -| 3 | | -| | | -| 4 | | -| | | -+-------------+----+ | -| | | -| | | -| | | -| | | -| +-------+ | -| | -| | -| | -| | -+------------------------------------------------------------------------------+ - -; Character representations: -; [-+|] Place wall segments. -; [1-4] Identify the player starting positions. -; [A-Za-z] Place a defined game entity.