X-Git-Url: https://git.dogcows.com/gitweb?a=blobdiff_plain;f=CarFire%2Fleveleditor%2Freadme.txt;fp=CarFire%2Fleveleditor%2Freadme.txt;h=e9593d4b7e902808c225c072f9b5447ccf8754e4;hb=c255cb9589044501e3b16774eb96c9c803f523cc;hp=6bb06ab0a0e1ef890cd03f6cf11a11999229da40;hpb=e15d06e5a374072d02f3df46c1e15b88255ae6a1;p=chaz%2Fcarfire diff --git a/CarFire/leveleditor/readme.txt b/CarFire/leveleditor/readme.txt index 6bb06ab..e9593d4 100644 --- a/CarFire/leveleditor/readme.txt +++ b/CarFire/leveleditor/readme.txt @@ -1,13 +1,13 @@ - -Editing map files is easy with any text editor, but it's the easiest with -Vim. Provided here is a Vim plugin to ease the development of levels even -further. To install, move the plugin and documentation files to their -respective sub-directories in your user Vim directory. Or you can always -source the plugin manually. - -If you are not a Vim user or don't plan on being involved in any level -design, you can safely ignore all of this. - -Maintainer: Chaz McGarvey - Date: 9 Apri 2010 - + +Editing map files is easy with any text editor, but it's the easiest with +Vim. Provided here is a Vim plugin to ease the development of levels even +further. To install, move the plugin and documentation files to their +respective sub-directories in your user Vim directory. Or you can always +source the plugin manually. + +If you are not a Vim user or don't plan on being involved in any level +design, you can safely ignore all of this. + +Maintainer: Chaz McGarvey + Date: 9 Apri 2010 +